Cyber Dragon Deck #765162 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Droll & Lock Bird x3 - Skill: I'll Show You Perfection!. Created Oct 13, 2026 by YGO Mod.

Deck Cyber Dragon Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

I'll Show You Perfection!
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
64± 7/ 100
Power Score
Structural 65
Reliability 62
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.4
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion/Xyz/Link
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck closers: Cyber End Dragon (4000 ATK), Cyber Dragon Infinity, Cyber Dragon Nova and Cyber Dragon Sieger, reached through Cyber Dragon summon chains (text read, Inferred); Jizukiru, the Star Destroying Kaiju (3300 ATK) and Cyber Dragon / Cyber Dragon Nachster beatdown
  • Turn 1 (going first): Cyber Dragon Core or Cyber Dragon Nachster/Herz to search a Cyber card, Cyber Dragon special summons, then Xyz/Link/Fusion into a closer (Inferred)
  • Turn 2 (going second): Droll & Lock Bird, Nibiru or Forbidden Droplet to answer the opponent's first board, then re-summon Cyber Dragon(s) and go to the Extra Deck (Inferred)
  • Recovery: Cyber Repair Plant and Cyber Dragon Nova revive Cyber Dragons from the GY, and Cyber Emergency re-adds a card after its negation (text read, Inferred)
  • After siding: Not applicable: no Side Deck cards are used in this Duel Links list

Why it scores here

The deck reliably opens its engine: six triple-copy pieces (Cyber Dragon Core, Cyber Dragon, Cyber Emergency, Cyber Repair Plant, Forbidden Droplet, Droll & Lock Bird) and 15 searcher-text cards give a high chance of a searcher in the opening five, and the Core/Cyber Dragon starter group reaches about 70% in five cards (Inferred hypergeometric). Interaction is layered through five hand traps, three Forbidden Droplet and several negate/removal effects, which supports the going-second plan. Closing power comes from a 4000 ATK fusion, a 3300 ATK Kaiju and several 2100 ATK Extra Deck monsters, but the median output cannot be measured because no boards were recorded. The score is not driven by Cyber Dragon being a popular archetype or by averaging individual card scores; it comes from the system's starter access, interaction and closers, held down by unmeasured combo output, single-copy fusion enablers and the absence of any side-deck or meta evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of Core/Cyber Dragon in 5 cards) is about 0.70; 15 searcher-text cards give P(at least one in 5) = 0.979 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Twelve spells and 18 monsters with eight singletons; the Polymerization and Power Bond singletons and Droll dead-card risk are unmeasured (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling comes from Extra Deck text such as Cyber End Dragon and Infinity, a text-only read (Inferred)
D4 Combo Floor & Median Output 55 No median power index or board distribution in the evidence; floor is a text-based guess (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several independent starters (Core, Cyber Dragon, Nachster, Herz, Jormungardr) plus GY revival through Repair Plant and Nova (Inferred)
D6 Resource Economy, Recovery & Grind 68 Cyber Repair Plant, Cyber Dragon Nova and Cyber Emergency recur resources from the GY; Power Bond costs life (text read, Inferred)
D7 End-Board & Interaction Quality 70 Five hand traps, three Forbidden Droplet and negation/removal text on Jizukiru, Heosvarog, Vimana and Infinity (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability is 0.70 for the five hand traps; Droplet and Jizukiru answer established boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Cyber End Dragon 4000 ATK and piercing text, Jizukiru 3300 ATK, Infinity and Nova scaling (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 68 All 30 main slots have a clear function across 16 distinct cards; no tech dead slots are evident (Inferred)
D11 Extra Deck Efficiency & Coverage 64 All 9 Extra slots are used, with 5 Fusion, 3 Xyz and 1 Link; Fusion access leans on the two single-copy enablers (Verified composition, Inferred access)
D12 Side Deck Adaptability 45 No side deck cards are used in this format; scored at a neutral provisional 45 (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so neutral and dropped from structural (Provisional)
D14 Pilotability & Error Tolerance 70 Guide 36 describes the deck as suited to new players and the chains are short; no step counts recorded (Observed guide claim, Inferred)

How the score was computed

Strategy profile: Midrange profile with D13 dropped and renormalized over 95 (meta-neutral structural score). Structural ≈ 65.4, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: single-copy fusion enablers (-2); compact engine with triple-copy starters (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-1); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six triple-copy engine pieces and 15 searcher-text cards give high starter access
  • Five hand traps plus three Forbidden Droplet cover both going-first and going-second interaction
  • Extra Deck closers with high ATK and recursion through Repair Plant and Nova

Weaknesses

  • No recorded boards, so median and floor output are unmeasured
  • Fusion access depends on single copies of Polymerization and Power Bond
  • No Side Deck and no meta or tournament evidence

Critical choke points

  • Polymerization and Power Bond (single copies) for Fusion Summons
  • Cyber Dragon / Core for the first summon chain
Priority Remove Add Reason
1 one Cyber Jormungardr a second Polymerization or a Fusion-access card Reduces dependence on single-copy Fusion enablers; the copy count is a suggestion from the evidence, not a tested change (Inferred)

Evidence & confidence

  • Verified: Legal in duel-links: 30 Main, 9 Extra, 0 Side, no restricted cards; Card stats and text for all 25 distinct cards in the evidence; Hand-trap and searcher counts from role tags; Guide 36 calls the deck suitable for new players
  • Inferred: Starter access and union probabilities; Interaction layering and going-second plan; Closing power from ATK values and text; Recovery through GY revival and recursion
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link); Side Deck adaptability (none in use)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference Usage statistics flag Heosvarog, Cyber Dragon Nova, Chimeratech Rampage, Chimeratech Megafleet, Cyber Dragon Infinity and Cyber End Dragon as in_this_deck=false, but the card list includes all of them; the usage-stat matching looks inconsistent, so missing_core was not used The archetype_core_group probability (0.9996) is a broad union over 22 cards, not a starter estimate No tournament link: archetype share and match record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More Duel Links Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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