Yummy Deck #765213 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
26± 8/ 100
Power Score
Structural 39
Reliability 30
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link and Synchro Yummy board that converts via Yummy monsters and Mitsurugi Ritual Summons, with Ritual monsters such as Ame no Murakumo no Mitsurugi as the closer; Dark Magician and PSY-Frame Driver (2500 ATK) as a non-Yummy body, with Red-Eyes Dark Dragoon and Dark Magician of Destruction in the Extra Deck
  • Turn 1 (going first): Open a searcher (Marshmao, Cupsy, Mitsurugi monsters) or Mitsurugi Prayers and build a Link-1 base, then Link or Synchro into a Yummy body; the Link-1 and Level 2 Synchro enablers are only partly represented in the list (Cupsy Way and Cooky Way present, Yummy Snatchy, Lollipo Way and Link Spider absent)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll and Lock Bird, Nibiru, Effect Veiler) to answer the opponent's first board, then rebuild through searchers; this is the stronger half of the deck on paper
  • Recovery: Searchers (Witch of the Black Forest, Mitsurugi Aramasa, Saji, Kusanagi, Mitsurugi Ritual) and Yummyusment Mignon GY recursion (Inferred)
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal in TCG: four cards exceed their copy limits (Ash Blossom 3 vs 2, Mitsurugi Prayers 3 vs 1, Marshmao 2 vs 1, Pre-Preparation 2 vs 1), so the score is a capped structural read and not a normal contextual score. The system is spread across two engines, Yummy Link/Synchro and Mitsurugi Ritual, and only about 16 percent of copies are exact Yummy names, so the Yummy plan competes for slots with the Mitsurugi and Mulcharmy splash. Its strengths are a dense hand-trap and searcher suite (15 hand traps, 19 searcher-text cards; about 84 percent that at least one hand trap is in a going-second six-card hand, Inferred) that gives redundancy against interruption. Its weaknesses are the absence of any recorded combo boards, no side deck, a Link-1 and Level 2 Synchro enabler base that is only partly present, and a low hypergeometric chance that the core starter lands cleanly. The score comes from consistency, interaction and resilience on the system, not from Yummy being a popular archetype and not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Archetype core group opens at least one in 5 cards about 94 percent of the time, but the key Link-1 and Level 2 Synchro enablers are partly absent; starter accessibility is uneven (Inferred)
D2 Opening-Hand Quality & Brick Management 35 62 of 99 copies are off-archetype and 15 hand traps plus 19 searchers compete for hand space, so brick and dead-card risk is high (Inferred)
D3 Combo Conversion & Ceiling 35 combos_evidence has no parseable boards, so the ceiling is a text-only read of Yummy and Mitsurugi interactions (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so median output cannot be measured and is inferred from the Link and Synchro text only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Redundant hand traps and multiple searchers give several independent answers after one disruption, though the engines themselves are fragile (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mitsurugi recursion and Yummyusment Mignon GY recursion give some grind, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 50 15 hand traps and negation text give layered interaction on paper, with no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand trap odds of about 84 percent and Ghost Ogre, Droll and Lock Bird and Ash Blossom support counter-play, but the board-breaking payoff is thin (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Ame no Murakumo (3200 ATK) and Dark Magician or PSY-Frame Driver bodies, but most Yummy monsters are low ATK and no damage data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 main slots with 22 Level 0 spells and an off-archetype spread lower compactness; 4 copy-limit violations also lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is full at 15 with 10 Link, 3 Synchro and 2 Fusion, but several Link enablers are missing from the list (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 The deck has zero side cards, so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Hand-trap timing, Ritual chains and a Link-1 base make execution demanding and error-prone (Inferred)

How the score was computed

Strategy profile: Midrange weights, primary profile only; Toolbox not blended. Structural ≈ 39, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: illegal_copy_limit (-12). Final formula: Theoretical cap for Illegal list: 0.80*Structural(39) + 0.20*TournamentReliability(30) - 12 illegal-cap modifier = 26 (Meta provisional; structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15) with about 84 percent going-second access (Inferred)
  • Searcher-heavy (19 searcher-text cards) giving reliable first-hand access to an engine piece (Inferred)
  • Full Extra Deck with Link, Synchro and Fusion coverage (Verified composition)

Weaknesses

  • Four copy-limit violations make the list Illegal as built (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • Only 16 percent exact-archetype purity and 62 off-archetype copies, so engines conflict (Verified composition)
  • No recorded combo boards, so output cannot be verified (Verified data gap)

Critical choke points

  • Link-1 or Level 2 Synchro enabler: Yummy Link and Synchro lines need a Link-1 base that the list only partly supports
  • Mitsurugi Ritual chain: Ritual Summons need Reptile Tributes and several Limited cards
  • Single-copy Extra Deck Yummy pieces (Snatchy, Lollipo Way) are absent, so the Yummy engine has gaps
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal non-hand-trap or 1 more Droll & Lock Bird Ash Blossom is Semi-Limited with 2 legal copies and the list runs 3
2 2 Mitsurugi Prayers, 1 Marshmao Yummy, 1 Pre-Preparation of Rites (one copy each over their limits) legal replacements from the same role (searcher or Yummy body) Limited cards run over their legal copies; the list cannot be played as built
3 none a Side Deck of 15 cards A side deck is missing entirely, so there is no post-side plan (D12 = 10)

Evidence & confidence

  • Verified: Legality: Illegal, four copy-limit violations; Main 59, Extra 15, Side 0 against TCG size rules; Card text and banlist statuses from the resolved list; Archetype spread and role-tag counts
  • Observed: Usage statistics: 60 percent of core cards present (15 of 25)
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Dimension scores D1 to D14; Going-first and going-second estimates; Recovery and interaction reads from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is absent deck title is null

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