Atlantean Deck #765236 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x2
- General Raiho of the Ice Barrier x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x3
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Ogre & Snow Rabbit x2
- Icejade Ran Aegirine x1
- Armored Xyz x1
- Called by the Grave x1
- Pot of Sloth x3
- Small World x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Gozen Match x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Marincess Coral Anemone x2
- Mediclius the Extraordinary Power Patron x1
- Mistar Boy x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Trishula, Dragon of the Ice Barrier x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- Full Armored Dark Knight Lancer x1
- LeVirtue Dragon x1
- Poseidra Abyss, the Atlantean Dragon Lord x2
- Super Starslayer TY-PHON - Sky Crisis x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 58 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Poseidra Abyss, the Atlantean Dragon Lord and the Abyss-/Mermail/Atlantean Xyz and Link board, turned on by Atlantean and Mermail searches (Inferred); Moulinglacia the Elemental Lord (2800) and Super Starslayer TY-PHON (2900) as extra-deck boss threats (Inferred)
- Turn 1 (going first): Open a core Atlantean/Mermail monster, search a second Atlantean or Mermail through Neptabyss, Mermail Abyssteus or Abysspike, then build a Xyz or Link board while holding Ash Blossom and Dominus Impulse (Inferred from text)
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Solemn Warning) to stop the opponent's first Summon, then continue through the Atlantean searchers (Inferred from text)
- Recovery: Rebuild from Mulcharmy Fuwalos and Purulia draw effects plus Atlantean and Mermail searchers in the Deck and GY (Inferred from text)
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games (Observed from list)
Why it scores here
The score is set by how the list functions as a system, not by averaging its cards. The archetype core is dense (30 copies, about 98% chance of at least one in a 5-card opening hand, Inferred), so the engine usually becomes live early. Interaction is the strongest part of the list: 7 hand traps and 14 negation-text cards let it stop the opponent's first Summons and key activations, and that is worth more on the going-second side. Conversion is only moderately supported because no recorded boards exist, so the ceiling and median come from text reading alone and stay near the middle. The list is illegal as submitted (3 copies each of Ash Blossom and Dominus Impulse against a limit of 2), which caps the result at a theoretical, structural-only read. Popularity and archetype usage confirm the list is real, but they did not add points, and no side deck is present.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(at least one archetype-core card in opening 5) ≈ 0.98; searcher text in 15 cards, P(≥1 in 5) ≈ 0.81 (Inferred; hypergeometric) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Seven hand traps and several conditional Summons (Abysspike, Atlantean Heavy Infantry) create some dead-hand risk; P(≥1 hand trap in 6 going second) ≈ 0.58 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling is inferred from Poseidra Abyss and Atlantean/Mermail searches and not measured (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is unmeasured; the floor relies on starter diversity across Atlantean, Mermail, Mulcharmy and Abyss- lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Three independent starter families (Atlantean, Mermail, Mulcharmy) plus interruptions give redundant lines after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and draw effects (Mulcharmy, Dragoons, Neptabyss) help recover resources, but Xyz and Link material costs lower net advantage (Inferred from text) |
| D7 | End-Board & Interaction Quality | 78 | Ash Blossom, Solemn Warning, Solemn Judgment, Dominus Impulse, Droll & Lock Bird and Ghost Ogre give layered negation and removal coverage (Verified text + Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps are strongest on the going-second side, and Mediclius-style negation and Trishula-style removal are absent from this list (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Poseidra Abyss (3000 ATK) and Moulinglacia (2800 ATK) are real boss threats, but there is no direct-damage or lethal-conversion evidence (Verified stats + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main Deck cards with 27 distinct names and a 56-card-slot tech suite; the deck is oversized for its engine and carries 13 tech cards (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck cards across 13 distinct names with Xyz, Link and Synchro coverage; Abysstrite, LeVirtue Dragon and Xyz Armor Torpedo are absent but usage implies they may be intended (Verified list + Observed usage) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0); post-side adaptation cannot be scored (Verified; Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament share and per-pilot match data are absent, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple hand-trap timing decisions and Xyz/Link chains require careful sequencing; moderate complexity (Inferred from text) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary for the interaction read only. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); no side deck (-3). Final formula: Illegal cap: uncapped 0.80*Structural(62) + 0.20*TournamentReliability(55) = 60.6, plus modifiers (-5) = 55.6; capped to 40 as a theoretical/structural-only read, not a normal Final Contextual score. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core with about 98% chance of at least one core card in the opening five (Inferred)
- Layered interaction: 7 hand traps and 14 negation-text cards (Verified text + Inferred semantics)
- Multiple independent starter families give redundancy (Inferred)
- Strong going-second hand-trap plan (Inferred)
Weaknesses
- Illegal as submitted: 3 copies each of Ash Blossom and Dominus Impulse exceed the TCG limit of 2 (Verified)
- No side deck, so no post-side adaptation (Verified)
- No recorded combos, so ceiling and median are unmeasured (Verified gap)
- Low exact-name purity (18.6%) across many sub-archetypes (Verified)
Critical choke points
- The Ash Blossom and Dominus Impulse copy limit must be fixed before the list is playable
- Searcher density (15 cards) is the main path to a live engine; a missing searcher lowers consistency (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | 1 non-restricted card in the same role, such as a second copy of a Limited-legal tech card or another searcher | Brings the list within the TCG copy limits; the current 3-copy count makes it illegal (Verified). |
| 2 | A Tech slot | A side deck of at least 5 cards (for example extra hand traps or a second negation) | A side deck would give the list a way to adapt between games (Inferred). |
Evidence & confidence
- Verified: Illegal copy-limit violations: Ash Blossom and Dominus Impulse at 3 copies each against a TCG limit of 2; Main Deck size 55 and Extra Deck size 15, both within the TCG size rules; No side deck registered; Limited and Semi-Limited statuses on 8 restricted cards; No recorded combo boards and no tournament link
- Observed: Archetype usage stats show the Atlantean core is standard (100% inclusion for several core cards)
- Inferred: Opening-hand core access ≈ 0.98 and searcher access ≈ 0.81 (hypergeometric); Going-second hand-trap plan and interaction density read from text; Starter diversity and resilience across Atlantean, Mermail and Mulcharmy lines; Ceiling and median are inferred from text only
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 dropped from the structural score)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so D12 cannot be measured
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