Traptrix Deck #765131 — Yu-Gi-Oh! Duel Links

28 Main, 9 Extra, incl. Nibiru, the Primal Being x3, Traptrix Pudica x3, Traptrip Garden x3 - Skill: Traptrix Territory. Created Oct 13, 2026 by YGO Mod.

Deck Traptrix Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Traptrix Territory
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
52± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 53
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 53
Going Second 57
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: duel-links

Legality

Main 28 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boards (Link/Xyz such as Underworld Goddess, Super Starslayer TY-PHON, Malevolent Sin) that the Traptrix/Hole interaction shell protects and then attacks through; Traptrix Pudica / Dionaea / Myrmeleo body-stacking from the Graveyard to rebuild a board after Hole interaction
  • Turn 1 (going first): Normal Summon Traptrix Pudica or Traptrip Garden, search with Pudica or Myrmeleo, keep Trap Hole and Chain Hole up to answer the first real board
  • Turn 2 (going second): Hold Nibiru and Chain Hole as hand traps against the opponent's summon or activation, then use Holeutea and Dionaea to rebuild Traptrix monsters from the Graveyard
  • Recovery: Recover Hole traps and Traptrix monsters from the Graveyard with Holeutea, Dionaea and Pudica, then re-link or re-Xyz into the Extra Deck boss
  • After siding: No sideboard in Duel Links; the deck cannot adapt between games in this format

Why it scores here

The deck is scored as a Traptrix/Hole control system: Pudica and Garden reliably find or summon the Traptrix engine, and the Hole traps plus Chain Hole, Trap Hole Nightmare, Break Off Trap Hole and Floodgate Trap Hole give broad interaction that is the deck's strongest dimension. Consistency is moderate, because the estimated chance of at least one Traptrip Garden or Pudica in a 5-card opening hand is about 0.46 and many hands will hold a Hole trap without a live engine. No combo recordings exist, so the median and ceiling are text-only estimates and are kept well below the top scores. Popularity in the archetype and the usage stats confirm the list is real and accessible but did not add points, and card scores were not averaged into the deck score. Duel Links has no sideboard, which holds the post-side score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Traptrip Garden or Pudica in hand5) ≈ 0.46; Traptrix searcher density 7 searcher texts (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hole traps are dead without a Hole in hand, and roughly 8 single-copy tech and situational cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Extra-Deck boss plus Hole protection (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unknown and estimated lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Holeutea, Dionaea and Pudica recover Traptrix monsters from the Graveyard after interaction (Inferred)
D6 Resource Economy, Recovery & Grind 60 Garden, Pudica, Myrmeleo and Triple Tactics Thrust provide searches, with Mulcharmy Fuwalos adding draw (Inferred)
D7 End-Board & Interaction Quality 72 16 removal-text cards, 3 hand traps, Chain Hole, Trap Hole Nightmare and Floodgate Trap Hole give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Nibiru and Chain Hole cover going second with a 0.53 hand-trap chance in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra-Deck bosses reach 2400–3000 ATK (Goddess 3000, TY-PHON 2900, Pinguicula 2500) (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 28 main-deck cards with 16 distinct names and three-copy staples, within the 20–30 main size range (Verified)
D11 Extra Deck Efficiency & Coverage 55 9 Extra-Deck cards including two Traptrix Sera, with Link and Xyz mix (Verified)
D12 Side Deck Adaptability 15 Duel Links has no sideboard; 0 side cards run (Verified format fact)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; Provisional
D14 Pilotability & Error Tolerance 60 Hole timing, trap activation windows and a multi-step Traptrix chain add moderate decision load (Inferred)

How the score was computed

Strategy profile: Control (D13 dropped and renormalized over 93 for the meta-neutral structural score). Structural ≈ 55, Going First ≈ 53, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No sideboard format (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*55 + 0.20*50 = 54, then -2 modifier = 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.46 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 16 removal-text cards, 3 hand traps and multiple Hole traps
  • Extra-Deck boss coverage with Goddess, TY-PHON, Malevolent Sin and Pinguicula
  • Recursion of Traptrix monsters and Hole traps from the Graveyard

Weaknesses

  • Hole traps are dead without a Hole in hand, which raises brick risk
  • No sideboard in Duel Links, so no post-side adaptation
  • No combo recordings to confirm conversion or median output

Critical choke points

  • Traptrip Garden and Pudica (3 copies each) as the main engine starters
  • Hole trap availability in hand for interaction
Priority Remove Add Reason
1 Dark Ruler No More A consistent engine or searcher card from the deck's own Traptrix pool, chosen by the player A single-copy situational tech card adds brick risk; a consistent engine card improves the opening-hand plan (Inferred).

Evidence & confidence

  • Verified: Legal status with Hey, Trunade! at 1 copy under the Semi-Limited limit of 2; 28 Main / 9 Extra / 0 Side within Duel Links size rules; Card stats and link/xyz composition
  • Observed: Usage stats show core Traptrix cards at 100% inclusion; this deck runs 16 of 24 core cards
  • Inferred: Opening-hand consistency (~0.46 for the engine starter); Interaction layering and going-second plan; Structural score from the Control profile
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Deck title is null

More Duel Links Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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