Greed Deck #765231 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
39± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck threats (Albion the Branded Dragon, Ecclesia and the Dark Dragon, Thunder Dragon Colossus, Stardust Dragon, Psychic End Punisher) reached through the Blitzclique and Branded engines.; Whisker Blitzclique board wipe plus Special Summon chain once a Blitzclique destruction has happened.
  • Turn 1 (going first): Open a Blitzclique or Mulcharmy starter, use the Thunder-monster destruction loop to clear a blocker, and reach a Synchro or Fusion extender. Hold Ash Blossom and Droll as interaction.
  • Turn 2 (going second): Use Ash Blossom, Droll and Nibiru as hand traps to break the opponent's first combo, then rebuild with Mulcharmy draw effects and Pot of Sloth.
  • Recovery: Blitzclique and Mulcharmy monsters re-enter the Deck through Surge and Grain effects; Greed-named draws (Pot of Sloth, Pot of Prosperity) refill the hand.
  • After siding: Not evaluable: no side deck is supplied, so the post-side plan is unknown and is treated as a gap.

Why it scores here

The deck is a mix of three related engines (Blitzclique, Mulcharmy, Branded/Ecclesia) plus generic Greed draws, so its engine coherence is weak: only 4 of 55 Main Deck copies carry the exact Greed name and 66 are off-archetype. Its consistency is moderate, with about 69% chance of opening at least one of the 11 archetype-core copies in a 5-card hand (Inferred). Interaction is its strongest area, with several hand traps and negation or removal effects (Ash Blossom, Droll, Nibiru, Solemn, Rai-Oh, Blitzclique Return Stroke) that give it a layered answer to the opponent. The score is held down because the deck is illegal in the stated format (3 copies each of Ash Blossom and The Fallen and The Virtuous against a 2-copy limit) and has no side deck, so the post-side plan and matchup read are unknown. No combo boards exist to measure real floor or ceiling, and the score was not derived by averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 11 archetype-core copies in a 5-card opening hand) ≈ 0.69; core split across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 off-archetype copies and 22 Level 0 Spell/Trap cards create some dead-card risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from text such as the Blitzclique destruction chain and Whisker Blitzclique board wipe (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output cannot be measured and is inferred from the Thunder-monster loop (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Droll and Nibiru give several independent answers, and Blitzclique monsters can recur from the GY (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery via Greed draws and Surge/Grain effects; resource economy is text-only (Inferred)
D7 End-Board & Interaction Quality 65 Negation and removal text appears on about 13 negation and 35 removal cards, with 8 hand traps (Verified text flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Mulcharmy draw; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 High-ATK Extra Deck threats are present (Psychic End Punisher 3500, Whisker Blitzclique 3000), but closing reliability is untested (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards over 21 distinct names, with 66 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread across Fusion, Synchro, Link and XYZ types with good breadth (Verified composition)
D12 Side Deck Adaptability 35 No side deck is supplied, so side adaptability is unknown and scored low (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine sequencing with many hand traps and Extra Deck options is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Balanced (default; no single strategy clearly dominant). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy-limit violations and empty side deck (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied via modifier (score is theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, negations and removal across several archetypes
  • Broad Extra Deck coverage with Fusion, Synchro, Link and XYZ options
  • Frequency-supported core cards (Mulcharmy Fuwalos, Ash Blossom, Droll) suggest a real, accessible list

Weaknesses

  • Illegal as built: Ash Blossom and The Fallen and The Virtuous exceed their copy limit
  • No side deck, so post-side play and best-of-3 adaptation are undefined
  • Low engine coherence: only 5.7% exact-name Greed purity across three sub-archetypes
  • No recorded combos, so ceiling and median cannot be measured

Critical choke points

  • Reliance on the 11-copy archetype core (about 69% to open at least one in hand)
  • Over-limit copies of Ash Blossom and The Fallen and The Virtuous must be cut before the list is playable
  • Going-first plan depends on a Blitzclique or Mulcharmy starter
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Legal filler (for example a Branded or Blitzclique card, or a second copy of a core starter) Removes the copy-limit violations so the list is legal and can receive a normal Final Contextual score
2 None A 15-card side deck with targeted hand traps and anti-Extra-Deck cards Side deck is empty; post-side adaptability is scored at 35 for this reason
3 Off-archetype generic cards More exact-name Greed cards or a single sub-archetype core Only 5.7% exact-name purity; consolidating engines should improve consistency

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts; Ash Blossom and The Fallen and The Virtuous over copy limit (3 vs 2); Banlist and copy limits per card; Card text for negation, removal and hand-trap effects
  • Observed: Archetype usage: Mulcharmy Fuwalos 76%, Ash Blossom 76%, Droll 76%, The Fallen and The Virtuous 60%
  • Inferred: Opening-hand consistency for archetype core (0.69 at least one in 5); Brick risk and engine coherence; Going-first and going-second plan quality; Interaction quality from text
  • Provisional: Meta power and matchup fit (no dated metagame sample); Post-side plan (no side deck supplied)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side plan and D12 unknown no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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