Sinful Spoils Deck #765235 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: No recorded boss line. Yummy and Diabellstar boards built through Link/Synchro summons, with Nibiru and Diabellstar the Black Witch as the main pressure (Inferred).; Dark Magician and Illusion of Chaos lines, with Dark Magician the Pharaoh's Servant as a board-breaker (Inferred).
  • Turn 1 (going first): Open a searcher or Yummy starter, hold Ash Blossom and Infinite Impermanence for the first opposing Quick Effect, then extend through Extra Deck Links (Inferred).
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Droll and Lock Bird, Effect Veiler, Ghost Ogre) against the opponent's first summon, then rebuild through Mulcharmy and Diabellstar (Inferred).
  • Recovery: Recur from the GY through Mulcharmy Fuwalos, Witch of the Black Forest, and WANTED: Seeker of Sinful Spoils. Recovery depends on the Yummy and Diabellstar cards, which are only partly in the Extra Deck (Inferred).
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan exists. Best-of-3 play is unsupported as built.

Why it scores here

The deck opens a functional starter in most hands (archetype-core P(at least one in opening 5) about 0.98, searcher P about 0.76), but the core is spread across roughly 18 sub-archetypes with only 2.9 percent exact-name purity, so the engine is fragmented rather than cohesive. Interaction is the strongest feature: 19 hand traps and about 14 negation or removal effects give a high chance (about 0.93 going second) of at least one hand trap in the six-card hand. Conversion and median output cannot be measured because no combos were recorded, so the ceiling and floor are text-only estimates and are scored conservatively. The list is illegal as built (Marshmao☆Yummy at 3 copies against a limit of 1, Ash Blossom at 3 against a limit of 2), so the score is capped low and marked theoretical. Popularity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one starter in 5) about 0.98 for the archetype core and about 0.76 for searchers; purity only 2.9 percent across about 18 archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 hand traps, 10 Trap cards and 23 tech slots create many situationally dead cards; no brick simulation (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; the ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so no median or distribution exists (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps, Mulcharmy draw and GY recursion support a second line, but the lines are not verified (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text on 13 cards and Yummy GY recursion give some grind; the Extra Deck is partly missing core Yummy and Azamina pieces (Inferred)
D7 End-Board & Interaction Quality 65 19 hand traps plus Infinite Impermanence, Dominus Spark and Crossout Designator give broad interaction; no end-board data (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in 6) about 0.93 going second; board-breaking read from text only (Inferred)
D9 Offensive Pressure & Closing Power 50 Diabellstar 2500 ATK and Nibiru 3000 ATK are the main threats; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 23 tech and 22 level-0 cards; a dense interaction suite but a low-coherence engine (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards across Link, Synchro and Fusion from several sub-archetypes; core Azamina and Red-Eyes Extras are absent (Observed from usage)
D12 Side Deck Adaptability 10 Side_count is 0; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many sub-archetypes and hand-trap timing decisions raise the pilot's load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Stun reads as secondary via hand-trap density, weighted only through D7. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-5); engine_conflicts (-3); no_side_deck (-2); illegal_cap (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 47.6 - 10 = 37.6, then capped to 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 19 hand traps, about 14 negation or removal texts
  • Archetype-core starters open reliably (P about 0.98 in hand 5)
  • Real archetype usage: core cards match the 100 percent inclusion list (Observed)

Weaknesses

  • Illegal copy counts for Marshmao☆Yummy and Ash Blossom & Joyous Spring
  • Engine fragmented across about 18 sub-archetypes with 2.9 percent exact-name purity
  • No Side Deck (side_count 0)
  • No recorded combos, so conversion and median output are unknown
  • Missing core Extra Deck pieces: Azamina Ilia Silvia, Azamina Mu Rcielago, Red-Eyes Dark Dragoon, Dark Magician of Destruction

Critical choke points

  • Extra Deck Link and Synchro summons carry most of the board; no recorded backup Extra route
  • Hand-trap density needs the opponent to play into it; dead hands without a Quick Effect target
  • Yummy recursion depends on specific Yummy monsters that are Limited (1 copy)
Priority Remove Add Reason
1 1 copy of Marshmao☆Yummy and 1 copy of Ash Blossom & Joyous Spring Nothing, or 1 copy of a legal searcher or Yummy starter Restores legality: Marshmao to 1 copy (limit 1) and Ash Blossom to 2 copies (limit 2). Main drops to 52 or 53, still inside 40-60.
2 Dark Magical Curtain (2 copies) or Ghost Belle & Haunted Mansion (2 copies) if cuts are needed A Side Deck of 15 cards built around the matchup A Side Deck is required for best-of-3 play; it is currently absent.
3 1 copy of a low-impact tech card such as Triple Tactics Talent A second route into the Azamina or Red-Eyes Extra Deck pieces Adds a second Extra route and lowers reliance on the Yummy Link chain.

Evidence & confidence

  • Verified: Legality: Illegal, Marshmao☆Yummy 3 copies vs limit 1, Ash Blossom 3 copies vs limit 2 (BanList); Main 55, Extra 15, Side 0; sizes within TCG rules (main 40-60, extra 0-15, side 0-15); Core card inclusion rates from usage statistics (Ash Blossom 100 percent, Droll and Lock Bird 100 percent)
  • Observed: Exact-name archetype purity 2.9 percent (2 of 70 archetype-tagged copies); Archetype core 14 of 20 usage-core cards present (70 percent)
  • Inferred: Starter opening probabilities (hypergeometric, about 0.98 core, 0.76 searcher, 0.93 hand trap going second); Engine fragmentation as a consistency and pilotability penalty; Going-first and going-second splits from interaction density
  • Provisional: Meta Power: no dated metagame sample, so null; Matchup fit (D13) and side-deck effectiveness (D12) cannot be judged
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied (side_count 0) Deck title is null; archetype label taken from the export

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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