Dark Magician Deck #765214 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (59)
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- Droll & Lock Bird x2
- Lollipo☆Yummy x1
- Magicians' Souls x1
- Marshmao☆Yummy x2
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Witch of the Black Forest x1
- Dark Magician x1
- PSY-Frame Driver x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Crossout Designator x1
- Dark Magical Curtain x3
- Lightning Storm x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x2
- Sky Striker Mecha - Hornet Drones x1
- The Gaze of Timaeus x1
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Infinite Impermanence x2
- Mitsurugi Great Purification x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Artemis, the Magistus Moon Maiden x1
- Cyberse Contract Witch x1
- Dyna Mondo x1
- I:P Masquerena x1
- Link Spider x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Board pressure from Yummy and Mitsurugi monsters plus Ritual/Link follow-up, closed by Dark Magician-family ritual and fusion bodies (Inferred from card text); Dark Magician of Destruction and Red-Eyes Dark Dragoon as Extra Deck closers (Inferred)
- Turn 1 (going first): Open on Dark Magical Curtain or a Mulcharmy/Yummy searcher line into a Link-1 or Level 2 Synchro setup (Inferred; no recorded boards)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Effect Veiler, Infinite Impermanence) to disrupt the opponent's first summon chain, then rebuild through Mitsurugi searchers (Inferred)
- Recovery: Mulcharmy draw effects and Dark Magical Curtain recursion of Dark Magician-family cards from the GY (Inferred from text)
- After siding: Not evaluable: side_count is 0, so there is no post-side plan (Provisional)
Why it scores here
The deck's core engine is reasonably accessible: the archetype core group has about an 85% chance of at least one copy in a 5-card opening hand, and searchers are dense (19 searcher-text cards). Its main strength is interaction on the system, with about 15 hand traps and negation text giving strong going-second disruption (about 84% for a hand trap in a 6-card hand). Combo conversion and median output cannot be verified because no boards are recorded, so those scores are text-based and Inferred. Popularity did not earn points: the Dark Magician archetype is present, but exact-name purity is only 2.7% and the deck spreads across six sub-archetypes, which weakens engine coherence. The deck is Illegal as built (four cards over their copy limits, including Mitsurugi Prayers at 3 of 1), so its score is capped and labelled theoretical and structural-only. Card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in 5-card hand) ~0.85 across 18 copies; the engine is split across six sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 15 hand traps and 14 cards with conflicting summon conditions raise brick and dead-card risk; the 3-copy and 2-copy cards add redundancy but also dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combos, so ceiling is inferred from card text only: Ame no Murakumo and the Extra Deck closers suggest high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; floor is weakened by low exact-name purity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps, Mulcharmy draws and Curtain recursion give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Curtain, Mulcharmy draw and searchers offsets spend, but several resources are single-use (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text and removal on about 15 and 17 cards give broad interaction layering (Inferred semantic read of description excerpts) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density and removal text suit challenging an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Ame no Murakumo (3200 ATK) and Extra Deck Link and Fusion closers give some pressure; no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 59 main-deck cards, 27 singletons, 40 distinct cards across 6 sub-archetypes; the list is loose rather than compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 10 Link monsters, 3 Synchro and 2 Fusion; Extra Deck flexibility is good but spread thin (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0), so no post-side adaptability can be credited (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many interacting effects, multiple sub-archetype engines and Limited-card restrictions make play error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit exposure (-8); no side deck and no post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 50.6, then context modifiers (-12) = 38.6; Illegal deck capped at 35 and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package gives interaction on both turns
- Archetype core is reliably accessible in a 5-card opening hand
- Extra Deck covers Link, Synchro and Fusion routes
Weaknesses
- Illegal as built: four cards exceed copy limits
- Engine split across six sub-archetypes (2.7% exact-name purity)
- No side deck, so no best-of-3 adaptation
- Heavy reliance on Limited and Semi-Limited staples
Critical choke points
- Mitsurugi Prayers at 3 copies against a limit of 1
- Dependence on Dark Magician-family cards for the closing plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Mitsurugi Prayers, 1 copy of Ash Blossom & Joyous Spring, 1 copy of Marshmao☆Yummy, 1 copy of Pre-Preparation of Rites | 5 cards from the unlimited pool (for example, a second searcher or a non-restricted hand trap) | Restores legality; the copy-limit violations are the only reason the deck is capped |
| 2 | One sub-archetype's off-theme staples (Sky Striker or PSY-Frame pieces) | Additional core Dark Magician or Yummy cards | Raises exact-name purity and engine coherence |
| 3 | A side deck of 15 cards | Enables a post-side plan and lifts D12 from a provisional 20 |
Evidence & confidence
- Verified: Copy-limit violations and banlist statuses from legality; Hand-trap and searcher counts from card text; Archetype core group probability (0.85) from hypergeometric draw
- Inferred: Consistency and brick estimates; Going-first and going-second plans; Interaction quality from text
- Provisional: Meta Power (null); Matchup fit (D13); Side-deck adaptability (D12)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry, so going-first and going-second splits are Inferred No side deck, so no post-side evaluation is possible Meta Power is Provisional unless a dated metagame sample is supplied
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