Dark Magician: Rush! Deck #765185 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Wizened Dark Magician x3, Dark Eradicator Sorcerer x3, Dark Magician Girl x3 - Skill: Illusion of Execution. Created Oct 13, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 17, 2026
42± 12/ 100
Power Score
Structural 47
Reliability 45
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 46.7
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Burst damage / OTK-style lethal, as described in the archetype guide (not verified against recorded boards); None identified from the evidence
  • Turn 1 (going first): Unknown: the 17 distinct passcodes are unresolved, so no starter, extender or follow-up can be named from card text
  • Turn 2 (going second): Guide describes a second-player burst line; unverified because no combo boards were recorded
  • Recovery: Unknown: no recursion or float text could be read from unresolved cards
  • After siding: Not applicable: no side deck in this list

Why it scores here

The deck is a legal 30-card Rush Duel main deck with 17 distinct cards, nine singletons, and a high archetype-core presence: 20 copies of archetype-core cards give a 99.8% chance of at least one in a 5-card opening hand (Inferred). Its compactness and copy spread earn a moderate efficiency score, and the guide's OTK framing supports a modest offensive and going-second read. Consistency and conversion are scored low because none of the 17 passcodes resolved to card text and the export contains zero recorded boards, so every starter, interaction and recovery claim is Inferred. Interaction is scored lowest because no hand-trap, floodgate or removal text could be confirmed. Popularity and archetype usage confirm the list is real and accessible but did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype-core card in opening hand of 5) ≈ 0.998 from the hypergeometric table; starter identity unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram of 9 singles, 3 doubles and 5 triples suggests few dead duplicates, but brick rate cannot be measured without resolved card text (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the guide describes OTK-style damage but no combo line can be verified (Inferred)
D4 Combo Floor & Median Output 40 No median output data; combos_evidence is empty, so the floor is unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 40 No independent recorded lines and no recursion text read from unresolved cards (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource signature or float/search text available; grind cannot be assessed (Inferred)
D7 End-Board & Interaction Quality 30 Zero hand-trap, floodgate, negation or removal role tags across the list, though unresolved cards limit this read (Observed flags / Inferred)
D8 Going-Second & Board-Breaking Power 45 Guide frames the deck as strong going second, but no going-second split or board-breaking text is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Guide cites OTK damage as the closing mechanism; no end-board or ATK data are available (Inferred)
D10 Main Deck Efficiency & Flexibility 62 30-card main deck at the legal minimum with 17 distinct cards and no Extra or Side slots, so compact and within size rules (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck in this format, so this dimension is neutral at 50 (Verified)
D12 Side Deck Adaptability 20 No side deck is registered; post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unknown, so this dimension is Provisional and excluded from Structural
D14 Pilotability & Error Tolerance 55 Guide describes a luck-dependent line, which implies a moderately complex decision tree; step count not recorded (Inferred)

How the score was computed

Strategy profile: Blind-Second / OTK. Structural ≈ 46.7, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Unresolved card data (-2); No recorded combos (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*46.7 + 0.20*45 = 46.4, then modifiers −4 → 42

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal size with a compact 17-card list
  • High archetype-core density (20 copies), so the engine is almost always present in the opening hand (Inferred)
  • Guide describes a burst-damage identity

Weaknesses

  • No card text resolved, so no starter, interaction or recovery role can be verified
  • No recorded boards, so the combo floor and ceiling are unknown
  • No side deck, so there is no post-side plan

Critical choke points

  • Unresolved passcodes mean the deck's core starter is unidentified
  • Going-first and going-second lines have no recorded boards to confirm them
Priority Remove Add Reason
1 Resolve the 17 unresolved passcodes (card names and text) so starters, interaction and the OTK line can be checked; re-evaluate after the card cache is refreshed
2 Record at least a few boards for this deck so the combo floor, median and ceiling are measured rather than inferred

Evidence & confidence

  • Verified: Legal size: 30 main, 0 extra, 0 side within Rush Duel 30–60 main limits; All copy counts are within the BanDuelLink legal copy limit; Archetype-core inclusion data: 9 of 9 core cards present
  • Inferred: Archetype-core opening-hand access ≈ 0.998; Consistency, brick and conversion scores; OTK plan and going-second strength drawn from guide text
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: 17 passcodes unresolved to card names or text no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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