Cyber Dragon Deck #765052 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (40)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Polymerization x1
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link/Xyz/Fusion boards that reach a large ATK finish, supported by Cyber Dragon searchers and summons, aiming at a fast OTK-style close; Chimeratech Rampage Dragon and Cyber Dragon Sieger as Fusion/Link pressure once the Cyber Dragon engine has produced material
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber spell/trap, convert it into Cyber Dragon / Cyberdark searchers, and build toward a Link or Xyz board (Inferred from card text)
- Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C) to answer the opponent's first line, then transition into the Cyber Dragon engine on the following turn (Inferred)
- Recovery: Recycle through Cyber Emergency, Cybernetic Horizon and Cyberdark Realm searches, and use Cyber Dragon Herz / Nachster special summons from the GY (Inferred from text)
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck is locked into its main-deck configuration for best-of-three
Why it scores here
The deck reliably opens a Cyber Dragon engine: P(at least one Cyber Dragon Core in a 5-card opening hand) is about 0.34 for three copies, and the archetype core group is almost always present (about 0.997), so the starter is accessible on turn one or two (Inferred). Searchers (Cyber Emergency, Cybernetic Horizon, Cyberdark Realm, Clockwork Night) and eight hand traps give it redundancy against a single interruption, which is why D1 and D5 are the strongest scores. Conversion is credible on the text (Cyber Dragon Infinity, Nova and Chimeratech Rampage Dragon at 2100+ ATK, with guides describing an OTK-style close), but no recorded boards exist, so the ceiling is text-only and the median is not measured (D3 and D4 are kept apart). The score does not come from popularity: usage stats only confirm a real, accessible list, and the guides describe the deck as not strong enough for the current meta. Card scores were not averaged, and the deck earns no points for its Side Deck, because it has none.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one Cyber Dragon Core in 5 cards) ≈ 0.34 for 3 copies; archetype core group ≈ 0.997 present in opening hand; searchers in text ≈ 21 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 8 hand traps and several 1-copy Extra-dependent cards raise dead-hand risk; no conflicting Normal Summon data (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-only ceiling: Infinity / Nova / Rampage reach 2100+ ATK, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards or median power; guides call the deck meme-level in the current meta, so the median is unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Eight hand traps and multiple searchers give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Cyber Emergency and Cyberdark Realm recursion and Herz/Nachster GY specials recover resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | Negation and removal text in 8 and 9 cards; Crossout Designator is a single Limited copy (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps (Ash, Ghost Ogre, Droll, Maxx C) challenge a going-second board; no board-breaker count beyond text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters at 2100 to 2800 ATK in the Extra Deck, plus Infinity's ATK scaling by material (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main with 24 distinct cards; 40 off-archetype cards by purity count leave the engine somewhat diffuse (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots across Fusion/Link/Xyz with 12 distinct cards; Infinity and Nova are not run, which lowers coverage (Verified from list) |
| D12 | Side Deck Adaptability | 20 | No Side Deck registered; no post-side data exists (Verified legal, Provisional performance) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no meta-share sample; meta fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Extra-Deck sequencing with multiple decision points per turn; no pilot record (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-2); Weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60.2 + 0.20*50 - 4 ≈ 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Accessible starter: Cyber Dragon Core is nearly always reachable through the archetype core group (Inferred)
- Redundant searchers and eight hand traps give several independent lines (Inferred)
- High-ATK Extra Deck closers (Infinity, Nova, Rampage Dragon) reward a built board (Inferred from text)
Weaknesses
- No Side Deck, so no post-side plan (Verified)
- No recorded boards, so combo floor and median are unmeasured (Verified gap)
- Guides rate the deck as not strong enough for the current meta (Observed in guides, not measured)
- Nova and Infinity, both core cards in the usage stats, are missing (Verified from list)
Critical choke points
- Cyber Dragon Core as the single Normal-Summon starter on going-first hands
- Extra Deck Link/Xyz materials depend on Machine monsters that a single hand trap or negation can strand (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Clockwork Night | 1 Cyber Dragon Nova or 1 Cyber Dragon Infinity | Both are core cards in the archetype usage stats and close the boss gap; Nova is missing and Infinity is at 75% inclusion (Observed usage, Inferred benefit) |
| 2 | 1 Triple Tactics Talent | 1 Side Deck card (for example a second-copy hand trap) | A Side Deck is legal at 0 to 15 slots in Master Duel and the deck currently has none (Verified rule) |
Evidence & confidence
- Verified: Legal in Master Duel: 40 main, 15 extra, 0 side within size rules; Banlist: Maxx C and Crossout Designator Limited at 1; Droll & Lock Bird Semi-Limited at 2; Copy histogram sums to 40 main cards; Extra deck breakdown: 7 Fusion, 5 Link, 3 Xyz
- Observed: Usage stats: Cyber Dragon Infinity at 75% inclusion and Nova at 100% for the archetype; 16 of 25 core cards present
- Inferred: Starter accessibility and hand-trap redundancy from hypergeometric estimates; Turn-1 and turn-2 plans from card text; Going-first and going-second estimates from hand-trap count and starter odds
- Provisional: Meta Power and matchup fit (no dated metagame sample); Side Deck performance (no post-side data)
- Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample archetype_purity counts do not reconcile with the 40-card main deck Deck title is null
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