Horus Deck #765134 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Lava Golem x3, King's Sarcophagus x3 - Skill: Precious Cards of the Dark.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Precious Cards of the Dark
Main Deck (30)
- Bystial Druiswurm x2
- D.D. Crow x1
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Horus the Black Flame Deity x2
- Imsety, Glory of Horus x2
- Lava Golem x3
- Nibiru, the Primal Being x2
- Qebehsenuef, Protection of Horus x1
- Witch of the Black Forest x1
- Dark Magical Curtain x1
- King's Sarcophagus x3
- Walls of the Imperial Tomb x2
- Canopic Protector x3
- Powersink Stone x3
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Revive Horus monsters from the GY via King's Sarcophagus (or Walls of the Imperial Tomb in the Field Zone) and convert them into 3000-ATK boss monsters, with Extra Deck Link/Xyz follow-ups.; Extra Deck Link and Xyz monsters (Knightmare Phoenix, Knightmare Unicorn, Number 38, Dingirsu, Dark Magician of Destruction) using Level 8 Horus monsters as material.
- Turn 1 (going first): Opening Walls of the Imperial Tomb or King's Sarcophagus, search or summon a Horus monster, then revive a Horus monster from the GY through the Sarcophagus.
- Turn 2 (going second): Hold Droll & Lock Bird, Nibiru, and D.D. Crow to interrupt the opponent's first summons or search, then rebuild the Horus line once the Sarcophagus is on the field.
- Recovery: Use Imsety and Witch of the Black Forest to search, and re-run the Sarcophagus GY revive after the Horus monsters are removed.
- After siding: No side deck is built (0 side cards), so there is no post-side plan to evaluate.
Why it scores here
The Horus engine needs a King's Sarcophagus-type field card before its GY revives work, and across 5 cards in the opening hand, 3 Sarcophagus plus 2 Walls give about 0.63 chance of at least one (going first, Inferred). Once live, the deck reaches 3000-ATK bosses and several Link and Xyz options, which earns the closing-power and ceiling credit. Interaction is real but thin: 3 Powersink Stone, 3 Droll & Lock Bird, and 2 Nibiru and D.D. Crow give some hand and field disruption, but the list is only 40% of the archetype's core (8 of 20 usage-core cards present) and 33 of 39 Horus-deck copies are off-archetype or unrelated, so the points come from the system and not from averaging card scores. Lava Golem x3 and Dark Magical Curtain are conditional or dead without their own enablers, which lowers consistency and compactness. Archetype popularity earned no points, and the score is capped by the absence of recorded combos and any tournament or meta data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 Sarcophagus/Walls in opening 5) ~0.63 computed from 5 copies in 30; going-first starter access is limited (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Lava Golem x3 and Dark Magical Curtain need opponent field or Dark Magician; several dead-ish opening cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards; ceiling inferred from Horus GY revives and Level 8 Xyz/Link material (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 42 | No combo floor or median data; core 40% present suggests a median below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Three hand-trap types plus two Horus revive lines and Imsety/Witch recursion; reasonably redundant (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Walls, Imsety and Witch provide searches and GY recursion; the Sarcophagus engine costs cards to fuel (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Powersink Stone x3, Droll & Lock Bird x3 and Knightmare Phoenix give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand traps and Druiswurm help, but no Galaxy-Eyes or Dark Magician of Destruction board-breakers are present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK Horus and Imsety bodies plus 2800-ATK Dark Magician of Destruction in the Extra Deck, when they are present (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 30 main with 15 distinct cards; 33 off-archetype copies and overlapping hand-trap or conditional cards lower compactness (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 9 Extra slots with 4 Link, 4 Xyz, 1 Fusion; several are off-plan (Knightmare, Underworld Goddess, Number 38) (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck built (0 side cards); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype core is only 40% present (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Sarcophagus, GY revive and Xyz/Link routes; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: single choke point (-4); off-archetype and dead cards (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*49 + 0.20*46 - 7 = 41
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Horus monsters revive from the GY through King's Sarcophagus and reach 3000 ATK
- Three hand-trap types cover going-second turns
- Extra Deck has Link and Xyz options that use Level 8 Horus monsters as material
- Legal list: 30 main, 9 extra, Semi-Limited Bystial Druiswurm at its 2-copy limit
Weaknesses
- Only 40% of the archetype's core usage cards are present
- Only 6 of 39 Horus-deck copies are exact-name Horus cards (15.4% purity)
- Lava Golem x3 and Dark Magical Curtain are conditional and likely dead on many hands
- No side deck, so there is no adaptation path
Critical choke points
- King's Sarcophagus or Walls of the Imperial Tomb must be on the field before any GY revive; 5 copies in 30 cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Magical Curtain x1 | Hapi, Guidance of Horus (55.8% usage-core, not in deck) | Curtain's search needs Dark Magician, which is absent; Hapi is a usage-core Horus card |
| 2 | Lava Golem x1 | A second Walls of the Imperial Tomb or a Horus engine card | Lava Golem needs the opponent to control 2 monsters; reduces the Sarcophagus choke point |
Evidence & confidence
- Verified: Legal under Duel Links size rules (30/9/0); Bystial Druiswurm 2/2 Semi-Limited, within limit; Usage stats: 8 of 20 core cards present (40%)
- Inferred: Sarcophagus or Walls opening-hand estimate ~0.63 going first; Consistency and brick judgments from card text; Ceiling and interaction reads from card text only
- Provisional: Meta power (no dated meta sample); Matchup and format fit
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power Provisional unless a dated metagame sample is supplied no side deck built, so post-side performance cannot be assessed
Couldn't load the combos





