Swordsoul Deck #765153 — Yu-Gi-Oh! Duel Links

20 Main, 9 Extra, incl. Swordsoul of Mo Ye x3, Swordsoul Emergence x3, Stardust Dragon x3 - Skill: Starlight Drive. Created Oct 13, 2026 by YGO Mod.

Deck Swordsoul Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Starlight Drive
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
67± 6/ 100
Power Score
Structural 68
Reliability 64
Going First 66
Going Second 78

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 66
Going Second 78
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: duel-links

Legality

Main 20 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss (Swordsoul Supreme Sovereign - Chengying, Chaos Angel, Ruddy Rose Dragon, Chixiao) summoned off a Swordsoul/Stardust tuner shell that Emergence and Mo Ye keep fed; Hand-trap-protected Synchro board: Stardust Dragon, The Iris Swordsoul and The Golden Swordsoul negate the opponent's interaction while the boss attacks
  • Turn 1 (going first): Turn 1 Swordsoul Emergence or Swordsoul of Mo Ye to search a Swordsoul monster (or a Wyrm if a Synchro is controlled), then Synchro Summon into a 3000+ ATK boss using the Tuner/non-Tuner pair from hand and field
  • Turn 2 (going second): Hold Droll & Lock Bird, Effect Veiler, Nibiru and Ghost Ogre & Snow Rabbit to stop the opponent's first board, then rebuild with a Tuner from hand and Synchro Summon through the remaining board
  • Recovery: Banish Emergence and use the 5 searcher-text cards to re-search, while the Golden Swordsoul and Iris Swordsoul recover tempo from the hand; Stardust Dragon protects the boss from removal
  • After siding: No side deck is run in this export, so there is no post-side plan; Duel Links does not rely on a side deck here

Why it scores here

The deck opens a functional plan reliably: at least one of Swordsoul Emergence or Swordsoul of Mo Ye is in the opening five with about 87% probability by hypergeometric count (Inferred), and five searcher-text cards keep the engine re-fuelled. Conversion comes from a 9-card Synchro Extra Deck whose bosses (Chengying 3000, Chaos Angel 3500, Ruddy Rose 3200, Draco 3000) are real closing threats. Interaction is the strongest part of the system: seven hand traps and three to four negation effects in the Main and Extra Decks cover the first board on the going-second turn, which the 96% hand-trap probability supports (Inferred). The score was built from consistency, interaction and boss quality on the list as a whole; it did not come from Swordsoul being a popular archetype and was not an average of card scores. No recorded boards, match records or dated meta exist, so the floor, median and ceiling are text-only and confidence is Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of Emergence or Mo Ye in opening 5) = 0.87; 6 starter copies across 2 cards; 7 Tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Seven hand traps and two searcher-type cards keep most hands functional; single-copy tech (Ghost Ogre, Iris, Taia, Longyuan) can brick a hand (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text only: 2500-3500 ATK Synchro bosses plus a token lock from Mo Ye (Inferred)
D4 Combo Floor & Median Output 55 No combos supplied, so median output is unknown beyond text; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Seven hand traps and two negators plus 5 searcher-text cards give independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Emergence banish effect and Mo Ye draw text recover cards; resource signature not observed (Inferred)
D7 End-Board & Interaction Quality 80 Iris, Golden Swordsoul, Stardust Dragon, Ruddy Rose, Chixiao and Veiler cover breadth of interaction on the Extra and Main Decks (Inferred from card text)
D8 Going-Second & Board-Breaking Power 80 0.96 probability of at least one hand trap in 6 cards on the going-second turn (Inferred); Golden Swordsoul and Iris answer established boards
D9 Offensive Pressure & Closing Power 74 Synchro bosses at 2800-3500 ATK with Chaos Angel banish and Chengying scaling ATK (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 70 20 main cards with 11 distinct names, 7 Tuners doubling as hand traps; 44.8% exact Swordsoul purity lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 76 Extra Deck 9 of 9 slots used by Synchro monsters with 3 copies of Stardust Dragon; coverage across Swordsoul, Tenyi, Chaos and Rose (Verified composition)
D12 Side Deck Adaptability 40 No side deck in the export; Duel Links side use cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Synchro chains with timed hand-trap usage; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 68, Going First ≈ 66, Going Second ≈ 78, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: Core fidelity (2); Off-archetype splash load (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 67.7 (Midrange weights), TR = 64, modifiers net 0 => 66.97, rounded to 67

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps plus negation effects cover the going-second turn
  • Nine-slot Synchro Extra Deck is full with bosses at 2800-3500 ATK
  • Every usage-core card is present, so the list follows the archetype-standard core

Weaknesses

  • No recorded boards, so the floor, median and ceiling are unmeasured
  • Low exact Swordsoul purity (44.8%) with a Stardust, Tenyi, Chaos and Rose splash
  • No side deck, so no post-side adaptation

Critical choke points

  • Emergence or Mo Ye in hand: about 13% of opening five-card hands lack both (Inferred)
  • Golden Swordsoul is Semi-Limited and already at the 2-copy limit, so it cannot be raised
Priority Remove Add Reason
1 Ghost Ogre & Snow Rabbit (1 copy, generic tech) A second Swordsoul of Taia (Swordsoul-named Tuner-capable monster) if purity is the goal; verify with recorded boards before changing Raises exact archetype density without losing a hand trap, since Ghost Ogre is the only single-copy generic trap (Inferred)

Evidence & confidence

  • Verified: Legality: Legal, 20 Main / 9 Extra / 0 Side, Golden Swordsoul 2 of 2 Semi-Limited; Composition: 9 Synchro in Extra, 7 Tuners, 7 hand traps, 5 searchers, 5 negation texts; All 18 usage-core cards are present in the card list (Main or Extra)
  • Inferred: Starter probability 0.871 and brick estimate 0.129 (hypergeometric); Interaction density and going-second hand-trap coverage (0.956); Structural weights and dimension scores
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame or tournament link; D12 post-side adaptability: no side deck exported
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate, going-first/second, matchup or brick/starter telemetry in YGOVN usage_statistics in_this_deck and missing_core flags ignore the Extra Deck: Chixiao, Draco, Chengying and Stardust are flagged missing but are present in the Extra zone, so the 61.1% core figure is understated Meta Power is Provisional without a dated metagame sample

More Duel Links Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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