Shaddoll Deck #765151 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. A/D Changer x3, Artifact Lancea x3, Reeshaddoll Wendi x3 - Skill: Reign of Shadows. Created Oct 13, 2026 by YGO Mod.

Deck Shaddoll Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Reign of Shadows
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
52± 8/ 100
Power Score
Structural 57
Reliability 53
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Fusion/Link boss monsters (Shaddoll Construct, Helshaddoll Hollow, El Shaddoll Apkallone) built from Flip-monster fodder; Link and Xyz boss monsters (Underworld Goddess, Super Starslayer TY-PHON) as late-game closers
  • Turn 1 (going first): Open with El Shaddoll Fusion or Shaddoll Fusion, Fusion Summon a Shaddoll boss from Extra, and use Shaddoll Schism to clear a monster on the opponent's side
  • Turn 2 (going second): Hand-trap with Artifact Lancea or Ghost Ogre & Snow Rabbit, then use Flip monsters (Shaddoll Squamata, Shaddoll Dragon) to remove the opponent's board
  • Recovery: Recover from the GY with Reeshaddoll Wendi, Naelshaddoll Ariel, Shaddoll Hound and Resh Shaddoll Incarnation, then rebuild through Fusion or Link Summons
  • After siding: None: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The list is legal (30 Main, 9 Extra, 0 Side, Resh Shaddoll Incarnation at its 1-copy Limited cap) and its engine is a Fusion/Link midrange shell: four Fusion-spell starters, Flip monsters that recur through the GY, and a Extra Deck of two Shaddoll Constructs, Apkallone, Hollow, and Link/Xyz closers. The score is driven by the system, not by the card-level strength of the parts: starter access is thin (about 0.54 that a 5-card opener contains one of the four Fusion spells, Inferred), but recursion and two hand traps give it a reasonable continuation and interruption profile. Interaction density is high (14 removal-text cards plus Squamata, Dragon and Hollow flips), which earns the end-board and going-second dimensions. Popularity and archetype stats (core cards present, guide coverage) confirm the list is real but do not earn points, and the score was not produced by averaging card scores. Confidence is Medium because no combo boards, tournament link, side deck or dated meta sample exist, so the ceiling, floor and matchup reads are Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 About 0.54 that a 5-card opener contains one of the four Fusion spells (1 - C(26,5)/C(30,5), Inferred); El Shaddoll Fusion x3 alone gives 0.43 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 singleton slots and Flip monsters that do nothing without Shaddoll backrow create dead-hand risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards, so the ceiling is a text read: Fusion into Construct, Hollow or Apkallone, with Flip-search and GY recursion (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unmeasured; scored on starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 GY-sent Special Summon and recovery effects (Wendi, Ariel, Hound, Keios, Resh) plus two hand traps give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Draw/search text on Shaddoll Beast, Hedgehog and Hound, plus GY recursion from Wendi and Ariel; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 14 removal-text cards, Squamata/Hollow/Dragon Flip removal, and Lancea and Ghost Ogre as hand traps; P(>=1 of 4 hand traps in 6 cards, going second) = 0.61 (Verified text, Inferred impact)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage of 0.61 with Lancea x3 and Ghost Ogre; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK of 2500-3000 (Hollow 2900, TY-PHON 2900, Underworld Goddess 3000, Construct 2800) (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 30 Main slots over 19 distinct cards, including 9 Spell/Trap slots of low-level utility; compact enough for consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 All 9 Extra slots are filled: Fusion x3, Link x5, Xyz x1; Shaddoll Construct x2 is a redundancy choice (Verified composition)
D12 Side Deck Adaptability 35 No Side Deck at all (side_count 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; neutral provisional score (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Fusion and Link sequencing with several optional Flip triggers and GY recursion; moderately demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: Starter choke point (-2); Weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.54 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two hand traps (Lancea x3, Ghost Ogre) with 0.61 going-second coverage
  • Recursion from the GY across several Flip monsters and Resh
  • Full Extra Deck with high-ATK Fusion and Link closers
  • Legal list with a clean copy-limit check

Weaknesses

  • Thin Fusion-spell starter density (4 copies, 3 of them El Shaddoll Fusion)
  • No Side Deck, so no post-side adjustment
  • Flip-monster bricks without Shaddoll backrow
  • No combo or win-rate data to validate the ceiling

Critical choke points

  • Fusion-spell starter: 4 copies total; the opener has about a 0.46 chance of none
Priority Remove Add Reason
1 1x A/D Changer 1x Shaddoll Fusion (2 total) Adds starter density (Fusion spells) at the cost of a generic, non-engine card; this is the main consistency lever (Inferred)
2 None Side Deck of 3-9 cards with a targeted answer to the expected meta threat A Side Deck is absent, so the deck has no post-side plan; the choice of cards needs dated meta data (Provisional)

Evidence & confidence

  • Verified: Legal list: 30 Main, 9 Extra, 0 Side; Resh Shaddoll Incarnation at its 1-copy Limited cap; Card text and stats for all 30 Main and 9 Extra cards; Archetype purity 69.2% (27 of 39 exact-archetype copies); Core-card presence in the Extra Deck is real: Apkallone, Underworld Goddess, Phoenix, Little Knight, Masquerena and TY-PHON all appear in the cards array
  • Inferred: Starter access about 0.54 and hand-trap coverage 0.61 (hypergeometric); Going-first and going-second power from text plus probabilities; Recovery and interruption resilience from GY-recursion text
  • Provisional: Meta Power (null) and matchup fit (D13); Post-side plan (no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics.missing_core lists Apkallone, Underworld Goddess, Phoenix, Little Knight, Masquerena and TY-PHON as absent, but cards[] shows all six in the Extra Deck; core_cards_present (19/25) is therefore unreliable and was not used as a missing-card signal Data inconsistency: every core-card inclusion_pct is 100, which looks like a sampling artifact, so archetype-core deviation reads are low-trust Guide snippets are mostly empty or non-technical; no guide provides a combo line

More Duel Links Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top