Traptrix Deck #765131 — Yu-Gi-Oh! Duel Links
28 Main, 9 Extra, incl. Nibiru, the Primal Being x3, Traptrix Pudica x3, Traptrip Garden x3 - Skill: Traptrix Territory. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Traptrix Territory
Main Deck (28)
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- Traptrix Arachnocampa x1
- Traptrix Atrax x1
- Traptrix Dionaea x2
- Traptrix Myrmeleo x2
- Traptrix Pudica x3
- Dark Ruler No More x1
- Hey, Trunade! x1
- Traptrip Garden x3
- Triple Tactics Thrust x2
- Break Off Trap Hole x1
- Chain Hole x1
- Floodgate Trap Hole x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 53 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Stun, Toolbox
- Format: duel-links
Legality
Main 28 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boards (Link/Xyz such as Underworld Goddess, Super Starslayer TY-PHON, Malevolent Sin) that the Traptrix/Hole interaction shell protects and then attacks through; Traptrix Pudica / Dionaea / Myrmeleo body-stacking from the Graveyard to rebuild a board after Hole interaction
- Turn 1 (going first): Normal Summon Traptrix Pudica or Traptrip Garden, search with Pudica or Myrmeleo, keep Trap Hole and Chain Hole up to answer the first real board
- Turn 2 (going second): Hold Nibiru and Chain Hole as hand traps against the opponent's summon or activation, then use Holeutea and Dionaea to rebuild Traptrix monsters from the Graveyard
- Recovery: Recover Hole traps and Traptrix monsters from the Graveyard with Holeutea, Dionaea and Pudica, then re-link or re-Xyz into the Extra Deck boss
- After siding: No sideboard in Duel Links; the deck cannot adapt between games in this format
Why it scores here
The deck is scored as a Traptrix/Hole control system: Pudica and Garden reliably find or summon the Traptrix engine, and the Hole traps plus Chain Hole, Trap Hole Nightmare, Break Off Trap Hole and Floodgate Trap Hole give broad interaction that is the deck's strongest dimension. Consistency is moderate, because the estimated chance of at least one Traptrip Garden or Pudica in a 5-card opening hand is about 0.46 and many hands will hold a Hole trap without a live engine. No combo recordings exist, so the median and ceiling are text-only estimates and are kept well below the top scores. Popularity in the archetype and the usage stats confirm the list is real and accessible but did not add points, and card scores were not averaged into the deck score. Duel Links has no sideboard, which holds the post-side score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Traptrip Garden or Pudica in hand5) ≈ 0.46; Traptrix searcher density 7 searcher texts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hole traps are dead without a Hole in hand, and roughly 8 single-copy tech and situational cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text-only read of Extra-Deck boss plus Hole protection (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output is unknown and estimated lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Holeutea, Dionaea and Pudica recover Traptrix monsters from the Graveyard after interaction (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Garden, Pudica, Myrmeleo and Triple Tactics Thrust provide searches, with Mulcharmy Fuwalos adding draw (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 16 removal-text cards, 3 hand traps, Chain Hole, Trap Hole Nightmare and Floodgate Trap Hole give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Nibiru and Chain Hole cover going second with a 0.53 hand-trap chance in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra-Deck bosses reach 2400–3000 ATK (Goddess 3000, TY-PHON 2900, Pinguicula 2500) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 28 main-deck cards with 16 distinct names and three-copy staples, within the 20–30 main size range (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 9 Extra-Deck cards including two Traptrix Sera, with Link and Xyz mix (Verified) |
| D12 | Side Deck Adaptability | 15 | Duel Links has no sideboard; 0 side cards run (Verified format fact) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; Provisional |
| D14 | Pilotability & Error Tolerance | 60 | Hole timing, trap activation windows and a multi-step Traptrix chain add moderate decision load (Inferred) |
How the score was computed
Strategy profile: Control (D13 dropped and renormalized over 93 for the meta-neutral structural score). Structural ≈ 55, Going First ≈ 53, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No sideboard format (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*55 + 0.20*50 = 54, then -2 modifier = 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.46 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 16 removal-text cards, 3 hand traps and multiple Hole traps
- Extra-Deck boss coverage with Goddess, TY-PHON, Malevolent Sin and Pinguicula
- Recursion of Traptrix monsters and Hole traps from the Graveyard
Weaknesses
- Hole traps are dead without a Hole in hand, which raises brick risk
- No sideboard in Duel Links, so no post-side adaptation
- No combo recordings to confirm conversion or median output
Critical choke points
- Traptrip Garden and Pudica (3 copies each) as the main engine starters
- Hole trap availability in hand for interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Ruler No More | A consistent engine or searcher card from the deck's own Traptrix pool, chosen by the player | A single-copy situational tech card adds brick risk; a consistent engine card improves the opening-hand plan (Inferred). |
Evidence & confidence
- Verified: Legal status with Hey, Trunade! at 1 copy under the Semi-Limited limit of 2; 28 Main / 9 Extra / 0 Side within Duel Links size rules; Card stats and link/xyz composition
- Observed: Usage stats show core Traptrix cards at 100% inclusion; this deck runs 16 of 24 core cards
- Inferred: Opening-hand consistency (~0.46 for the engine starter); Interaction layering and going-second plan; Structural score from the Control profile
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Deck title is null
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