DoomZ Deck #765071 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (42)
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x2
- Maxx "C" x1
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Power Patron DoomZ x1
- Jupredo the Shademachine Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x2
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x1
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x3
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- DoomZ Destruction x1
- Infinite Impermanence x3
Extra Deck (15)
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- DoomZ Break - Diactorus x2
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gagagaga Magician x1
- Jupiter the Power Patron of Destruction x2
- Number 60: Dugares the Timeless x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Number F0: Utopic Future Zexal x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.7 |
| Going First | 66 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz Summon high-ATK DoomZ / Power Patron Xyz monsters (Jupiter, Varudras, AA-ZEUS, Drastrius, Break) from the Extra Deck and attack or destroy to close; Vidolium 5000 ATK Pendulum pressure and DoomZ Command equip recursion
- Turn 1 (going first): Open on a searcher or starter (Power Patron DoomZ, Elara, Drastea, Jupredo, Terminus) to add a DoomZ or Power Patron piece, then Xyz Summon while holding a hand trap for the opponent's response
- Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Mourner, Ghost Ogre, Maxx C) to stop the opponent's board, then rebuild the Xyz engine through the Deck
- Recovery: Recover via searchers (DoomZ Raiders, DoomZ Change, Amalthe) and Xyz materials/graveyard recursion (Medius, Power Patron Portal) after an interruption
- After siding: No side deck (0 cards); no post-side plan exists in this format, so the deck relies on its main-deck plans only
Why it scores here
The deck reliably opens its DoomZ and Power Patron starters (3 copies each, plus searchers at P(>=1 in hand 5) about 0.95) and has redundant ways to rebuild its Xyz engine after disruption, which is what drives D1 and D5. Its 11 hand traps and 10 negation-text cards give it a credible stun and interaction layer for the going-second turn (D7, D8), while the 3000+ ATK Extra Deck Xyz monsters carry real closing power (D9). Its weaknesses are the 40% exact-name archetype purity, 16 generic cards and 3 Mulcharmy cards that dilute the engine, a thin going-first hand-trap brick risk, and no side deck or post-side plan, all of which hold the score down. No recorded boards exist, so the median and ceiling reads are text-based inference only. Archetype popularity and the usage-statistics core coverage did not earn points on their own; the score comes from the system's consistency, interaction and closing power, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Starters at 3 copies each give P(>=1 in opening 5) of 0.32 per copy, and the searcher group reaches P(>=1) of 0.95; the 0.9999 archetype-core figure is a proxy and is not used as-is (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Eleven hand traps and 16 generic cards in 42 main-deck slots create dead-draw risk when going first, offset by 21 distinct cards with 40.4% exact-name purity (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Extra Deck ceilings reach 3000+ ATK (Jupiter 3500, Varudras 3000, AA-ZEUS 3000) and recorded boards are absent, so conversion is a semantic text read only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards exist, so the median output cannot be measured and is estimated from the starter count and redundancy alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters (Elara, Amalthe, Drastea, Power Patron DoomZ) and searchers give several routes after an interruption, with recursion from the GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and Xyz material recursion support rebuilding, but the grind is costly because the Xyz line consumes materials and no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Eleven hand traps plus Ash Blossom, Infinite Impermanence, Maxx C and Drastea negation give layered interaction; the interaction density is estimated from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second value comes from hand-trap pressure and Drastea/Destruction board breaking; no going-second win-rate telemetry exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Vidolium at 5000 ATK and 3000+ ATK Xyz monsters convert advantage into lethal boards; no end-board telemetry is available (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 42 main slots with 21 distinct cards and 40.4% exact-name purity; 16 generic and 3 Mulcharmy cards lower compactness, and size is within the 40-60 rule (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 64 | Fifteen Extra Deck slots, all Xyz, mix three Number F0 variants, Gagagaga, Dugares and AA-ZEUS with the DoomZ core; several slots are flex (Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck is run (0 of 15 slots), so post-side adaptability is minimal and has no performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; archetype share is unavailable, so matchup fit is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz lines, transfer rules and hand-trap timing create many decision points, which lowers repeatability for a casual pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary (Stun-leaning interaction noted; no blend applied to weights). Structural ≈ 64.7, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict / mixed sub-archetypes (-2); Weak post-side plan (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.7 + 0.20*60 = 63.8, then modifiers -4 = 59.8, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant starters at 3 copies each with a near-certain searcher group (P 0.95)
- Eleven hand traps and 10 negation-text cards give layered going-second interaction
- Extra Deck ceilings of 3000+ ATK with Vidolium 5000 ATK pressure
Weaknesses
- 40.4% exact-name archetype purity with 16 generic and 3 Mulcharmy cards diluting the engine
- Hand-trap bricks on going-first hands
- No side deck, so no post-side plan
- No recorded combos, so median and ceiling are unmeasured
Critical choke points
- The Power Patron DoomZ and Drastea starter lines (1 and 2 copies) carry the early engine; losing them to hand traps or early negation shifts the deck to searchers only
- Xyz Summon requires two or three matching materials, so one lost material can stall the closing turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | DoomZ Command A.D.R.A.S.T.E.I.A. (1 copy) | Second Power Patron starter or a DoomZ searcher (only if the legal pool allows it) | Inferred: a second searcher-capable starter improves the going-first opening; Command is a single-copy late-game card that adds little to the opening |
| 2 | Medius the Pure (1 copy) | Additional DoomZ or Power Patron monster with an on-field effect | Inferred: Medius is GY-dependent and reduces consistency on going-first hands; weak evidence, so confirm against a live sample |
Evidence & confidence
- Verified: Legal size: 42 main (40-60), 15 extra (0-15), 0 side; Maxx C at 1 copy, its Limited legal limit; Copy histogram 1:8, 2:5, 3:8 (21 distinct main)
- Observed: Usage stats: DoomZ core cards at 100% inclusion (Power Patron DoomZ, DoomZ Destruction, DoomZ Change, Ash Blossom, A.D.R.A.S.T.E.I.A.)
- Inferred: Hypergeometric starter and hand-trap probabilities; Strategy classification and functional roles from card text; Structural and final score derived from the rubric weights; Going-first and going-second power estimates
- Provisional: Meta Power is null (no dated metagame sample); Matchup fit (D13) is neutral; Tournament reliability relies on the text-only read
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated sample usage_statistics missing_core flags Drastrius, Graflareio, Varudras, Break and Jupiter as absent although the deck runs them in the Extra Deck (copies 1-2); the in_this_deck flag appears to check only the Main Deck, so missing_core was not used as absence evidence No side deck in the export, so post-side plans cannot be measured
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