Dark Magician Deck #765169 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Magician's Rod x3, Effect Veiler x3, Dark Magical Curtain x3 - Skill: The Eye of the United Dragon. Created Oct 13, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
56± 6/ 100
Power Score
Structural 58
Reliability 57
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Dark Magician-named Fusion/Link boards (Master of Chaos, Dark Magician of Destruction, Red-Eyes Dark Dragoon, Dark Paladin) and attack through a 2500-3000 ATK wall; Link and Fusion pressure from Knightmare Phoenix, Miasma Necromancer and Day-Breaker with Timaeus Fusion lines
  • Turn 1 (going first): Open a Dark Magician or Magician's Rod/Dark Magical Curtain starter, search with Dark Magical Circle or Soul Servant, and set up a Fusion or Link board while holding Effect Veiler or Droll for the opponent's first interaction
  • Turn 2 (going second): Use Effect Veiler, Droll & Lock Bird and Nibiru as hand traps against the opponent's first board, then rebuild through Magicians' Souls and Soul Servant recursion
  • Recovery: Recur Dark Magician and Magician's Rod from the GY through Soul Servant and Magicians' Souls, then rebuild the Extra Deck boss from the remaining Dark Magician-named monsters
  • After siding: Not applicable: Duel Links has no sideboard and this list runs 0 side cards

Why it scores here

The deck reliably opens a Dark Magician-named starter: the archetype core group has P(at least one in a 5-card opening hand) of about 0.98 across 15 copies, and the searcher group reaches about 0.89 (Inferred). Its interaction is layered across hand traps (Effect Veiler, Droll & Lock Bird, Nibiru), backrow and spell removal, and Extra Deck negation or destruction effects, which gives a strong end-board and going-second hand-trap plan. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-based inferences, and only 36% of main-deck cards share the exact Dark Magician name, with 25 off-archetype copies spread across Prophecy, Chaos, Mulcharmy, Knightmare and Red-Eyes. The score comes from consistency, interaction and resilience measured on the system; the deck's popularity (usage stats list it as a real, accessible archetype list) did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core P(at least one in hand5) ≈ 0.98 over 15 copies; key 3-copy cards ≈ 0.43 each; 47.6% of the usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap P(at least one in hand6) ≈ 0.83; 25 off-archetype copies and several conditional summons raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling inferred from Master of Chaos, Dark Magician of Destruction and Dark Paladin text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unmeasured and held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps, Eternal Soul protection and Soul Servant/Magicians' Souls recursion give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Magicians' Souls draws, Soul Servant recursion and Dark Magical Circle searches recover resources across turns (Inferred)
D7 End-Board & Interaction Quality 68 Dark Magic Attack, Magician Navigation and The Gaze of Timaeus remove backrow; Master of Chaos and Red-Eyes Dark Dragoon give board-wide removal or negation (Verified text, Inferred impact)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.83; Dark Paladin and Dark Magician of Destruction break boards, but Dark Magician the Dragon Knight, a usage-core card, is absent (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck attackers reach 2900-3000 ATK (Dark Paladin, Master of Chaos, Red-Eyes Dark Dragoon); Dark Magician Girl gains ATK from the GY (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 30/30 main slots filled across 17 distinct cards; only 35.9% exact-name purity dilutes engine density (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 All 9 Extra slots are used across 5 Fusion and 4 Link monsters; several need Dark Magician or Chaos material, so the Extra Deck is well used but inflexible (Inferred)
D12 Side Deck Adaptability 40 Duel Links has no sideboard and the deck runs 0 side cards; no post-side evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats are available but there is no meta share or tournament record for this deck (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Fusion and Link lines with conditional summons and many decision points; repeatable with practice but demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Engine coherence split (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible in the opening hand (about 0.98)
  • Seven hand traps and layered negation give strong going-second interaction
  • Extra Deck is fully used with 3000-ATK bosses and board-wide effects

Weaknesses

  • No recorded boards, so the ceiling and median are inferred from text only
  • Low exact-name purity (35.9%) spreads engine conflicts across sub-archetypes
  • Missing usage-core cards (Dark Magician the Dragon Knight, The Dark Magicians, Magicians' Combination) reduce the consistent route

Critical choke points

  • Dark Magician-named starter in hand: several lines depend on it, and the deck runs only 2-3 copies of each key card
  • Extra Deck material from Dark Magician-named monsters: losing it to one interruption removes the boss plan
Priority Remove Add Reason
1 One off-archetype Knightmare or Mulcharmy slot Dark Magician the Dragon Knight It is a 81%-inclusion usage-core card that is missing, and it raises exact-name engine density
2 One Dark Magic Attack The Dark Magicians or Magicians' Combination Both are usage-core cards that add Dark Magician-named access, and the deck already has enough removal text (Inferred)

Evidence & confidence

  • Verified: Legal in duel-links with 30 main, 9 extra, 0 side and no violations; All 30 main and 9 extra cards are Unlimited with no ban status; Core inclusion percentages from the archetype usage statistics; Exact-name purity 35.9% (14 of 39 copies)
  • Inferred: Starter access about 0.98 from hypergeometric estimates; Hand-trap access about 0.83 when going second; Interaction breadth and going-second strength from card text; Board ceiling from Master of Chaos, Dark Magician of Destruction and Dark Paladin text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Side adaptability (format has no sideboard)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown guides are snippet-only with no section content Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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