Dark Magician: Rush! Deck #765182 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Wizened Dark Magician x3, Dark Eradicator Sorcerer x3, Dark Magician Girl x3 - Skill: Illusion of Execution. Created Oct 13, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 17, 2026
48± 12/ 100
Power Score
Structural 48
Reliability 45
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Archetype-core OTK pressure, as described in the archetype guide (Inferred from guide snippet only; no card text resolved); Unknown - no resolved card text to confirm a second route
  • Turn 1 (going first): Inferred: open on the 3-copy archetype core (P(>=1 in hand of 5) = 0.43 per card) and start the engine on turn 1; exact lines cannot be verified because all 14 passcodes are unresolved
  • Turn 2 (going second): Inferred: 6-card hand gives P(>=1 of a 3-copy card) = 0.50; the same engine line must be run through the opponent's board with no verified interaction
  • Recovery: Unknown - no card text or recursion evidence available
  • After siding: None - no side deck in the list

Why it scores here

The deck is legal at 30 Main Deck cards with no Extra or Side Deck, and its 19 archetype-core copies give a 99.7% chance of at least one in the opening hand (Inferred). Scores are driven by system-level structure: the core is consistent, the list is compact at 14 distinct cards, and the archetype guide describes an OTK pressure plan. No recorded boards, no resolved card text, and no interaction tags exist, so the floor, median and ceiling are all inference-based and not averaged from card scores. Popularity was not rewarded: the archetype is 89% core-present, but that confirms only that the list is real and standard. Turn-order and matchup scores stay near neutral because the evidence does not support anything stronger.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy card in hand of 5) = 0.43; archetype core 19 copies with P(>=1) = 0.997 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 distinct cards: 4 singletons, 4 doubles, 6 triples; brick risk not quantifiable without card text (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; OTK ceiling is taken from the guide's stated intent only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and set low-neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 45 No second independent line or recursion evidence (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource or recovery evidence; no card text resolved (Inferred)
D7 End-Board & Interaction Quality 40 Zero hand traps, floodgates or removal tags and no negation text; interaction is absent from the evidence (Verified)
D8 Going-Second & Board-Breaking Power 45 Going-second split unavailable; board-breaking unverified (Inferred)
D9 Offensive Pressure & Closing Power 55 Guide describes OTK damage output; no ATK or board data resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 50 30-card main with 14 distinct cards and a copy histogram of 4/4/6 singles/doubles/triples (Verified)
D11 Extra Deck Efficiency & Coverage 50 No Extra Deck in Rush Duel; score is neutral at 50 (Verified)
D12 Side Deck Adaptability 30 No Side Deck; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta share data; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Guide describes a single-archetype OTK plan with few decision points; step count unknown (Inferred)

How the score was computed

Strategy profile: Blind-Second / OTK. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: unresolved card data (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*48.15 + 0.20*45 = 47.5 -> 48

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening hand (0.997)
  • Compact 30-card main with no dead side slots
  • Guide describes an OTK-oriented plan

Weaknesses

  • No resolved card text, so the engine cannot be verified
  • No recorded boards, so the ceiling and median are inferred
  • No interaction or recovery tags in the list

Critical choke points

  • Reliance on the 19-copy archetype core as a single engine piece with no verified backup route
Priority Remove Add Reason
1 None until card names are resolved None until card names are resolved Recommendations need the card text to judge redundancy and interaction; resolve the 14 passcodes before re-evaluating

Evidence & confidence

  • Verified: Legal with warning at 30 main, 0 extra, 0 side on rush-duel-sevens; Copy histogram 4/4/6 singles/doubles/triples; Archetype core present at 88.9% (8 of 9 usage-stat cards)
  • Observed: Guide snippet describes OTK-oriented play
  • Inferred: P(>=1 starter in opening hand) from hypergeometric estimates; Blind-Second/OTK strategy classification from the guide snippet; Dimension scores D1-D14 from copy counts and the guide
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: All 14 passcodes are unresolved (card names, types and text unknown) No combos or boards recorded No tournament link, so meta share and per-pilot results are absent No win-rate telemetry for going-first/second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Guide has no section titles, so the plan is taken from a single snippet

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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