Phantom Knights Deck #765086 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 13, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
64± 6/ 100
Power Score
Structural 69
Reliability 60
Going First 73
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 73
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link boss pressure from the Extra Deck (Dark Rebellion Four Heavenly Dragons, Arc Rebellion, Rusty Bardiche) after recursing Phantom Knights monsters from the Graveyard; Attrition through negates, Xyz material recursion and Rank-Up-Magic follow-ups
  • Turn 1 (going first): Open a Phantom Knights starter (Torn Scales, Silent Boots, Doomed Soleret or Decayed Cloak), use its search or summon effect to reach a second Phantom Knights body, then Xyz or Link into a boss while holding Ash Blossom for the opponent's first response
  • Turn 2 (going second): Use the six-card hand to answer the opponent's first summon with Ash Blossom, Droll and Lock Bird, Infinite Impermanence or Dominus Impulse, then rebuild the board from the Graveyard through the same starter loop
  • Recovery: Banish Phantom Knights monsters from the Graveyard to re-summon them and to Rank-Up-Magic into a higher boss; Silent Boots and Decayed Cloak can search again from the Graveyard
  • After siding: Not applicable in Master Duel, which has no sideboard; the deck runs an empty Side Deck, so adaptation is limited to in-game sequencing

Why it scores here

The deck reliably opens a Phantom Knights starter, since the 28-copy archetype core has a hypergeometric opening-hand presence of about 99.9% (Inferred), and seven distinct starters run three copies each. Its conversion ceiling comes from Graveyard recursion into Rank-Up-Magic and Xyz or Link bosses, which rates well but is text-inferred because the deck has no recorded boards. Interaction is the strongest system trait: eight hand traps, eleven negation-text cards and a full set of trap and spell removal support the deck through a single disruption, which is why Stun is the secondary read. The score is held back by a 40-card main that is only about 51% exact-archetype, with 27 off-archetype copies (Dominus, Mulcharmy, Raidraptor, Burning Abyss and Lswarm pieces), and by a 0-card side deck that gives no post-side plan. Popularity did not earn points: the archetype usage stats confirm a real, accessible list but are not counted as strength, and the score comes from consistency, interaction and ceiling on the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(at least one of the 28 archetype-core copies in a 5-card opening hand) is about 0.999; seven 3-copy starters give redundant openings; the 2-card bootstrap is inferred from card text (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Eight hand traps and two Droll copies are dead when no opponent action occurs; proxy P(no core card in hand) is about 0.001; off-archetype copies add some brick risk (Inferred)
D3 Combo Conversion & Ceiling 72 No recorded boards exist (combos_evidence has 0 entries), so the ceiling rests on card text: Rank-Up-Magic recursion into Four Heavenly, Arc Rebellion and Rusty Bardiche (Inferred)
D4 Combo Floor & Median Output 60 Median output is unmeasured; the off-archetype dilution and single-Limited-card lines suggest a median below the ceiling (Inferred, no observed boards)
D5 Interruption Resilience & Route Redundancy 74 Multiple independent starters, Graveyard recursion and hand traps give several routes after one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 68 Xyz material detach, Graveyard banishment for re-summon, and 8 searcher-text cards support rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 77 Eleven negation-text cards, 26 removal-text cards, and face-down Fog Blade and Umbrage Veil give layered end-board interaction (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 70 Going-second value comes from hand traps and Dominus Impulse negating summons; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK of 2500 to 3000 at Rank 4 and 5 plus Rusty Bardiche at 2100 gives strong closing stats (Verified card stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 64 40 main cards with 22 distinct entries and a 3-copy core, but 16 generic and 11 off-archetype copies dilute the engine (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 15 Extra Deck slots are full with 11 Xyz, 4 Link and a 2-copy Break Sword; several bosses share Phantom Knights recursion access (Verified composition)
D12 Side Deck Adaptability 25 Master Duel has no sideboard and the Side Deck is empty, so there is no post-side plan (Verified empty side, Provisional in value)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so matchup fit is neutral and excluded from the structural score (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz and Link chains with recursion and timing-based hand traps need careful sequencing (Inferred from card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 73, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights re-normalised to 97): 0.80*69.2 + 0.20*60 - 3 = 64.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven distinct 3-copy starters give redundant openings
  • Eleven negation-text cards and eight hand traps provide layered interaction
  • Graveyard recursion and Rank-Up-Magic give rebuild after disruption
  • Boss ATK of 2500 to 3000 with full 15-card Extra Deck coverage

Weaknesses

  • Only about 51% exact-archetype purity; 27 off-archetype copies dilute the engine
  • Eight hand traps and two Droll copies can be dead when the opponent takes no action
  • No sideboard, so no post-side adaptation
  • No recorded boards, so the ceiling and median are text-only inference

Critical choke points

  • Phantom Knights starter access when the opening hand holds only off-archetype cards
  • Going-first turn one, where Ash Blossom and Droll are unusable without an opponent action
Priority Remove Add Reason
1 Maxx C (Limited, 1 copy) An on-archetype Phantom Knights starter or searcher Reduces off-archetype dilution and the Limited-card banlist exposure without changing the hand-trap package
2 One Dominus Impulse (3 copies) A second Phantom Knights boss-recovery card Dominus Impulse is off-archetype, and recovery is the deck's main resource loop

Evidence & confidence

  • Verified: Legal 40/15/0 list with all Limited and Semi-Limited copy counts within limits; Copy histogram sums to 40 main and 15 extra; Card stats and text as supplied; Archetype core of 28 copies and exact purity of 50.9%
  • Observed: Usage statistics show the archetype-standard core at 90% or higher inclusion for several Phantom Knights cards
  • Inferred: Opening-hand starter presence of about 99.9% from the hypergeometric proxy; Ceiling and median from card text, since no boards were recorded; Going-first and going-second scores and Structural weights
  • Provisional: Matchup and format fit (D13) is neutral and dropped from the structural score; Meta power is null because no dated metagame sample exists
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN, so going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied The usage_statistics in_this_deck and missing_core fields contradict the cards array: Dark Rebellion Four Heavenly, Arc Rebellion, Rusty Bardiche, Dark Requiem, Raider's Knight, Shamanite Shamanknight, Cherubini, S:P Little Knight, Evilswarm Ophion and Malevolent Scythe are flagged not in deck but appear in the Extra Deck list, so the core-coverage read was not used

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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