Fairy Tail Deck #765244 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Regulus, the Prince of Endymion x3. Created Oct 13, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards (Magistus Chorozo, Zoroa the Magistus Verethragna, Artemis, Endymion/Regulus Link-Fusion lines) that stack ATK and negate through hand-trap-protected starters; Fairy Tail and Endymion attackers (Matchgiru, Luna, Regulus) pressuring after a board is established
  • Turn 1 (going first): Open a searcher (Verre, Genia, Matchgiru, Regulus) into a Level 4 starter, extend through Magistus/Endymion Links, and protect the line with Ash Blossom, Ghost Ogre and Infinite Impermanence
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Nibiru against the opponent's starter, then rebuild through the searchers and Extra Deck boards
  • Recovery: Recover through searchers (17 copies), Spenta and Witchcrafter-style recursion from the GY, and Mulcharmy draw effects, then re-extend
  • After siding: No side deck is run, so there is no post-side plan; the list cannot adapt between games

Why it scores here

This list is illegal as built: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so the structural score below is theoretical only and the final score is capped. Its strengths are real: 13 hand traps and 17 searcher-text cards give a high chance of a functional hand (P of at least one searcher in an opening 5 is about 0.86) and strong going-second interaction (P of at least one hand trap in a 6-card hand is about 0.82). The Extra Deck boards and the Magistus/Endymion Links supply closing power, and the 15 Extra slots are fully used. The deck does not score on popularity or meta share, which are absent here, and it was not scored as an average of its card scores. Its weaknesses are a split engine (only 9 of 55 main cards are exact 'Fairy Tail' names, with Magistus, Endymion, Mulcharmy and generic cards spread across it), no side deck, and no recorded boards to show a real median or ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in 5) ≈ 0.98 and P(at least one searcher in 5) ≈ 0.86; the Fairy Tail/Magistus/Endymion starter split lowers true engine coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Roughly 13 hand traps and several conditional cards (Super Polymerization, Instant Fusion, Mulcharmy no-card clauses) raise the risk of dead or redundant hands; estimate from composition and card text (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling reasoned from Magistus Chorozo and Zoroa Verethragna chains and Endymion/Regulus Link lines, which is a text read (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; the 'usually' result is pulled down by the split engine and the conditional fusion routes (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters, 17 searchers and layered hand traps give redundancy after one interruption; the single Extra Deck route for most boards is a weakness (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Fairy Tail Ball and Spell Power Mastery provide some recovery; no resource signature from combos (Inferred)
D7 End-Board & Interaction Quality 75 Forbidden Crown, Harpie's Feather Duster, Called by the Grave, Ghost Ogre, Droll & Lock Bird and Ash Blossom give dense, layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Six-card going-second hand has about 0.82 chance of a hand trap, and Nibiru plus the Magistus negation boards pressure an established opposing board (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck attackers are 1850–3000 ATK (Zoroa Verethragna 2900, Invoked Oceanus 3000) with some direct-attack text; closing is reasonable but unrecorded (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 31 distinct names and 12.9% exact archetype purity; substantial off-archetype tech and hand traps reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra slots used across 13 distinct cards, with fusion/link materials needed, so flex slots are few (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0), so there is no post-side adaptation; score floor applies (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta-share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Magistus/Endymion/Fairy Tail interactions with many decision points and conditional summons make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20 in effect, disclosed here as a qualitative blend). Structural ≈ 59, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); no Side Deck (-3); illegal_copy_limit_cap (-20). Final formula: Illegal deck: theoretical Structural 59 with no normal Final score; Final = 0.80*Structural + 0.20*TournamentReliability (57.2), minus modifiers, then capped at 30 by the illegal-list rule (Meta provisional)


More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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