Elemental HERO: Rush! Deck #765183 — Yu-Gi-Oh! Rush Duel Sevens

37 Main, incl. Elemental HERO Avian x3, Elemental HERO Burstinatrix x3, Elemental HERO Sparkman x3 - Skill: Hero Rush Rising. Created Oct 13, 2026 by YGO Mod.

Deck Elemental HERO: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Hero Rush Rising
 
 


Official AI Deck Power Analysis
Unclear (Balanced profile used; no resolved card text)Confidence: LowEvaluated Oct 17, 2026
42± 12/ 100
Power Score
Structural 43
Reliability 40
Going First 43
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 43
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Unclear (Balanced profile used; no resolved card text)
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 37 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unknown: the 18 distinct passcodes did not resolve to card names or text, so no win condition can be named from evidence; Unknown
  • Turn 1 (going first): Unknown: no resolved starters, so no turn-1 plan can be stated
  • Turn 2 (going second): Unknown: no resolved interaction or board-breaking cards, so no going-second plan can be stated
  • Recovery: Unknown: no recursion or search text was available
  • After siding: Not assessable: the deck runs 0 side cards and no post-side plan exists in the list

Why it scores here

The list is legal at 37 main-deck cards, inside the Rush Duel size range of 30 to 60, and it matches the archetype's standard core: all 18 core cards are present at their typical copy counts. Beyond that, the evidence cannot show what the deck opens, converts, or survives, because none of the 18 distinct passcodes resolved to a name, type, or text, and no recorded boards exist. The scores therefore sit near the middle of the scale and are held down by the missing data, not by any finding about power. Popularity and the archetype's core inclusion confirm the list is a real, accessible build, but they did not earn points on their own. The scores were not built by averaging card scores, and the Vietnamese guide's note that HERO lost ground to a later archetype is dated, so it only moves the format-fit score as a provisional signal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy card in a 5-card opening hand) = 0.36 and P(at least one 2-copy card) = 0.26; starter identity unresolved, so the hypergeometric figures are not tied to any engine (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 7 triples, 5 doubles and 6 singles across 18 distinct cards, which suggests redundancy, but the roles that decide brick rate could not be read (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards and no resolved card text, so the combo ceiling cannot be measured and is scored conservatively (Inferred)
D4 Combo Floor & Median Output 40 combo data is empty, so no median or floor output exists to measure (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Starter diversity and recursion cannot be read from unresolved passcodes; the 18-card spread suggests several routes but this is unverified (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource or recovery signature is available from the export; the figure reflects the lack of evidence, not a measured grind (Inferred)
D7 End-Board & Interaction Quality 40 role counts are all 0, but that reflects missing text rather than a true absence of hand traps or negates, so the score is not credited (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split and board-breaker density are unknown because no boards or card text were resolved (Inferred)
D9 Offensive Pressure & Closing Power 40 No ATK, boss-monster, or direct-damage data exists for any card, so closing power cannot be measured (Inferred)
D10 Main Deck Efficiency & Flexibility 55 37 main-deck cards sit inside the legal 30-60 range with a copy histogram of 7 triples, 5 doubles and 6 singles, so the build is compact for its format (Verified)
D11 Extra Deck Efficiency & Coverage 50 The Extra Deck is empty and the Rush Duel Extra limit is 15, so there is no extra-deck coverage to assess; the score is neutral (Verified)
D12 Side Deck Adaptability 20 The deck runs 0 side cards against a legal maximum of 15, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 35 A Vietnamese guide snippet states that HERO was pushed out of the meta by Metarion Script, but the date is not given and no dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 50 Step count and decision points cannot be assessed without resolved combos or card text, so the score is neutral (Inferred)

How the score was computed

Strategy profile: Balanced (default, strategy unclear). Structural ≈ 43, Going First ≈ 43, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 42.7 -> 0.80*42.7 + 0.20*40 = 42.2, no context modifiers applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal main-deck size (37, inside the 30-60 range)
  • All 18 archetype core cards present at their typical copy counts

Weaknesses

  • No card identities or text resolved, so the engine cannot be verified
  • No sideboard (0 of a possible 15)
  • No recorded boards, so no combo evidence exists

Critical choke points

  • Unknown: no resolved starter, so the first choke point cannot be identified
Priority Remove Add Reason
1 none none Re-export with the 18 passcodes resolved to names, types and text, then re-run; the current score is not reliable for any change decision
2 none none Add recorded boards or a tournament link so the combo and matchup dimensions can be scored from evidence

Evidence & confidence

  • Verified: Main deck is 37 cards, inside the Rush Duel legal range of 30-60; Copy histogram totals 37 cards (7x3, 5x2, 6x1); All 18 archetype core cards are present at typical copy counts (usage statistics, 18 of 18)
  • Inferred: P(at least one 3-copy card in a 5-card hand) = 0.36 and the related 2-copy and going-second figures (hypergeometric); Consistency and brick judgements, which depend on roles that could not be read; Combo ceiling, floor and interaction scores, set conservatively because no evidence exists
  • Provisional: Format fit: a Vietnamese guide says HERO was pushed out of the meta by Metarion Script, with no date; Meta power is null: no dated metagame sample was supplied
  • Data gaps: All 18 distinct passcodes are unresolved (no name, type, text or description), so no card role can be assigned Legality reads 'Legal with warning' but size_warnings is empty and the reason is not stated; the copy check relies on passcodes that did not resolve No combos or parseable boards, so the combo ceiling, median and floor are unmeasured No tournament link, so meta share and match records are absent Usage statistics cover a small sample (inclusion values are multiples of 1/7), so the core list reflects few decks The Rush Duel opening-hand size and draw rules used in the probability table were not verified No win-rate telemetry exists in YGOVN Meta power is provisional: no dated metagame sample

More Rush Duel Sevens Info

Elemental HERO: Rush!

Elemental HERO: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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