Light and Darkness Ritual Deck #765196 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Artifact Lancea x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (55)
- Aluber the Jester of Despia x3
- Artifact Lancea x3
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Mulcharmy Fuwalos x3
- Skull Archfiend of Chaos x1
- Tri-Brigade Mercourier x1
- Tri-Brigade Springans Kitt x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Branded in High Spirits x2
- Branded Opening x3
- Called by the Grave x1
- Forbidden Droplet x3
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Nadir Servant x3
- Pot of Sloth x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Branded Retribution x1
- Dominus Spark x2
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Starving Venom Fusion Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion or Ritual boards led by Fallen of Albaz routes into 2500-3000 ATK Fusion Monsters such as The Dragon that Devours the Dogma, Albion the Branded Dragon, Alba-Lenatus and Magician of Dark Chaos - Black Chaos; Synchro Ecclesia boards (Ecclesia and the Dark Dragon, Despian Luluwalilith) and Mulcharmy/Tri-Brigade disruption that leaves the opponent without a follow-up
- Turn 1 (going first): Branded Opening or Branded in High Spirits into Fallen of Albaz or Incredible Ecclesia, then a Fusion Summon with interaction (Ash Blossom, Droll and Lock Bird, Forbidden Droplet) held up
- Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Artifact Lancea) on the opponent's first Summon, then Fallen of Albaz or a searcher line to rebuild a Fusion board
- Recovery: Mulcharmy Fuwalos, Pot of Sloth and Branded Retribution to refill hand; Ecclesia and Fallen of Albaz recursion from the GY
- After siding: No Side Deck is registered, so no post-side plan exists; the deck cannot adapt between games in its current form
Why it scores here
The deck is Illegal as submitted: three copies each of Ash Blossom and Joyous Spring, The Fallen and The Virtuous and Super Polymerization exceed the Semi-Limited limit of two, so its score is capped and this is a theoretical, structural-only read. The structure is strong on paper. Branded Opening, Branded in High Spirits, Incredible Ecclesia and Blazing Cartesia give a 92% chance of at least one searcher in a 5-card opening hand, and the 14 interaction cards (negation, removal and hand traps) carry the end-board score. Offensive closing is high because several Fusion and Synchro finishers sit at 2500 to 3000 ATK. The score is not an average of card scores: it reflects the system, and the multiple engines (Branded, Fallen of Albaz, Ecclesia, Despia, Dogmatika, Tri-Brigade, Venom) cost consistency and pilotability. Archetype popularity and usage stats earned no points, and no combo boards or tournament data exist to firm up the floor or median.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in hand of 5) = 0.92 and archetype core present at 46.7% of usage-standard cards; starter access is good but split across several engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Roughly 13 non-engine spells and tech cards (Pot of Sloth, Harpie's Feather Duster, Gold Sarcophagus, Called by the Grave, Forbidden Droplet) plus 8 hand traps create dead-card risk in opening hands; no Side Deck to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Fallen of Albaz into Fusion Summon chains reaches 2500 to 3000 ATK boards, but no recorded boards exist, so the ceiling is text-derived (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence boards were supplied, so the median output cannot be measured and is estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Searcher and hand-trap redundancy (21 searcher-text cards, 8 hand traps) gives multiple independent continuation routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy Fuwalos, Pot of Sloth and Branded Retribution refill cards, but the Extra Deck-heavy engine spends a lot of resources per turn (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 17 removal-text and 12 negation-text cards, with Dominus Spark, Harpie's Feather Duster and Called by the Grave giving layered end-board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Droll and Lock Bird (2 copies), Mulcharmy Fuwalos and Super Polymerization cover going-second disruption, though no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Dragon that Devours the Dogma (3000 ATK, +500 with Ecclesia), Mirrorjade (3000 ATK) and Magician of Dark Chaos (2800 ATK) give high closing power (Verified card stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards over 29 distinct names with 16 tech cards and a 4.3% exact-archetype purity; many off-archetype slots dilute engine density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with 13 Fusion and 2 Synchro monsters; most finishers are mandatory-access Albaz or Branded Fusions, with some flex (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so there is no post-side adaptability (Verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype usage is recorded but its meta-share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Four overlapping engines with many triggers and optional Fusion choices make the deck hard to pilot without errors (Inferred) |
How the score was computed
Strategy profile: Combo primary with Midrange as secondary (no Midrange weights applied; Combo profile only). Structural ≈ 58, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-4); engine_conflicts (-4); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(48) + ContextModifiers(-10) = 46, then capped to 30 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 21 searcher-text cards give about 92% chance of at least one starter in a 5-card opening hand
- Interaction layering: 17 removal-text and 12 negation-text cards, plus 8 hand traps
- Closing power: several 2500 to 3000 ATK Fusion and Synchro finishers reachable from the Extra Deck
Weaknesses
- Illegal copy counts for three Semi-Limited cards
- Multiple engines with low exact-archetype purity
- No Side Deck
- No recorded combo boards to measure floor or median output
Critical choke points
- Fallen of Albaz as the hub for most Fusion, Synchro and recursion lines
- Extra Deck access: 13 Fusion monsters all depend on the Fallen of Albaz or Branded Fusion route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization | Any legal card of the correct engine | Brings the list within the Semi-Limited copy limit so it can receive a normal score |
| 2 | Off-engine tech such as Harpie's Feather Duster or Gold Sarcophagus | Side Deck cards for the matchups that matter | Adds post-side adaptability (D12 currently 10) and cuts the number of engine conflicts |
Evidence & confidence
- Verified: Deck is Illegal: three cards run over their Semi-Limited copy limit; Main 55 and Extra 15 are within size rules; Side is 0; Archetype usage: 46.7% of standard core cards present; Exact-archetype purity 4.3%
- Inferred: Starter consistency (P of searcher in hand 0.92); Interaction density and end-board quality from card text; Closing power from printed ATK; Pilotability and brick estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample deck title is null
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