Dark Magician Deck #765169 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Magician's Rod x3, Effect Veiler x3, Dark Magical Curtain x3 - Skill: The Eye of the United Dragon. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
The Eye of the United Dragon
Main Deck (30)
- Dark Magician Girl x1
- Droll & Lock Bird x2
- Magician's Rod x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Timaeus the United Dragon x2
- Dark Magician x2
- Illusion of Chaos x2
- Effect Veiler x3
- Dark Magic Attack x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Soul Servant x2
- The Gaze of Timaeus x1
- Eternal Soul x1
- Magician Navigation x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon Dark Magician-named Fusion/Link boards (Master of Chaos, Dark Magician of Destruction, Red-Eyes Dark Dragoon, Dark Paladin) and attack through a 2500-3000 ATK wall; Link and Fusion pressure from Knightmare Phoenix, Miasma Necromancer and Day-Breaker with Timaeus Fusion lines
- Turn 1 (going first): Open a Dark Magician or Magician's Rod/Dark Magical Curtain starter, search with Dark Magical Circle or Soul Servant, and set up a Fusion or Link board while holding Effect Veiler or Droll for the opponent's first interaction
- Turn 2 (going second): Use Effect Veiler, Droll & Lock Bird and Nibiru as hand traps against the opponent's first board, then rebuild through Magicians' Souls and Soul Servant recursion
- Recovery: Recur Dark Magician and Magician's Rod from the GY through Soul Servant and Magicians' Souls, then rebuild the Extra Deck boss from the remaining Dark Magician-named monsters
- After siding: Not applicable: Duel Links has no sideboard and this list runs 0 side cards
Why it scores here
The deck reliably opens a Dark Magician-named starter: the archetype core group has P(at least one in a 5-card opening hand) of about 0.98 across 15 copies, and the searcher group reaches about 0.89 (Inferred). Its interaction is layered across hand traps (Effect Veiler, Droll & Lock Bird, Nibiru), backrow and spell removal, and Extra Deck negation or destruction effects, which gives a strong end-board and going-second hand-trap plan. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-based inferences, and only 36% of main-deck cards share the exact Dark Magician name, with 25 off-archetype copies spread across Prophecy, Chaos, Mulcharmy, Knightmare and Red-Eyes. The score comes from consistency, interaction and resilience measured on the system; the deck's popularity (usage stats list it as a real, accessible archetype list) did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core P(at least one in hand5) ≈ 0.98 over 15 copies; key 3-copy cards ≈ 0.43 each; 47.6% of the usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand-trap P(at least one in hand6) ≈ 0.83; 25 off-archetype copies and several conditional summons raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling inferred from Master of Chaos, Dark Magician of Destruction and Dark Paladin text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so floor and median are unmeasured and held near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps, Eternal Soul protection and Soul Servant/Magicians' Souls recursion give alternate lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Magicians' Souls draws, Soul Servant recursion and Dark Magical Circle searches recover resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Dark Magic Attack, Magician Navigation and The Gaze of Timaeus remove backrow; Master of Chaos and Red-Eyes Dark Dragoon give board-wide removal or negation (Verified text, Inferred impact) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage ≈ 0.83; Dark Paladin and Dark Magician of Destruction break boards, but Dark Magician the Dragon Knight, a usage-core card, is absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck attackers reach 2900-3000 ATK (Dark Paladin, Master of Chaos, Red-Eyes Dark Dragoon); Dark Magician Girl gains ATK from the GY (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 30/30 main slots filled across 17 distinct cards; only 35.9% exact-name purity dilutes engine density (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 9 Extra slots are used across 5 Fusion and 4 Link monsters; several need Dark Magician or Chaos material, so the Extra Deck is well used but inflexible (Inferred) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no sideboard and the deck runs 0 side cards; no post-side evidence exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage stats are available but there is no meta share or tournament record for this deck (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step Fusion and Link lines with conditional summons and many decision points; repeatable with practice but demanding (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Engine coherence split (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always accessible in the opening hand (about 0.98)
- Seven hand traps and layered negation give strong going-second interaction
- Extra Deck is fully used with 3000-ATK bosses and board-wide effects
Weaknesses
- No recorded boards, so the ceiling and median are inferred from text only
- Low exact-name purity (35.9%) spreads engine conflicts across sub-archetypes
- Missing usage-core cards (Dark Magician the Dragon Knight, The Dark Magicians, Magicians' Combination) reduce the consistent route
Critical choke points
- Dark Magician-named starter in hand: several lines depend on it, and the deck runs only 2-3 copies of each key card
- Extra Deck material from Dark Magician-named monsters: losing it to one interruption removes the boss plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One off-archetype Knightmare or Mulcharmy slot | Dark Magician the Dragon Knight | It is a 81%-inclusion usage-core card that is missing, and it raises exact-name engine density |
| 2 | One Dark Magic Attack | The Dark Magicians or Magicians' Combination | Both are usage-core cards that add Dark Magician-named access, and the deck already has enough removal text (Inferred) |
Evidence & confidence
- Verified: Legal in duel-links with 30 main, 9 extra, 0 side and no violations; All 30 main and 9 extra cards are Unlimited with no ban status; Core inclusion percentages from the archetype usage statistics; Exact-name purity 35.9% (14 of 39 copies)
- Inferred: Starter access about 0.98 from hypergeometric estimates; Hand-trap access about 0.83 when going second; Interaction breadth and going-second strength from card text; Board ceiling from Master of Chaos, Dark Magician of Destruction and Dark Paladin text
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Side adaptability (format has no sideboard)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown guides are snippet-only with no section content Meta Power is Provisional unless a dated metagame sample is supplied
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