Dracotail Deck #765119 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Pan x3, Dracotail Urgula x3.

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
53± 6/ 100
Power Score
Structural 61
Reliability 52
Going First 65
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.4
Going First 65
Going Second 67
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summoned boss monsters (Dracotail Arthalion, Dracotail Gulamel, Titaniklad, Khaos Starsource Dragon) that grind the opponent out after hand-trap disruption; Dracotail Urgula and Dracotail Pan as high-ATK Fusion material and Fusion-chain follow-up, plus Secreterion Dragon if present in the Extra Deck
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Lukias, Phryxul, Fallen of the White Dragon) and go to a Fusion while keeping Ash Blossom, Effect Veiler or Maxx C up for the opponent's first response
  • Turn 2 (going second): Hold a hand trap (Ash, Nibiru, Effect Veiler, Maxx C) to answer the opponent's first summon or set, then Fusion Summon on the opponent's turn with Mululu, Ketu or Rahu Dracotail
  • Recovery: Dracotail Flame, Horn and Sting each draw 1 card and place a Dracotail card from the GY or banishment on the bottom of the Deck; Dracotail Phryxul revives a Dracotail from the GY
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be assessed

Why it scores here

The deck reliably opens a Dracotail starter: the 28-copy archetype core has an estimated 0.995 chance of at least one card in a 5-card opening hand, and the 13 searcher-text cards add redundancy (Inferred). Its score comes from interaction and recovery rather than raw speed: 10 hand traps (Ash Blossom, Nibiru, Effect Veiler, Maxx C) and 9 negation-text cards give high interaction density, and the Flame/Horn/Sting recycle-and-draw loop keeps resources alive across turns (Inferred from card text). Combo conversion and median output are scored from text only, because no recorded boards exist, so the ceiling of the Fusion bosses is not treated as typical output. The deck is held back by a split engine (only 22 of 60 copies share the exact Dracotail name, with 38 off-archetype copies from Albaz, Branded, Ecclesia, Predaplant and Bystial), by a missing side deck, and by hand traps that go dead without an opponent action. The score was not produced by averaging card scores or by Dracotail's popularity, which earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 28 archetype-core copies in opening 5) = 0.995; a 3-copy card alone is 0.304 in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 9 negation cards are dead without an opponent action; P(at least one hand trap in going-second 6) = 0.80, so brick risk is material (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion ceiling from Arthalion, Gulamel, Titaniklad and Khaos with Branded Fusion and Rahu access; text-only, no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median and floor are not measured; scored conservatively and kept well below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Redundant starters (Faimena, Lukias, Phryxul, Fallen of the White Dragon x2) and recursion from Phryxul and the Flame/Horn/Sting loop (Inferred)
D6 Resource Economy, Recovery & Grind 72 Flame, Horn and Sting each draw 1 and recycle a Dracotail card; GY recursion through Phryxul (Inferred from card text)
D7 End-Board & Interaction Quality 74 10 removal-text and 9 negation-text cards plus 3 Ash and 3 Veiler copies give high interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand traps aimed at the opponent's first summon plus Dracotail Sting and Gulamel removal on the opponent's turn (Inferred; going-second hand-trap P = 0.80)
D9 Offensive Pressure & Closing Power 58 Boss ATK of 2500 to 3000 (Arthalion 3000, Gulamel 2800); control shell limits closing speed (Verified stats, Inferred role)
D10 Main Deck Efficiency & Flexibility 60 45 main slots, 23 distinct cards, 10 singletons; 10 non-engine hand traps and 9 level-0 spell/trap slots cut compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra slots used, 14 distinct; 2 Arthalion copies and mixed Albaz, Branded and Predaplant Fusion/Link requirements (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (Side Deck size 0 within 0-15 rule); no post-side plan or performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Dracotail usage stat is archetype context only (Provisional)
D14 Pilotability & Error Tolerance 48 Fusion chains with timing-sensitive hand traps and split engine decisions; no step-count examples (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61.4, Going First ≈ 65, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflict (-3); banlist exposure (-2); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*61.4 + 0.20*52 - 7 = 52.5, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite: 10 cards (Ash x3, Nibiru x3, Effect Veiler x3, Maxx C) that answer summons, effects and draws
  • Recursive card economy: Flame, Horn and Sting each draw and recycle a Dracotail card from the GY or banishment
  • Archetype core is very accessible: 28 core copies with an estimated 0.995 chance of at least one in opening 5 (Inferred)
  • Fusion ceiling of high-ATK bosses (Arthalion 3000, Gulamel 2800) with removal text

Weaknesses

  • Exact-name purity is only 36.7%; 38 off-archetype copies from Albaz, Branded, Ecclesia, Predaplant and Bystial split the engine
  • No side deck registered, so there is no post-side adaptation
  • Hand traps are dead in hand when the opponent does not act, which raises brick risk on the going-second hand
  • No recorded boards, so the combo ceiling, median and floor are text-only inference

Critical choke points

  • Fallen of Albaz (1 copy) gates Branded Fusion and Albaz-linked Fusions
  • Six 1-copy Limited cards (Branded Fusion, Rahu Dracotail, Maxx C, Dracotail Lukias, Bystial Magnamhut, Predaplant Verte Anaconda) define the list's ceiling; any limit change alters it
  • Dracotail Mululu and Ketu Dracotail are at the Semi-Limited 2-copy cap, so their role cannot be expanded
Priority Remove Add Reason
1 Predaplant Verte Anaconda (Extra Deck) A Dracotail-compatible Extra Deck Fusion or Link option It is a Limited, off-archetype Link that needs Predaplant support the deck does not run, so it adds an engine conflict rather than a Dracotail route
2 One copy of Dracotail Pan (3 copies run, usage typical is 1) A second Dracotail Flame Flame's draw-and-recycle is the deck's economy engine; the third Pan copy is a redundant Fusion material that the usage data does not support (Inferred)

Evidence & confidence

  • Verified: Legal under BanMasterDuel; all 9 restricted cards are within legal copies (Limited 1, Semi-Limited 2); Main 45 and Extra 15 are within master-duel size rules; no side cards; Card text and stats for all 37 distinct cards are present in the evidence; Usage stats: 16 of 25 core cards present; Dracotail Pan runs 3 copies versus typical 1
  • Inferred: Consistency: P(at least one archetype-core card in opening 5) = 0.995, hypergeometric from copy counts; Interaction density is high: 10 hand traps and 9 negation-text cards from card text; Recursion and card economy from Flame, Horn, Sting and Phryxul text; Control strategy and hand-trap plan from card text and the Vietnamese guide snippet describing the deck as control with hand traps and resource-based disruption; Going-second hand-trap availability: P(at least one hand trap in 6) = 0.80
  • Provisional: Meta and matchup fit (D13) and Meta Power: no dated metagame sample or tournament link; Side deck adaptability (D12): side is empty, so no post-side data exists
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick, starter rates) exists in YGOVN no side deck registered; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied Guide evidence is a single Vietnamese snippet with no sections; it is used only for intent

More Master Duel Info

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