Angelechy Deck #765227 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Inspector Boarder x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 13, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 62
Reliability 50
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro boss beats (Angelechy Shatranga, Angelechy Bastion, Angelechy Castellan, Angelechy Destrier) that banish or negate opposing cards while Angelechy Continuous Spells extend the chain; Chaos Angel and Masterflare Hyperion as single-card high-ATK finishers when the Angelechy core is not live
  • Turn 1 (going first): Opening to e4 on the opponent's first Standby, or Problem and Strategy Score to fetch a Field Spell, then Synchro-summon an Angelechy boss and place a Continuous Spell from the Extra Deck
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Nibiru) on the opponent's first line, then rebuild through Angelechy Brilliant Move or Angelechy Disturbance recursion
  • Recovery: Banish Disturbance or Brilliant Move from the GY to re-summon Angelechy monsters, and use Foolish Burial Goods and Angelechy Problem to refill the Spell/Trap zone
  • After siding: No Side Deck supplied (side count 0), so there is no evidence-backed post-side plan

Why it scores here

The deck's consistency comes from the system, not from its individual cards. The Angelechy core (34 copies, with an estimated 99% chance of at least one core card in a 5-card opening hand) keeps the engine live on most openings. Fifteen hand traps and a large negation package give it several ways to answer an opponent's first line, which keeps the floor reasonable even when the Synchro boss chain is stopped. Popularity was not rewarded: the archetype appears in usage stats, but that only confirms the list is real, and no combo boards or win-rate data exist to lift the median or ceiling. The score is capped down because the list is illegal: Ash Blossom and Foolish Burial Goods exceed their Semi-Limited limit by one copy each, and Triple Tactics Talent is Forbidden in the format. The structural read is therefore theoretical only. Scores were not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 34 Angelechy-core copies give an estimated 0.994 chance of at least one core card in a 5-card opening hand; the 3-copy starters sit at about 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 hand traps and 9 searchers keep most hands functional, but 30 level-0 Spells/Traps and Harpie and Terraforming tech cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 65 Synchro bosses have strong on-field effects, but no parseable combo boards exist, so the conversion ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median output cannot be measured and is held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant hand traps (Ash, Ghost Belle, Ghost Ogre, Effect Veiler) and recursion from the GY give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Brilliant Move, Disturbance, and Foolish Burial Goods helps rebuild, but spending Extra Deck and Continuous Spell resources is heavy (Inferred)
D7 End-Board & Interaction Quality 72 Negation and removal density is high: Ash, Ghost Belle, Dominus Purge, Verdict, Disturbance, and Effect Veiler, with 22 removal-text and 18 negation-text hits (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.87 for 15 hand traps in a 6-card hand, but there are no going-second combo splits (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro bosses at 3000 to 3500 ATK (Shatranga, Seneschal, Chaos Angel, Kusanagi) give closing power on paper, but no damage or board-state data is recorded (Verified stats plus Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 main-deck cards with 23 distinct names and 3-copy staples; the deck is compact, but off-archetype tech dilutes it (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are used by Synchro monsters from the Angelechy family plus a few single-copy extras, with a good spread of summon routes (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is present (side count 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or archetype meta-share is supplied; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points between chain responses, Continuous Spell placement, and Extra Deck summons make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then capped low because the list is Illegal (theoretical only): 0.80*62 + 0.20*50 = 59.6, banlist exposure -12 gives 47.6, Illegal cap yields 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Angelechy core (34 copies, about 99% to find at least one in an opening hand)
  • Dense hand-trap and negation package for going second
  • Extra Deck Synchro bosses with strong on-field effects and several summon routes

Weaknesses

  • Illegal list: copy limits exceeded and a Forbidden card in the Main Deck
  • No Side Deck, so no post-side plan
  • Many level-0 Spell/Trap slots and off-archetype tech dilute the engine

Critical choke points

  • The Angelechy Continuous Spell and Field Spell placement chain depends on the Extra Deck summon and Problem or Opening to e4 timing
  • Losing Ash and Ghost Belle to one negation loop can leave the GY recursion slow to restart
Priority Remove Add Reason
1 Triple Tactics Talent A legal Normal Spell or Trap in its place It is Forbidden in the format, so the list cannot be played as built
2 one copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods non-Semi-Limited replacements or single copies Both exceed their Semi-Limited limit of 2 copies

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom and Foolish Burial Goods at 3 copies (limit 2), Triple Tactics Talent Forbidden; Main 55, Extra 15, Side 0 (format size rules met); Archetype usage shows Angelechy as the core family
  • Inferred: Consistency from the hypergeometric estimate (about 0.994 core starter); Engine and interaction read from card text; Going-second hand-trap coverage around 0.87
  • Provisional: Meta Power is null (no dated metagame sample); Matchup and format-fit scores (D13) are provisional
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, starter or brick rates) No Side Deck supplied, so post-side performance is unknown Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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