Dracotail Deck #765088 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (40)
- Albion the Shrouded Dragon x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Ghost Belle & Haunted Mansion x2
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x3
- Crossout Designator x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Dracotail Arthalion x3
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Hyperinvoked Aeon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.3 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Land a Fusion Monster (Arthalion, Gulamel, Pan or a Dragon Fusion) on an open board after hand traps and Dracotail backrow have answered the opponent's plays.; Albaz-name Fusions (Alba-Lenatus, Lubellion, Mirrorjade, Titaniklad) via Fallen of Albaz, Branded Fusion and the Albaz-name monsters.
- Turn 1 (going first): Open Dracotail starters (Faimena, Ketu, Mululu, Urgula) and Fusion into Arthalion or Gulamel, holding Ash Blossom, Ghost Belle and Maxx C for the opponent's turn.
- Turn 2 (going second): Hold 6 cards with hand traps (Ash, Ghost Belle, Maxx C, Mulcharmy) to negate or draw through the opponent's first summon, then Fusion from the field.
- Recovery: Recur Dracotail monsters from the GY and banish with Dracotail Sting and Flame, Urgula and Rahu to rebuild Fusion access.
- After siding: No side deck is registered, so there is no documented post-side plan (Side 0 of 15 allowed).
Why it scores here
The deck opens a functional plan reasonably often because it runs three copies of Faimena, Ash Blossom and Branded in High Spirits plus a dense set of Dracotail starters and searchers, and the hypergeometric estimates put at least one searcher in a 5-card hand near 0.82. Its strongest score is interaction: six hand traps, Maxx C, Crossout Designator and a backrow of Dracotail Flame and Sting give it real going-second answers, which lifts D7 and D8. Conversion is the weak point, because the Fusion lines depend on a 4-card Albaz-name chain (Fallen of Albaz x1, Fallen of the White Dragon x2, Albion x1) with roughly a 0.43 chance of at least one in a 5-card hand, and the Albaz and Branded pieces are single copies. Popularity and the 100% core inclusion of Dracotail cards confirm the list is real and accessible but did not earn points, and no card scores were averaged; the score is built from the system and tempered by the missing side deck, the missing combo corpus, and the zero Side count.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 searcher in 5-card hand) ~0.82; P(>=1 Albaz-name monster in 5-card hand) ~0.43; starter density from card text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | six hand traps and conditional Mulcharmy/Faimena effects make some openers dead without a field; no brick rate supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | no parseable combo boards; Fusion ceiling read from text only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | median output unmeasured; text-only inference of typical Fusion-to-board lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Dracotail GY recursion plus Flame, Sting and Urgula give independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Urgula, Rahu and Faimena recur from GY and searchers refill hand; Mulcharmy draws (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 9 negation and 9 removal text cards plus 6 hand traps and backrow removal (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 74 | six hand traps and Maxx C pressure a going-second opponent's first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Arthalion 3000 ATK, Pan 2700, Hyperinvoked Aeon 3800 are the closers, but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main with 24 distinct and a 34.5% exact-archetype purity; 36 off-archetype copies and Mulcharmy/Branded splash (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra: 14 Fusion, 1 Synchro, Arthalion x3 as the most-used Fusion (Verified composition) |
| D12 | Side Deck Adaptability | 20 | no Side cards registered, so no post-side plan can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | no tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | many branching Fusion lines and timing-sensitive hand traps raise the decision load (Inferred) |
How the score was computed
Strategy profile: Control primary, Midrange secondary (not blended numerically; Control weights used). Structural ≈ 61.3, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); unrecoverable choke point (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps plus Maxx C and Crossout give broad going-second interaction.
- Dense Dracotail starter and searcher package with GY recursion for recovery.
- Fusion-heavy Extra Deck with a 3-copy Arthalion as a consistent closer.
Weaknesses
- No side deck registered, so the deck has no post-side adaptation.
- Albaz-name chain is thin (single-copy Fallen of Albaz) and drives the Fusion conversion.
- Branded, Mulcharmy and Ecclesia splash lowers exact-archetype purity to 34.5%.
Critical choke points
- Fallen of Albaz (1 copy) and Branded Fusion (1 copy, Limited) gate the Albaz-name Fusions.
- Starters that require a Dracotail monster in GY or a summon to trigger, leaving hand-only openers dead.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None in Main (Main is legal) | A Side deck (up to 15) with negation and answers to the field's most common engines | Side 0 leaves D12 at 20 and no post-side plan; adding a Side is the single largest lever. |
| 2 | One Mulcharmy Fuwalos copy | A second Albaz-name monster or a Dracotail starter | Mulcharmy is off-archetype and conditional; a stronger chain piece reduces the Albaz choke point. |
Evidence & confidence
- Verified: Legal in master-duel; 40 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copies within limit.; Card text and archetype spread from the evidence pack.; Usage stats: Dracotail core cards at 100% inclusion.
- Inferred: Hypergeometric starter and Albaz-chain estimates.; Going-second hand-trap strength and Fusion ceiling from text.; Interaction density (D7) from negation and removal text roles.
- Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample or tournament link.; Post-side plan (D12): no Side cards.
- Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no side deck registered, so no post-side evaluation possible Meta Power is Provisional without a dated metagame sample
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