Dracotail Deck #765088 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 22, 2026
55± 7/ 100
Power Score
Structural 61
Reliability 58
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 61.3
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Land a Fusion Monster (Arthalion, Gulamel, Pan or a Dragon Fusion) on an open board after hand traps and Dracotail backrow have answered the opponent's plays.; Albaz-name Fusions (Alba-Lenatus, Lubellion, Mirrorjade, Titaniklad) via Fallen of Albaz, Branded Fusion and the Albaz-name monsters.
  • Turn 1 (going first): Open Dracotail starters (Faimena, Ketu, Mululu, Urgula) and Fusion into Arthalion or Gulamel, holding Ash Blossom, Ghost Belle and Maxx C for the opponent's turn.
  • Turn 2 (going second): Hold 6 cards with hand traps (Ash, Ghost Belle, Maxx C, Mulcharmy) to negate or draw through the opponent's first summon, then Fusion from the field.
  • Recovery: Recur Dracotail monsters from the GY and banish with Dracotail Sting and Flame, Urgula and Rahu to rebuild Fusion access.
  • After siding: No side deck is registered, so there is no documented post-side plan (Side 0 of 15 allowed).

Why it scores here

The deck opens a functional plan reasonably often because it runs three copies of Faimena, Ash Blossom and Branded in High Spirits plus a dense set of Dracotail starters and searchers, and the hypergeometric estimates put at least one searcher in a 5-card hand near 0.82. Its strongest score is interaction: six hand traps, Maxx C, Crossout Designator and a backrow of Dracotail Flame and Sting give it real going-second answers, which lifts D7 and D8. Conversion is the weak point, because the Fusion lines depend on a 4-card Albaz-name chain (Fallen of Albaz x1, Fallen of the White Dragon x2, Albion x1) with roughly a 0.43 chance of at least one in a 5-card hand, and the Albaz and Branded pieces are single copies. Popularity and the 100% core inclusion of Dracotail cards confirm the list is real and accessible but did not earn points, and no card scores were averaged; the score is built from the system and tempered by the missing side deck, the missing combo corpus, and the zero Side count.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher in 5-card hand) ~0.82; P(>=1 Albaz-name monster in 5-card hand) ~0.43; starter density from card text (Inferred)
D2 Opening-Hand Quality & Brick Management 60 six hand traps and conditional Mulcharmy/Faimena effects make some openers dead without a field; no brick rate supplied (Inferred)
D3 Combo Conversion & Ceiling 66 no parseable combo boards; Fusion ceiling read from text only (Inferred)
D4 Combo Floor & Median Output 55 median output unmeasured; text-only inference of typical Fusion-to-board lines (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Dracotail GY recursion plus Flame, Sting and Urgula give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 64 Urgula, Rahu and Faimena recur from GY and searchers refill hand; Mulcharmy draws (Inferred)
D7 End-Board & Interaction Quality 72 9 negation and 9 removal text cards plus 6 hand traps and backrow removal (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 74 six hand traps and Maxx C pressure a going-second opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 60 Arthalion 3000 ATK, Pan 2700, Hyperinvoked Aeon 3800 are the closers, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 Main with 24 distinct and a 34.5% exact-archetype purity; 36 off-archetype copies and Mulcharmy/Branded splash (Verified counts)
D11 Extra Deck Efficiency & Coverage 65 15 Extra: 14 Fusion, 1 Synchro, Arthalion x3 as the most-used Fusion (Verified composition)
D12 Side Deck Adaptability 20 no Side cards registered, so no post-side plan can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 no tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 many branching Fusion lines and timing-sensitive hand traps raise the decision load (Inferred)

How the score was computed

Strategy profile: Control primary, Midrange secondary (not blended numerically; Control weights used). Structural ≈ 61.3, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); unrecoverable choke point (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps plus Maxx C and Crossout give broad going-second interaction.
  • Dense Dracotail starter and searcher package with GY recursion for recovery.
  • Fusion-heavy Extra Deck with a 3-copy Arthalion as a consistent closer.

Weaknesses

  • No side deck registered, so the deck has no post-side adaptation.
  • Albaz-name chain is thin (single-copy Fallen of Albaz) and drives the Fusion conversion.
  • Branded, Mulcharmy and Ecclesia splash lowers exact-archetype purity to 34.5%.

Critical choke points

  • Fallen of Albaz (1 copy) and Branded Fusion (1 copy, Limited) gate the Albaz-name Fusions.
  • Starters that require a Dracotail monster in GY or a summon to trigger, leaving hand-only openers dead.
Priority Remove Add Reason
1 None in Main (Main is legal) A Side deck (up to 15) with negation and answers to the field's most common engines Side 0 leaves D12 at 20 and no post-side plan; adding a Side is the single largest lever.
2 One Mulcharmy Fuwalos copy A second Albaz-name monster or a Dracotail starter Mulcharmy is off-archetype and conditional; a stronger chain piece reduces the Albaz choke point.

Evidence & confidence

  • Verified: Legal in master-duel; 40 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copies within limit.; Card text and archetype spread from the evidence pack.; Usage stats: Dracotail core cards at 100% inclusion.
  • Inferred: Hypergeometric starter and Albaz-chain estimates.; Going-second hand-trap strength and Fusion ceiling from text.; Interaction density (D7) from negation and removal text roles.
  • Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample or tournament link.; Post-side plan (D12): no Side cards.
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no side deck registered, so no post-side evaluation possible Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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