Destiny Heros Deck #765171 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Nibiru, the Primal Being x3 - Skill: The Power of D: Weaving the Future.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
The Power of D: Weaving the Future
Main Deck (30)
- Destiny HERO - Denier x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x3
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Nibiru, the Primal Being x3
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Effect Veiler x3
- Book of Eclipse x2
- Forbidden Droplet x3
- Fusion Destiny x1
- Fusion Substitute x1
- Mask of Restrict x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.5 |
| Going First | 68 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion, Link and Xyz boss summons from the Extra Deck (Vision HERO Adoration, Destiny HERO - Destroyer Phoenix Enforcer, Xtra HERO Dread Decimator, Super Starslayer TY-PHON, Underworld Goddess) backed by the Destiny HERO board; Recursive Destiny HERO pressure through Malicious, Dreamer and Plasma, with Forbidden Droplet and Mask of Restrict as disruption
- Turn 1 (going first): Open on a Destiny HERO starter (Malicious, Plasma, Denier, Dreamer) plus a search or Fusion/Link route, then keep a hand trap (Droll, Veiler, Nibiru) up for the opponent's first Main Phase
- Turn 2 (going second): Use the hand traps (P>=1 in hand 6 about 0.91 for the nine hand-trap copies) to break the opponent's opening, then convert through the Extra Deck boss
- Recovery: Recover from the GY through Dreamer, Malicious and Xtra HERO Cross Crusader effects that revive or re-summon HERO monsters
- After siding: Not applicable: the Duel Links format supplies no side deck (Side Deck size 0)
Why it scores here
The deck opens reliably: the archetype core is 23 copies of the 30-card main deck, so the probability of at least one archetype starter in a 5-card opening hand is effectively 1.0 (Inferred from the hypergeometric table). Its Midrange shape comes from many interaction and disruption cards: nine hand traps (Droll, Veiler, Nibiru at three copies each), Forbidden Droplet, and Plasma's negate, which lift the end-board and going-second scores. Recursion (Malicious, Dreamer, Denier, Cross Crusader) and Extra Deck access supply the resilience and closing power. The score is held back by the lack of recorded boards (no combo evidence, so floor and median are text-only), by a tribute-engine conflict with Mask of Restrict, and by the missing Duel Links post-side plan. Popularity and the guides' tier-1 claims earned no points, and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | Archetype core 23 copies, P(at least one archetype starter in 5) ~1.0; Malicious x3 gives P(>=1 in 5) 0.43 alone (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Nine hand traps and 12 tech cards add dead-draw risk; Mask of Restrict blocks the Tribute that Plasma and Nibiru need (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling read from card text only: Fusion Destiny, Plasma and Denier chain into multiple Extra Deck bosses; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded board distribution; median output unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Recursion through Malicious, Dreamer and Cross Crusader plus hand-trap redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers (Vyon, Stratos, Cross Crusader) and GY recursion; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Nine hand traps, Forbidden Droplet and Plasma negate give layered interaction density; no interaction telemetry (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand-trap coverage of going second (P>=1 in hand 6 about 0.91) and a Fusion/Link boss route (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses at 2500 to 3000 ATK and piercing text (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 30 main-deck cards at the Duel Links maximum, 18 distinct; 12 tech slots reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Nine Extra Deck slots with six Link, two Fusion, one Xyz; several Extra cards are the usage-core bosses (Verified composition) |
| D12 | Side Deck Adaptability | 50 | No side deck exists in Duel Links (Side Deck size 0); scored neutral (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Fusion and Link lines with many hand-trap timing decisions raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no blend weights applied. Structural ≈ 65.5, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: engine_conflict_mask_of_restrict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*65.5 + 0.20*64 - 3 = 62.2, rounded to 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is near-certain to appear in the opening hand
- Nine hand traps give layered going-second interaction
- Recursion and Extra Deck access give multi-turn resilience
- Deck is 30/9/0, the Duel Links legal maximum for Main and a legal Extra
Weaknesses
- No recorded boards, so floor and median output are unmeasured
- Mask of Restrict conflicts with the Tribute summon engine
- Nine hand traps and 12 tech cards raise dead-draw risk
- No Duel Links side deck, so no post-side adaptation
Critical choke points
- Mask of Restrict blocks Tribute and would need to be removed or never drawn alongside Plasma and Nibiru
- Fusion Destiny and Fusion Substitute are the sole Polymerization-style access for the Fusion bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mask of Restrict | A second Destiny HERO or Vision HERO starter that does not depend on Tribute | Removes the Tribute conflict with Plasma and Nibiru and makes the engine more reliable |
| 2 | One Destiny HERO - Dreadmaster | Destiny HERO - Destroyer Phoenix Enforcer or Vision HERO Adoration into the Extra Deck, if the list has room | Dreadmaster needs the Clock Tower Prison line; a boss that connects more directly would raise closing power |
Evidence & confidence
- Verified: Legal in duel-links: 30 main, 9 extra, 0 side, no violations; Mask of Restrict is Limited with one copy run (legal); Card text and stats for all listed cards
- Observed: Usage statistics show the archetype core is run at 100% for several cards (Vyon, Plasma, Faris, Stratos, Malicious, Increase, Fusion Destiny)
- Inferred: At least one archetype starter in an opening hand is near-certain; Going-second hand-trap coverage about 0.91; Mask of Restrict conflicts with Tribute summons; Interaction and recursion strengths from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13 neutral); Guide claim that the deck is tier 1 in Duel Links; a human claim, not a measured result
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Usage statistics mark Cross Crusader, Dread Decimator, Underworld Goddess, Destroyer Phoenix Enforcer and Vision HERO Adoration as in this deck=false, but they appear in the deck's extra list with copies 1 or 2. The usage-to-deck ID matching looks wrong, so missing core cards is unreliable Duel Links has no side deck, so D12 and the post-side plan are not applicable Deck title is null in the export
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