Blue-Eyes Deck #765087 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
55± 6/ 100
Power Score
Structural 62
Reliability 57
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes synchro and fusion bosses (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Cosmic Blazar, Stardust Sifr) reached through 17 Tuners (Inferred from card text).; Blue-Eyes Spirit Dragon and Blue-Eyes Tyrant Dragon as extra-Deck follow-ups, plus Primite Dragon Ether Beryl as a Main Deck beater (Inferred).
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue, Maiden of White or Mulcharmy Fuwalos to reach a Tuner plus non-Tuner synchro, while holding Ash Blossom or Infinite Impermanence for the opponent's first activation.
  • Turn 2 (going second): Open with hand traps (Ash, Effect Veiler, Droll & Lock Bird, Maxx C, Infinite Impermanence, Ghost Ogre) plus Dominus Purge to blank the opponent's first board, then Synchro Summon from the Extra Deck (Inferred).
  • Recovery: Rebuild through Maiden of White from the GY, Mausoleum of White and Wishes for Eyes of Blue searches, and a second synchro off the Tuner-heavy Main Deck (Inferred).
  • After siding: Not applicable: Master Duel is single-game with no Side Deck (side_count 0).

Why it scores here

The deck reliably opens a live engine: the archetype core group has about a 97% chance of at least one copy in a going-first 5-card hand, and at least one searcher is present about 87% of the time. Its 17 Tuners and 13 non-Tuner monsters give several independent Synchro routes, so one interrupted starter does not end the turn. Interaction is layered (13 hand traps, Dominus Purge, Crossout Designator, and negation on several Extra Deck bosses), which supports the going-second plan at about 85% for one hand trap in six cards. Scores were built from the system, not from averaging card scores or from the Blue-Eyes name: low brick control (2 Normal Monsters, 6 Primite Normal-dependent slots), a single Blue-Eyes White Dragon gating the Blue-Eyes fusion and synchro lines, and the 17% exact-archetype purity cap the score. Popularity (usage stats) confirms the list is accessible but added no points, and no recorded boards were supplied, so the floor and median are inferred from text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core card in opening 5) = 0.975 across 25 copies; P(>=1 searcher) = 0.869; Blue-Eyes White Dragon is 1 copy with P = 0.10 going first (Inferred).
D2 Opening-Hand Quality & Brick Management 48 17 Tuners and 13 hand traps are reactive or conditional; 6 Primite cards need Normal Monsters, and only 2 are in the Main Deck (Inferred).
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text: BEWD-gated Blue-Eyes fusion/synchro into 3500-4500 ATK bosses with negation (Inferred).
D4 Combo Floor & Median Output 48 No recorded boards; median cut for brick and single-gate risk, with no observed power distribution (Inferred).
D5 Interruption Resilience & Route Redundancy 66 Multiple Tuner plus non-Tuner synchro routes and GY recursion (Maiden of White, Sage, Mausoleum); 13 hand traps reduce disruption impact (Inferred).
D6 Resource Economy, Recovery & Grind 70 16 searcher-text cards and GY recursion keep card flow; Piri Reis Map costs LP, which is a tax (Inferred from card text).
D7 End-Board & Interaction Quality 76 13 hand traps plus Dominus Purge, Crossout Designator, Majesty, True Light and negation on several bosses; no floodgates (Inferred from role tags and text).
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage of about 85% for one hand trap in six cards; Majesty and Dominus Purge add board breaking (Inferred).
D9 Offensive Pressure & Closing Power 78 End-board ATK of 4000 to 4500 across Cosmic Blazar, Stardust Sifr, Neo Blue-Eyes Ultimate, and Blue-Eyes Ultimate Spirit (Verified stats, Inferred closing).
D10 Main Deck Efficiency & Flexibility 40 29 distinct Main Deck cards across Blue-Eyes, Primite, PSY-Frame, Mulcharmy, Dominus, Bystial, and Polymerization; exact-archetype purity is 16.9%, and 54 of 65 archetype-tagged copies are off-archetype (Verified).
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck slots: 10 Synchro, 3 Fusion, 2 Link, with 3 copies of Blue-Eyes Spirit Dragon; the Extra Deck is flexible across multiple summon types (Verified composition).
D12 Side Deck Adaptability 40 No Side Deck exists in Master Duel; scored as a provisional low-neutral value with no post-side evidence (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is unavailable, so this dimension is provisional (Provisional).
D14 Pilotability & Error Tolerance 50 Multi-step synchro chains, hand-trap timing, and Tuner choice create many decision points; no sequencing examples were supplied (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Engine conflict (Normal-Monster dependence) (-3); Unrecoverable choke point (single Blue-Eyes White Dragon) (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Structural uses Midrange weights with D13 dropped and renormalised over 95 (62.4), TR = 57, modifiers = -6; (0.80*62.4 + 0.20*57) - 6 = 55.3 -> 55 (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 13 hand traps plus Dominus Purge, Crossout Designator, Majesty, True Light, and boss negation.
  • High starter access: about 97% for the archetype core and about 87% for at least one searcher.
  • Multiple synchro routes from 17 Tuners and 13 non-Tuner monsters.
  • Strong extra-deck closers: Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, Cosmic Blazar, Stardust Sifr.

Weaknesses

  • Only 2 Normal Monsters in the Main Deck, which leaves 6 Primite Normal-dependent slots conflicting with the engine.
  • Single Blue-Eyes White Dragon gates the Blue-Eyes fusion and synchro lines.
  • Low exact-archetype purity (16.9%) and 29 distinct Main Deck cards dilute the engine.
  • 13 hand traps are reactive and can brick when the opponent does not activate.

Critical choke points

  • Blue-Eyes White Dragon (1 copy): about 10% to be in the opening 5 going first; the Blue-Eyes fusion and synchro lines depend on it.
  • Normal Monster count (2 in Main): Primite Lordly Lode and Ether Beryl may be dead cards.
Priority Remove Add Reason
1 1-2 copies of Primite Lordly Lode 1-2 copies of Blue-Eyes White Dragon (legal up to 3) Reduces the single-copy BEWD choke point and removes Normal-Monster-dependent dead cards; Inferred from copy counts and card text.
2 1 copy of Primite Drillbeam 1 non-Tuner Blue-Eyes or Normal Monster that the Blue-Eyes engine can use Improves non-Tuner density for the Blue-Eyes synchro bosses; Inferred and not verified against recorded boards.

Evidence & confidence

  • Verified: Legality: Legal; 50 Main, 15 Extra, 0 Side; the 5 restricted cards are within legal copy limits.; Composition: 17 Tuners, 13 hand traps (role tags), 16 searcher-text cards, 2 Normal Monsters, Extra Deck 10 Synchro / 3 Fusion / 2 Link.; Archetype purity 16.9%; core Blue-Eyes cards present: 14 of 25 (56%) per usage statistics.
  • Inferred: Hypergeometric starter, searcher, and hand-trap probabilities from the copy table.; Floor, median, and ceiling read from card text only, since no combos were supplied.; Going-first and going-second plans and interaction quality from text and role tags.
  • Provisional: Meta power is null; matchup and format-fit (D13) are provisional without a dated meta sample.; Side-deck adaptability (D12) is not applicable in Master Duel and is scored as a provisional neutral value.
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry for going-first/second, matchup, brick, or starter rates. Meta Power is provisional without a dated metagame sample. Guide excerpts are Vietnamese snippets with no section structure, so they support intent only.

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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