DoomZ Deck #765071 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 13, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
60± 7/ 100
Power Score
Structural 65
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.7
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon high-ATK DoomZ / Power Patron Xyz monsters (Jupiter, Varudras, AA-ZEUS, Drastrius, Break) from the Extra Deck and attack or destroy to close; Vidolium 5000 ATK Pendulum pressure and DoomZ Command equip recursion
  • Turn 1 (going first): Open on a searcher or starter (Power Patron DoomZ, Elara, Drastea, Jupredo, Terminus) to add a DoomZ or Power Patron piece, then Xyz Summon while holding a hand trap for the opponent's response
  • Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Mourner, Ghost Ogre, Maxx C) to stop the opponent's board, then rebuild the Xyz engine through the Deck
  • Recovery: Recover via searchers (DoomZ Raiders, DoomZ Change, Amalthe) and Xyz materials/graveyard recursion (Medius, Power Patron Portal) after an interruption
  • After siding: No side deck (0 cards); no post-side plan exists in this format, so the deck relies on its main-deck plans only

Why it scores here

The deck reliably opens its DoomZ and Power Patron starters (3 copies each, plus searchers at P(>=1 in hand 5) about 0.95) and has redundant ways to rebuild its Xyz engine after disruption, which is what drives D1 and D5. Its 11 hand traps and 10 negation-text cards give it a credible stun and interaction layer for the going-second turn (D7, D8), while the 3000+ ATK Extra Deck Xyz monsters carry real closing power (D9). Its weaknesses are the 40% exact-name archetype purity, 16 generic cards and 3 Mulcharmy cards that dilute the engine, a thin going-first hand-trap brick risk, and no side deck or post-side plan, all of which hold the score down. No recorded boards exist, so the median and ceiling reads are text-based inference only. Archetype popularity and the usage-statistics core coverage did not earn points on their own; the score comes from the system's consistency, interaction and closing power, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Starters at 3 copies each give P(>=1 in opening 5) of 0.32 per copy, and the searcher group reaches P(>=1) of 0.95; the 0.9999 archetype-core figure is a proxy and is not used as-is (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Eleven hand traps and 16 generic cards in 42 main-deck slots create dead-draw risk when going first, offset by 21 distinct cards with 40.4% exact-name purity (Inferred)
D3 Combo Conversion & Ceiling 68 Extra Deck ceilings reach 3000+ ATK (Jupiter 3500, Varudras 3000, AA-ZEUS 3000) and recorded boards are absent, so conversion is a semantic text read only (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards exist, so the median output cannot be measured and is estimated from the starter count and redundancy alone (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Elara, Amalthe, Drastea, Power Patron DoomZ) and searchers give several routes after an interruption, with recursion from the GY (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and Xyz material recursion support rebuilding, but the grind is costly because the Xyz line consumes materials and no resource data exists (Inferred)
D7 End-Board & Interaction Quality 74 Eleven hand traps plus Ash Blossom, Infinite Impermanence, Maxx C and Drastea negation give layered interaction; the interaction density is estimated from card text (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second value comes from hand-trap pressure and Drastea/Destruction board breaking; no going-second win-rate telemetry exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Vidolium at 5000 ATK and 3000+ ATK Xyz monsters convert advantage into lethal boards; no end-board telemetry is available (Inferred)
D10 Main Deck Efficiency & Flexibility 60 42 main slots with 21 distinct cards and 40.4% exact-name purity; 16 generic and 3 Mulcharmy cards lower compactness, and size is within the 40-60 rule (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 64 Fifteen Extra Deck slots, all Xyz, mix three Number F0 variants, Gagagaga, Dugares and AA-ZEUS with the DoomZ core; several slots are flex (Inferred)
D12 Side Deck Adaptability 35 No side deck is run (0 of 15 slots), so post-side adaptability is minimal and has no performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; archetype share is unavailable, so matchup fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz lines, transfer rules and hand-trap timing create many decision points, which lowers repeatability for a casual pilot (Inferred)

How the score was computed

Strategy profile: Combo primary (Stun-leaning interaction noted; no blend applied to weights). Structural ≈ 64.7, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict / mixed sub-archetypes (-2); Weak post-side plan (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.7 + 0.20*60 = 63.8, then modifiers -4 = 59.8, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant starters at 3 copies each with a near-certain searcher group (P 0.95)
  • Eleven hand traps and 10 negation-text cards give layered going-second interaction
  • Extra Deck ceilings of 3000+ ATK with Vidolium 5000 ATK pressure

Weaknesses

  • 40.4% exact-name archetype purity with 16 generic and 3 Mulcharmy cards diluting the engine
  • Hand-trap bricks on going-first hands
  • No side deck, so no post-side plan
  • No recorded combos, so median and ceiling are unmeasured

Critical choke points

  • The Power Patron DoomZ and Drastea starter lines (1 and 2 copies) carry the early engine; losing them to hand traps or early negation shifts the deck to searchers only
  • Xyz Summon requires two or three matching materials, so one lost material can stall the closing turn
Priority Remove Add Reason
1 DoomZ Command A.D.R.A.S.T.E.I.A. (1 copy) Second Power Patron starter or a DoomZ searcher (only if the legal pool allows it) Inferred: a second searcher-capable starter improves the going-first opening; Command is a single-copy late-game card that adds little to the opening
2 Medius the Pure (1 copy) Additional DoomZ or Power Patron monster with an on-field effect Inferred: Medius is GY-dependent and reduces consistency on going-first hands; weak evidence, so confirm against a live sample

Evidence & confidence

  • Verified: Legal size: 42 main (40-60), 15 extra (0-15), 0 side; Maxx C at 1 copy, its Limited legal limit; Copy histogram 1:8, 2:5, 3:8 (21 distinct main)
  • Observed: Usage stats: DoomZ core cards at 100% inclusion (Power Patron DoomZ, DoomZ Destruction, DoomZ Change, Ash Blossom, A.D.R.A.S.T.E.I.A.)
  • Inferred: Hypergeometric starter and hand-trap probabilities; Strategy classification and functional roles from card text; Structural and final score derived from the rubric weights; Going-first and going-second power estimates
  • Provisional: Meta Power is null (no dated metagame sample); Matchup fit (D13) is neutral; Tournament reliability relies on the text-only read
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated sample usage_statistics missing_core flags Drastrius, Graflareio, Varudras, Break and Jupiter as absent although the deck runs them in the Extra Deck (copies 1-2); the in_this_deck flag appears to check only the Main Deck, so missing_core was not used as absence evidence No side deck in the export, so post-side plans cannot be measured

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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