Stardust / Synchron Deck #765158 — Yu-Gi-Oh! Duel Links
20 Main, 9 Extra, incl. Droll & Lock Bird x3, Stardust Trail x3, Shining Star Dragon x3 - Skill: Bonds of the Converging Stars. Created Oct 13, 2026 by YGO Mod.
Deck Stardust / Synchron Duel Links
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Bonds of the Converging Stars
Main Deck (20)
- Droll & Lock Bird x3
- Stardust Trail x3
- Ghost Belle & Haunted Mansion x2
- Shining Star Dragon x3
- Stardust Synchron x1
- Forbidden Droplet x3
- Synchro Rumble x1
- Converging Wishes x1
- Infinite Impermanence x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 60 |
| Going Second | 74 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: duel-links
Legality
Main 20 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss pressure (Red Supernova Dragon, Shooting Quasar Dragon, Stardust Dragon) built from Stardust Trail and Tuner bridges, with a single Limited Crimson Dragon as top-end; Board-control Synchro bosses (Stardust Warrior, Satellite Warrior) that destroy or negate opposing cards and trade down the opponent's field
- Turn 1 (going first): Open Stardust Trail or Shining Star Dragon to start a Synchro summon on turn 1 and hold Infinite Impermanence or Droll and Lock Bird for the first answer; the hand traps are often dead when going first
- Turn 2 (going second): Use Ghost Belle, Droll and Lock Bird, Infinite Impermanence and Shining Star Dragon as hand interaction during the opponent's turn, then convert with Stardust Trail or Stardust Synchron into a Synchro boss
- Recovery: Synchro Rumble returns a Tuner or Level 7-8 Dragon Synchro from the GY; Stardust Trail and Stardust Synchron recur from hand and GY when a monster is Tributed
- After siding: Not applicable: Duel Links has no side deck (side_count 0), so adaptation is only through in-game choices between hand trap and engine
Why it scores here
Stardust/Synchron scores in the Midrange band because its 20-card Main Deck is compact and built around 12 monsters, with three-of Stardust Trail and Shining Star Dragon as starters and three-of hand interaction (Infinite Impermanence, Forbidden Droplet, Droll and Lock Bird) plus two Ghost Belle. Its consistency comes from the system: about a 0.87 chance of a Stardust Trail or Shining Star in the opening five, but the summon needs a live tribute or a Dragon Synchro in the GY, so the score is not a card average. Interaction is the strongest part, with a going-second hand trap probability of about 0.98 and an Extra Deck of negate and destroy bosses. The closing power comes from 4000-ATK Synchro bosses, but the floor is held down by hand-trap-first openers and the absence of any recorded combo boards, so median and ceiling remain Inferred. Popularity and the guide's meta claims earned no points, meta power stays provisional, and the side-deck and matchup dimensions are neutral because Duel Links has no side deck and no dated meta sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | About 0.87 chance of at least one Stardust Trail or Shining Star Dragon in the opening five, but the summon needs a live tribute or a Dragon Synchro in the GY (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Eight hand traps and Converging Wishes (needs five distinct-name Dragon Synchros in the GY) are dead on some openers, especially going first; about 0.08 chance of no Stardust Trail, Shining Star or Stardust Synchron in five cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable boards; ceiling read from card text: several 4000-ATK Synchro bosses, Stardust token chains and Crimson Dragon recursion (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded median or power distribution; the floor is pulled down by hand-trap-first openers and conditional Synchro requirements (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Eight hand traps and two starter families (Stardust Trail and Shining Star Dragon) give independent routes after an interruption, and Synchro Rumble recurs a Tuner (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Graveyard resource loop through Synchro Rumble, Stardust Trail re-summon and Stardust Synchron recursion; no float or telemetry data (Inferred) |
| D7 | End-Board & Interaction Quality | 82 | Interaction density is high: Infinite Impermanence x3, Forbidden Droplet x3, Droll and Lock Bird x3, Ghost Belle x2, plus negate-text bosses such as Red Supernova Dragon and Stardust Dragon (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 80 | About 0.98 of going-second six-card hands contain a hand trap; Stardust Warrior and Forbidden Droplet answer an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Closing bosses at 4000 ATK (Red Supernova Dragon, Shooting Quasar Dragon) with multi-attack text; Crimson Dragon is recorded with 0 ATK, so its contribution is unverified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 20-card Main Deck at the Duel Links minimum, 12 monsters, three-of core and single-copy tech; compact by composition (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 72 | Nine Extra Deck Synchros (eight distinct) across levels 8 to 12, with Limited Crimson Dragon at its single legal copy (Verified) |
| D12 | Side Deck Adaptability | 50 | Duel Links has no side deck; neutral placeholder with no post-side data and not rewarded (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; dimension held at neutral and excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Quick Effects, hand-trap timing and multi-step Synchro chains require decision-point handling; no step data available (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 60, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine compactness (2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta, Meta provisional): 0.80*67.0 + 0.20*60 + 1 = 66.6, rounded to 67
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ 0.33 · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 20-card Main Deck with a three-of starter and interaction core
- Eight hand traps and a negate-heavy Extra Deck give strong going-second interaction
- Multiple 4000-ATK Synchro closers with several independent summon routes
Weaknesses
- No recorded combo boards, so the floor and median are unmeasured
- Hand traps are dead on some going-first openers
- Converging Wishes requires five distinct-name Dragon Synchros in the GY and is often a brick early
Critical choke points
- Stardust Trail and Shining Star Dragon both need a live monster or Dragon Synchro in the GY; without one the engine stalls
- Crimson Dragon is the only Limited card and a single copy; a restriction removes one boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Converging Wishes | a second Stardust Synchron | Converging Wishes needs five distinct-name Dragon Synchros in the GY, which rarely holds off the opener; Stardust Synchron is a live starter from hand (Inferred) |
| 2 | none | none | Crimson Dragon is already at its legal maximum of one copy; keep it and watch for a banlist change (Verified) |
Evidence & confidence
- Verified: Legal: 20 Main, 9 Extra, 0 Side within Duel Links size rules; Crimson Dragon Limited, run at its single legal copy; Composition: 12 monsters, 4 Spells, 4 Traps, 9 Synchro Monsters; Usage statistics present: 16 rows, core threshold 50 percent
- Inferred: Hypergeometric starter and hand-trap probabilities; Semantic ceiling and floor read from card text, since no boards exist; Going-first and going-second power splits
- Provisional: Meta Power null (no dated metagame sample); Matchup and format fit neutral at 50 and excluded from the structural score; Side adaptability neutral (no side deck in Duel Links)
- Data gaps: No combos supplied: combo ceiling, median and board-per-starter are text-only inference usage_statistics marks Crimson Dragon, Shooting Quasar Dragon, Stardust Dragon, Satellite Warrior, Red Supernova Dragon, Ruddy Rose Dragon and Accel Synchro Stardust Dragon as in_this_deck false although the cards list runs them in the Extra Deck; core_present_pct and missing_core are unreliable Crimson Dragon record shows ATK and DEF of 0; Synchro stats not verified against source No tournament link: archetype meta-share and matchup record absent No win-rate telemetry: going-first and going-second splits are inferred No side deck in Duel Links; D12 is neutral Deck title is null archetype_purity exact_name_purity_pct of 0 is not meaningful for a two-theme deck Only one Vietnamese guide snippet; its meta-standing claim is not used for scoring
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