Toy Deck #765220 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Great Gallant Bandit x3. Created Oct 13, 2026 by YGO Mod.

Deck Toy TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 56
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Angelechy Extra Deck synchro summons (3000-ATK bodies such as Angelechy Shatranga, Seneschal, Bastion, Destrier) produced by Angelechy Problem and Opening to e4, with Angelechy Endgame Problem and Angelechy Strategy Score as the spell-based engine.; Chaos Angel (3500 ATK) and Snake-Eyes Doomed Dragon as one-card closers when their Extra Deck lines are reachable.
  • Turn 1 (going first): Opening to e4 and Strategy Score convert the first Angelechy hand into a Continuous Spell board; Problem and Opposition add Extra Deck summons. Hand-trap backup is thin (5 cards, not all on-plan).
  • Turn 2 (going second): Ash Blossom, Droll & Lock Bird, Ghost Ogre and Mulcharmy draw effects answer the opponent's first line, then Dominus Spark, Purge and Impulse cover the remaining summons. The Angelechy engine is the follow-up, not the first response.
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Pot of Sloth refills the hand, and Foolish Burial Goods and Strategy Score find Angelechy Traps and Spells. These are the only recovery routes in the evidence.
  • After siding: Not applicable: the deck has zero Side Deck cards, so there is no post-side plan in the evidence. Without a side, every game is played with the same 54-card main.

Why it scores here

This 54-card main is Illegal as submitted: Dominus Impulse runs 3 copies against a Semi-Limited limit of 2, so the deck is scored as a theoretical, structural-only read and capped low. The structural read rests on the interaction suite (19 negation-text and 33 removal-text cards, with Ash Blossom, Droll, Ghost Ogre, Solemn Judgment and Called by the Grave) and on the Angelechy Extra Deck engine, whose 3000-ATK synchros give real closing power. Consistency is only moderate: the Angelechy starters (Problem, Opposition, Opening to e4) each reach at least one copy in 5 cards only about 26% of the time going first, and 16 of 54 main slots are generic or off-archetype. The median and floor are unmeasured because there are no recorded boards, and the deck has no side deck and no tournament data. The score was not produced by averaging card scores or by the popularity of the Toy and Angelechy archetypes.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Angelechy Problem in 5 cards) ≈ 0.26 per 3-copy card; Angelechy-named cards in the main are 28 of 54 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 24 Trap and 16 Spell slots, 16 generic or off-archetype copies, 5 hand traps; moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text read of Problem → Extra Deck summons into 3000-ATK synchros (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty (no boards), so the median cannot be measured; provisional estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Two independent starter families (Angelechy spells and Mulcharmy/Dominus traps), plus Strategy Score and Foolish Burial Goods for route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Mulcharmy draw effects and Foolish Burial Goods support refill; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 75 19 negation-text and 33 removal-text cards across 5 hand traps, Dominus traps and Solemn/Called/Judgment; layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Ash, Droll, Ghost Ogre and Mulcharmy hand effects plus Dominus Spark, Purge and Impulse give strong going-second responses, although the Impulse overage lowers this (Inferred)
D9 Offensive Pressure & Closing Power 66 Angelechy Shatranga, Seneschal and Bastion at 3000 ATK; Chaos Angel at 3500 ATK in the Extra Deck (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 54 main cards from 25 distinct names; 16 generic plus 9 Dominus and 6 Mulcharmy sit in a non-core mix (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 14 Synchro and 1 Fusion across 10 distinct names; most are Angelechy starters (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan exists in the evidence (Verified)
D13 Matchup Coverage & Format Fit 45 tournament_context unavailable; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Angelechy lines through Extra Deck summons and a 15-card Extra Deck with hand-trap timing; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist / copy-limit violation (-8); No side deck (-2); Extra Deck dependence (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(42) + ContextModifiers(-12) = 41.2, then capped to 30 because legality is Illegal (theoretical/structural-only). Meta Power is null (provisional).


More TCG Info

Toy

Toy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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