Dracotail Deck #765112 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
61± 7/ 100
Power Score
Structural 65
Reliability 58
Going First 60
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 72
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a large Dragon boss (Arthalion, Gulamel, Pan, or Albion) after the opponent's interaction has been spent or blanked by hand traps; Albaz-line Fusion boss (Albion the Sanctifire, Alba-Lenatus, Titaniklad) when Fallen of Albaz is available
  • Turn 1 (going first): Turn 1: a Dracotail or Fallen starter (Faimena, Ketu, Lukias) to search or Fusion-enable, using Ash Blossom and Ghost Ogre as protection for the first Fusion attempt
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Maxx C; negate or destroy the opponent's first Summon or Spell, then Fusion Summon on the opponent's end-of-turn or during their turn with Dracotail Flame and Sting for recovery
  • Recovery: Return Dracotail Lukias, Urgula, Pan or Phryxul from the GY; Dracotail Flame and Sting place GY Dracotail cards on the Deck bottom while drawing 1 each
  • After siding: No side deck is run (side 0 is legal for Master Duel), so there is no post-side plan; adjustment is limited to the Main Deck

Why it scores here

The deck reliably opens a Dracotail or Fallen starter: the archetype-core group has a 0.997 chance of at least one core card in a 5-card opening hand, and the 'searcher' text group is 0.78 in the same hand. Its main strength is interaction on the opponent's turn: 10 hand-trap-tagged cards (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Maxx C, Effect Veiler) give an 85% chance of at least one hand trap in a 6-card going-second hand, and the recovery cards (Flame, Sting, Lukias, Urgula) return resources to the Deck and GY. The score comes from consistency, recovery and interaction density evaluated on the whole system, not from averaging card powers, and not from Dracotail's popularity, which is not counted. There is no recorded combo data and no tournament link, so the combo and matchup dimensions are inferred from card text and the guide snippet, and the Meta Power is left provisional. Missing Extra Deck core cards and a single Fallen of Albaz copy (the choke for the Albaz-line Fusions) pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in opening 5) = 0.997; P(at least one of 3 Faimena/Ash/Fuwalos in opening 5) = 0.338; 2-card bootstrap via Ketu/Lukias (Inferred)
D2 Opening-Hand Quality & Brick Management 58 10 hand traps are dead on the controller's own turn and the 26-card distinct list has 9 non-core tech cards; a going-first brick risk is estimated but not measured (Inferred)
D3 Combo Conversion & Ceiling 66 13 Fusion monsters and 15 Extra Deck slots allow multiple Fusion routes; no recorded boards to measure best-line ceiling (Inferred, text-only)
D4 Combo Floor & Median Output 55 No parseable boards exist, so the median is unmeasured; the guide describes a control deck that disrupts Fusion more often than it closes (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 68 Redundant hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) and two recovery lines (Flame, Sting) survive one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 GY recursion via Lukias, Urgula, Pan and Phryxul plus Mulcharmy draws; resource signature not measured (Inferred)
D7 End-Board & Interaction Quality 78 interaction-tagged cards and negation text on 9 cards; Ash, Ghost Ogre and Ghost Belle block the most common threats; no interaction density data (Inferred semantic)
D8 Going-Second & Board-Breaking Power 74 P(at least one hand trap in a going-second 6-card hand) = 0.845; 'negate' text on the Summon-disrupting cards (Inferred)
D9 Offensive Pressure & Closing Power 62 Arthalion 3000 ATK, Albion Sanctifire 3000 ATK, Gulamel 2800 ATK and Pan 2700 ATK are present but Dragon boss density is lower than the core list (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40 main slots with 26 distinct cards; 15 copy-limited key cards; 10 hand traps and 10 tech cards mean moderate garnet burden (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots used (13 Fusion, 1 Link, 1 Synchro) but 9 of 25 core Extra cards are missing (Gulamel, Secreterion, Rindbrumm, Mirrorjade, Devours, Ecclesia, Arthalion x2 count, Alba-Lenatus, Khaos) (Verified usage stats)
D12 Side Deck Adaptability 30 Side count 0 is legal under the Master Duel size rules, so there is no side plan; score reflects the absence of post-side adaptation (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament context absent and no dated meta sample supplied; neutral 50 placeholder, and D13 is dropped from the structural formula (Provisional)
D14 Pilotability & Error Tolerance 45 Opponent-turn timing for hand traps and multi-step Fusion sequencing are demanding for a pilot; decision points are numerous (Inferred)

How the score was computed

Strategy profile: Control (D13 dropped and renormalised to 93). Structural ≈ 65, Going First ≈ 60, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-1); missing Extra Deck core (-2); Albaz-line single point of failure (-2); hand-trap interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*65.4 + 0.20*58 = 63.9, minus 3 modifiers = 60.9, rounded to 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense opponent-turn interaction (10 hand traps, 9 negation-text cards) gives an 84.5% chance of at least one hand trap when going second
  • Recovery loops from the GY (Lukias, Urgula, Pan, Phryxul) and Flame/Sting let the deck rebuild after interaction
  • Fusion-heavy Extra Deck (13 Fusion) with several 2800-3000 ATK bosses gives multiple lethal routes

Weaknesses

  • No side deck, so there is no post-side adaptation (Side count 0)
  • Hand traps are dead on the controller's own turn, which creates going-first brick risk
  • Only one Fallen of Albaz is run, so the Albaz-line Fusion routes depend on one card and the Fallen of the White Dragon copies

Critical choke points

  • Fallen of Albaz (1 copy) gates the Albaz-line Fusion bosses
  • Dracotail starter density (Faimena x3, Lukias x1) is needed for the first Fusion attempt
Priority Remove Add Reason
1 one copy of Effect Veiler one copy of Fallen of Albaz Effect Veiler is a low-value tech card in a deck that already has 10 hand traps; a second Albaz-line route reduces the single-point-of-failure risk (Inferred)
2 one copy of Mulcharmy Fuwalos one copy of Dracotail Gulamel Gulamel is 97.8% usage core and is a board-breaker at 2800 ATK (Verified usage stat, Inferred effect)

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 is legal under Master Duel size rules; All Limited and Semi-Limited copy counts are within limits; Core Extra Deck cards missing: 9 of 25 (usage stats); Archetype core group P(>=1 in opening 5) = 0.997
  • Inferred: Consistency and brick estimates from hypergeometric values; Interaction density from card text and negation hints; Control primary strategy from the guide snippet and hand-trap density; Going-first and going-second power estimates
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup fit (neutral placeholder, dropped from structural formula); Side-deck adaptability (no side cards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power provisional without a dated metagame sample

More Master Duel Info

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