Yummy Deck #765233 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 42
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.5
Going First 42
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Yummy Link/Synchro board built from LIGHT Beast starters (Cupsy, Cooky, Lollipo) into Yummy Synchro and Link payoffs; no recorded combo to confirm the finisher.; Azamina and Diabellstar Fusion/Synchro pressure via Elzette and Witch of the Black Forest search; sparse support, so secondary.
  • Turn 1 (going first): Open a Yummy starter (Marshmao, Cupsy, Lollipo, Cooky) and reach a Link-1 (Yummy★Snatchy is absent; Link Spider or Yummy★Snatchy are not in the list) to enable the Level-2 Synchro and Yummy summon conditions; the Link-1 requirement is unmet in this list, so the T1 plan is conditional.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Effect Veiler, Ghost Belle, Nibiru) to answer the opponent's first summon chain, then convert through Yummy monsters.
  • Recovery: Recover through Yummy Spell/Trap recursion (Yummyusment☆Mignon, Yummy☆Surprise) and Dark Magician-line searchers (Magician's Rod, Dark Magical Curtain), subject to the copy-limit problems above.
  • After siding: No Side Deck is present (side_count 0), so there is no post-side plan; best-of-3 play is not supported by this list.

Why it scores here

The deck is a 55-card Main with 15 Extra and no Side, so it is structurally a Midrange shell with heavy interaction: 19 hand traps and 14 negation-text cards give it a strong going-second answer density. Its Yummy core is thin (12 exact-name copies, about 17% purity, with 58 off-archetype copies across Azamina, Diabellstar, Dominus, Mulcharmy, Sky Striker, and Dark Magician), so consistent engine access and brick control score low. No recorded boards exist, so the ceiling and median are text-only inferences and the score does not come from averaging individual card strength or from Yummy's popularity. The list is Illegal on two copy limits (Marshmao☆Yummy 3 vs 1, Ash Blossom 3 vs 2), so the Final Contextual score is capped with a −12 legality modifier and the result is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 of a 3-copy card in opening 5) ≈ 0.25; 24 archetype-core copies give P(≥1 core card in hand) ≈ 0.95, but the core is spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Only 12 exact Yummy copies and many hand traps that are dead without a plan; 58 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; conversion ceiling is a text-only read of Yummy Synchro/Link summon conditions, which the list only partly meets (Inferred)
D4 Combo Floor & Median Output 33 No recorded boards, so the median output cannot be measured; starter diversity is moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Multiple hand-trap lines and recursion give some redundancy after one interruption, but no alternative lines are confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 45 Yummy recursion and Dark Magician searchers help rebuild; Azamina and Diabellstar pressure depends on card advantage not verified in boards (Inferred)
D7 End-Board & Interaction Quality 68 19 hand traps and 14 negation-text cards form dense interaction; layering is strong at the hand-trap level (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is high (P(≥1 hand trap in opening 6) ≈ 0.93) with removal text on several cards (Inferred)
D9 Offensive Pressure & Closing Power 42 Closing relies on Yummy Synchro/Link boards and Azamina Fusion pressure; no end-board stat evidence is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 38 55 Main cards include 23 tech and 19 hand-trap slots, reducing threat density; Main-count legal within 40–60 (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots filled with 7 Link, 4 Synchro, 4 Fusion, spread across several archetypes; coverage is broad but not coherent (Verified breakdown, Inferred efficiency)
D12 Side Deck Adaptability 12 Side count is 0, so there is no post-side adaptability in this list (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yummy summon conditions and many hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun considered as secondary, weights not blended. Structural ≈ 48.5, Going First ≈ 42, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-12); Dependence on Limited cards (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*48.5 + 0.20*40 = 46.8, then Illegal legality cap −12 → 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (19 hand traps, 14 negation-text cards) for going second
  • Hand-trap access is high going second (P ≈ 0.93 of ≥1 in opening 6)
  • Broad Extra Deck with Link, Synchro, and Fusion options

Weaknesses

  • Illegal: two copy-limit violations
  • Low Yummy purity (17%), so the engine is split across sub-archetypes
  • No Side Deck
  • No recorded boards to confirm any combo or conversion

Critical choke points

  • Link-1 or Level-2 Synchro requirement for Yummy summons; the list has no Link-1 Yummy starter except Yummy★Snatchy (not in the Main/Extra present), so the Yummy summon route is unreliable
  • Single copies of Limited key cards (Cupsy☆Yummy, Called by the Grave, Anti-Spell Fragrance)
Priority Remove Add Reason
1 One copy of Marshmao☆Yummy and one copy of Ash Blossom & Joyous Spring Legal filler from the same archetype or a legal hand trap Resolves both copy-limit violations, which is the blocker for any normal Final score
2 A tech or floodgate slot (e.g., Anti-Spell Fragrance) A Side Deck (up to 15 cards) A Side Deck is needed for any best-of-3 plan (D12 is 12 without one)

Evidence & confidence

  • Verified: Illegal status: Marshmao☆Yummy 3 vs 1 legal copy; Ash Blossom & Joyous Spring 3 vs 2 legal copies; Main 55 and Extra 15 are within size rules; Side is 0; Archetype purity 17.1%; 19 hand traps; 23 tech
  • Inferred: Hypergeometric P(≥1 of a 3-copy card in opening 5) ≈ 0.25; Hand-trap coverage going second P ≈ 0.93; Stun-leaning interaction density from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed

More TCG Info

Yummy

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