Magical Musket Deck #765097 — Yu-Gi-Oh! Master Duel
43 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.
Deck Magical Musket Master Duel
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (43)
- Buio the Dawn's Light x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Fiendsmith's Sanct x3
- Fiendsmith's Tract x3
- Magical Musket - Cross-Domination x1
- Mutiny in the Sky x1
- Dominus Purge x2
- Dominus Spark x2
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Magical Musket - Dancing Needle x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
Extra Deck (15)
- Aerial Eater x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Luce the Dusk's Dark x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Magical Musket Mastermind Caspar x1
- Magical Musketeer Max x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fiendsmith and Musket Extra Deck bosses (Rextremende, Desirae, Lacrima, Luce) reached after Spell/Trap-column recursion and Fiendsmith Tract/Sanct searches; Dominus and Musket Spell/Trap pressure that keeps the opponent from establishing a board, with the Extra Deck as a backup finisher
- Turn 1 (going first): Open a Musket or Fiendsmith starter, use Sanct or Tract to search an engine monster, and hold Infinite Impermanence, Ash Blossom or Effect Veiler for the opponent's first board
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C, Infinite Impermanence) to stop the opponent's first summon, then build a board from Musket Spell/Trap activations
- Recovery: Recur Musket and Fiendsmith monsters from the GY via Musket Doc, Engraver and Mutiny in the Sky, then reload with the 11 searcher-text cards
- After siding: Not applicable: the deck runs zero Side Deck cards, so there is no post-side plan in the evidence
Why it scores here
The deck is scored as one Musket Spell/Trap control system with Fiendsmith and Dominus support, not as an average of its cards. Its consistency is reasonable: P(at least one copy of the 19-card archetype core in a 5-card opener) is about 0.96, and the 11 searcher-text cards give about 0.79 odds of a search in hand. Interaction is the strongest part of the list, with 11 hand traps, 14 negation-text cards and 14 removal-text cards, so the going-second hand-trap odds of about 0.85 carry the score. Extra Deck bosses such as Rextremende, Desirae and Lacrima add closing power, but there are no recorded boards, so the ceiling and median are text-only inference. The 22.4% exact-name archetype purity, zero Side Deck cards and mixed Fiendsmith, Dominus and Mulcharmy support lower the score. Popularity and guide coverage did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype-core card in a 5-card opener) = 0.956 across 19 copies; but the engine splits across Musket and Fiendsmith routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 11 hand traps and 11 searchers give functional hands, but the 12 singleton slots and Mulcharmy/Dominus dead-card risk leave some brick exposure (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; text-only read of Tract to Engraver to Lacrima/Rextremende and Musket summon-from-Spell/Trap lines gives a high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded board median; the mixed-engine structure suggests a middling floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent routes: Musket Spell/Trap recursion, Mutiny, Doc and Engraver recovery, plus 11 hand traps for interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Searcher text on 11 cards plus GY recursion (Doc, Mutiny, Engraver) supports a good resource grind (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | 14 negation-text and 14 removal-text cards, with layered Spell/Trap responses and Dominus Purge/Spark (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage P(at least one in 6 cards) = 0.851 plus Dominus Spark, Dominus Purge and Crossout Designator (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck bosses at 2400 to 3500 ATK (Rextremende 3000, Luce 3500, Desirae 2800), but access is conditional (Verified stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 43 main cards with 12 singletons and 24 distinct names; only 22.4% exact-archetype purity, with 18 generic tech cards and 3 Mulcharmy cards (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck slots spread across Fiendsmith, Musket and several off-plan one-copy links and fusions such as Luce, Aerial Eater and Necroquip (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 25 | Zero Side Deck cards, so no post-side adaptability in the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no meta share and no dated sample; score is a placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Three overlapping engines and timing-sensitive hand-trap and Spell/Trap windows raise decision load (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60.4 + 0.20*55 - 5 = 54.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered Spell/Trap and hand-trap interaction (11 hand traps, 14 negation texts, 14 removal texts)
- High going-second hand-trap coverage (about 0.85 for at least one in six cards)
- Strong Extra Deck closing options such as Rextremende, Desirae and Luce
- Good searcher density (11 cards) and GY recursion for resource recovery
Weaknesses
- Only 22.4% exact-archetype purity; Musket, Fiendsmith and Dominus are three partially overlapping engines
- No Side Deck cards at all
- No recorded board data, so the combo floor and median are unknown
- Several one-copy Extra Deck cards (Luce, Aerial Eater, Necroquip, Caesar) lack a clear enabling line
Critical choke points
- Access to a Musket monster on the field is needed for most Spell/Trap-column effects
- Heavy reliance on 3-copy hand traps that compete with starters for the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos (x3) | A Side Deck of 10-15 cards tuned to the format's top decks | Adds post-side adaptability (D12), which is currently zero, and removes low-impact off-plan cards |
| 2 | One of Dominus Purge or Dominus Spark | A second Musket monster for the engine's column | Improves starter density for the primary Musket engine; the Dominus cards have no Dominus engine in the list |
Evidence & confidence
- Verified: Main 43, Extra 15, Side 0 are legal for master-duel size rules; Maxx C and Crossout Designator are Limited and each run 1 copy, which is legal; Exact-name archetype purity is 22.4%; Card text for hand traps, removal and searchers is present in the evidence
- Inferred: Opening-hand consistency from the hypergeometric draw table; Interaction density from negation and removal text roles; Going-second hand-trap odds; Extra Deck closing power from card text and ATK values
- Provisional: Meta Power (no dated meta sample); D13 matchup and format fit (no tournament or meta-share data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Inconsistent evidence: usage_statistics marks Fiendsmith's Lacrima, Rextremende, Desirae, Requiem, Sequence, Agnumday, Max, Caesar, Luce, Aerial Eater, Necroquip, Little Knight and Fancy Ball as in_this_deck=false, but the cards list places them in the extra zone. core_present_pct (44) and missing_core are therefore unreliable and were not used for scoring No side deck: post-side and matchup-adaptation claims are unsupported
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