Magical Musket Deck #765097 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Magical Musket Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fiendsmith and Musket Extra Deck bosses (Rextremende, Desirae, Lacrima, Luce) reached after Spell/Trap-column recursion and Fiendsmith Tract/Sanct searches; Dominus and Musket Spell/Trap pressure that keeps the opponent from establishing a board, with the Extra Deck as a backup finisher
  • Turn 1 (going first): Open a Musket or Fiendsmith starter, use Sanct or Tract to search an engine monster, and hold Infinite Impermanence, Ash Blossom or Effect Veiler for the opponent's first board
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C, Infinite Impermanence) to stop the opponent's first summon, then build a board from Musket Spell/Trap activations
  • Recovery: Recur Musket and Fiendsmith monsters from the GY via Musket Doc, Engraver and Mutiny in the Sky, then reload with the 11 searcher-text cards
  • After siding: Not applicable: the deck runs zero Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck is scored as one Musket Spell/Trap control system with Fiendsmith and Dominus support, not as an average of its cards. Its consistency is reasonable: P(at least one copy of the 19-card archetype core in a 5-card opener) is about 0.96, and the 11 searcher-text cards give about 0.79 odds of a search in hand. Interaction is the strongest part of the list, with 11 hand traps, 14 negation-text cards and 14 removal-text cards, so the going-second hand-trap odds of about 0.85 carry the score. Extra Deck bosses such as Rextremende, Desirae and Lacrima add closing power, but there are no recorded boards, so the ceiling and median are text-only inference. The 22.4% exact-name archetype purity, zero Side Deck cards and mixed Fiendsmith, Dominus and Mulcharmy support lower the score. Popularity and guide coverage did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in a 5-card opener) = 0.956 across 19 copies; but the engine splits across Musket and Fiendsmith routes (Inferred)
D2 Opening-Hand Quality & Brick Management 60 11 hand traps and 11 searchers give functional hands, but the 12 singleton slots and Mulcharmy/Dominus dead-card risk leave some brick exposure (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; text-only read of Tract to Engraver to Lacrima/Rextremende and Musket summon-from-Spell/Trap lines gives a high ceiling (Inferred)
D4 Combo Floor & Median Output 48 No recorded board median; the mixed-engine structure suggests a middling floor (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes: Musket Spell/Trap recursion, Mutiny, Doc and Engraver recovery, plus 11 hand traps for interruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Searcher text on 11 cards plus GY recursion (Doc, Mutiny, Engraver) supports a good resource grind (Inferred)
D7 End-Board & Interaction Quality 76 14 negation-text and 14 removal-text cards, with layered Spell/Trap responses and Dominus Purge/Spark (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage P(at least one in 6 cards) = 0.851 plus Dominus Spark, Dominus Purge and Crossout Designator (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra Deck bosses at 2400 to 3500 ATK (Rextremende 3000, Luce 3500, Desirae 2800), but access is conditional (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 55 43 main cards with 12 singletons and 24 distinct names; only 22.4% exact-archetype purity, with 18 generic tech cards and 3 Mulcharmy cards (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra Deck slots spread across Fiendsmith, Musket and several off-plan one-copy links and fusions such as Luce, Aerial Eater and Necroquip (Verified composition / Inferred)
D12 Side Deck Adaptability 25 Zero Side Deck cards, so no post-side adaptability in the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no meta share and no dated sample; score is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Three overlapping engines and timing-sensitive hand-trap and Spell/Trap windows raise decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60.4 + 0.20*55 - 5 = 54.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered Spell/Trap and hand-trap interaction (11 hand traps, 14 negation texts, 14 removal texts)
  • High going-second hand-trap coverage (about 0.85 for at least one in six cards)
  • Strong Extra Deck closing options such as Rextremende, Desirae and Luce
  • Good searcher density (11 cards) and GY recursion for resource recovery

Weaknesses

  • Only 22.4% exact-archetype purity; Musket, Fiendsmith and Dominus are three partially overlapping engines
  • No Side Deck cards at all
  • No recorded board data, so the combo floor and median are unknown
  • Several one-copy Extra Deck cards (Luce, Aerial Eater, Necroquip, Caesar) lack a clear enabling line

Critical choke points

  • Access to a Musket monster on the field is needed for most Spell/Trap-column effects
  • Heavy reliance on 3-copy hand traps that compete with starters for the opening hand
Priority Remove Add Reason
1 Mulcharmy Fuwalos (x3) A Side Deck of 10-15 cards tuned to the format's top decks Adds post-side adaptability (D12), which is currently zero, and removes low-impact off-plan cards
2 One of Dominus Purge or Dominus Spark A second Musket monster for the engine's column Improves starter density for the primary Musket engine; the Dominus cards have no Dominus engine in the list

Evidence & confidence

  • Verified: Main 43, Extra 15, Side 0 are legal for master-duel size rules; Maxx C and Crossout Designator are Limited and each run 1 copy, which is legal; Exact-name archetype purity is 22.4%; Card text for hand traps, removal and searchers is present in the evidence
  • Inferred: Opening-hand consistency from the hypergeometric draw table; Interaction density from negation and removal text roles; Going-second hand-trap odds; Extra Deck closing power from card text and ATK values
  • Provisional: Meta Power (no dated meta sample); D13 matchup and format fit (no tournament or meta-share data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Inconsistent evidence: usage_statistics marks Fiendsmith's Lacrima, Rextremende, Desirae, Requiem, Sequence, Agnumday, Max, Caesar, Luce, Aerial Eater, Necroquip, Little Knight and Fancy Ball as in_this_deck=false, but the cards list places them in the extra zone. core_present_pct (44) and missing_core are therefore unreliable and were not used for scoring No side deck: post-side and matchup-adaptation claims are unsupported

More Master Duel Info

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