Lunalight Deck #765039 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 13, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
60± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 61
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 61
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Liger Dancer, Leo Dancer, Panther Dancer, Sabre Dancer or Cat Dancer from the Extra Deck and attack through a board of 3000+ ATK monsters (Inferred from card text).; Xyz and Link follow-up from Level 4 Beast-Warrior and Tri-Brigade bodies, plus Lunalight Tiger and Wolf re-summons (Inferred).
  • Turn 1 (going first): Open a Lunalight starter (Gold Leo, Fire Formation - Tenki or Masquerade), search or reach Polymerization / Lunalight Fusion / Heavy Polymerization, and Fusion Summon a Dancer while keeping Ash Blossom up for the first response (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Ghost Mourner and Maxx C to answer the opponent's first summon chain, then rebuild the Fusion line from the GY through Kaleido Chick, Yellow Marten and Silver Hound recursion (Inferred).
  • Recovery: Recover from the GY through Black Sheep, Kaleido Chick, Emerald Bird, Perfume Dancer returns and Luna Light Perfume, which re-summons a Lunalight from the GY (Inferred from card text).
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games in this format (verified: side_count 0).

Why it scores here

The deck reliably opens a Lunalight starter (30 archetype copies give P(at least one in an opening 5) ≈ 0.9996), but the Fusion enabler is the real gate: the three direct Polymerization-type cards give P ≈ 0.34 in a 5-card hand, rising to roughly 0.64 once the Masquerade and Black Sheep searches are counted (Inferred). Its ceiling comes from the Extra Deck, with three Dancer lines at 3000-3800 ATK, double attacks and protection from opposing effects, and its interruption resilience comes from Ash Blossom, Ghost Mourner, Maxx C and the recursion chain through the GY. The score rests on consistency, recursion and closing power on the system as a whole, not on averaging the card scores, and popularity did not earn points because no tournament or win-rate data exists. Six Mulcharmy copies that need an empty field, plus a zero-copy Side Deck, hold the score back.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 direct Polymerization enabler in opening 5) ≈ 0.34; ≈ 0.64 counting Masquerade and Black Sheep searches; archetype core P ≈ 0.9996 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 22 distinct main cards with 10 singletons; 6 Mulcharmy cards conflict with a field-based Lunalight plan; redundancy from triple Gold Leo, Tenki and Ash Blossom (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; text-only read of Dancer ATK and Fusion re-use via Perfume Dancer and Polymerization recursion (Inferred)
D4 Combo Floor & Median Output 55 No combo evidence for median or floor; floor reduced by Mulcharmy conflicts and single-copy Fusion starter gating (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Ash Blossom x3, Ghost Mourner x2, Maxx C and multiple GY recursion effects (Emerald Bird, Silver Hound, Yellow Marten, Kaleido Chick) give several independent routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 68 Heavy Polymerization costs LP and Foolish Burial and Mulcharmy draw effects spend hand; GY recursion offsets this (Inferred from card text)
D7 End-Board & Interaction Quality 65 Ash Blossom, Ghost Mourner and Silver Hound negation text plus Liger and Panther Dancer protection; no dedicated board breaker removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 5 hand traps give P ≈ 0.58 of ≥1 in a going-second 6-card hand; Nibiru is the only one-card board-breaker (Inferred)
D9 Offensive Pressure & Closing Power 80 Dancer ATK of 2000-3800 with double attacks and Cat Dancer all-monster attack; Sabre Dancer gains ATK per Beast-Warrior (verified stats, Inferred application)
D10 Main Deck Efficiency & Flexibility 60 40-card main with 22 distinct cards; 12 generic-text cards plus 6 Mulcharmy cards dilute the Lunalight core; exact-name purity 49.1% (verified)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck (9 Fusion, 4 Xyz, 2 Link); two Zoodiac Xyz have few Zoodiac enablers so they carry low density (verified composition, Inferred access)
D12 Side Deck Adaptability 25 Side Deck is empty (side_count 0); no post-side plan exists in this format for the list (verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; only archetype usage stats (68% core present) are available, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines, Quick-Effect responses and an empty-field Mulcharmy requirement raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 61, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine_conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*63.8 + 0.20*58 = 62.6, then modifier -3 = 59.6, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable (P ≈ 0.9996 for at least one core card in an opening 5)
  • Dancer Fusions give high ATK and protection from opposing effects, so the closing power is strong
  • Deep recursion through the GY (Kaleido Chick, Yellow Marten, Silver Hound, Emerald Bird) keeps the line alive after interruption
  • Ash Blossom x3 and Ghost Mourner x2 cover the common first responses

Weaknesses

  • Direct Fusion enablers are thin (3 cards), so the opening-hand starter is roughly one-in-three without the search cards
  • Six Mulcharmy cards conflict with the field-based Lunalight plan and add brick risk
  • No Side Deck, so the list cannot adapt between games
  • Zoodiac Xyz cards have few Zoodiac enablers and add dead-card risk

Critical choke points

  • Polymerization-type access: the Fusion Summon depends on Polymerization, Lunalight Fusion or Heavy Polymerization, or a search card that fetches them
  • Opening hands with no Lunalight starter and no searcher reach the Extra Deck only by chance
Priority Remove Add Reason
1 Mulcharmy Purulia x2 A second direct Fusion enabler or Lunalight starter Mulcharmy needs an empty field, which conflicts with the Fusion line; the swap raises starter access without adding conflict (Inferred).
2 Zoodiac Drident A Level 4 Beast-Warrior or Lunalight Xyz enabler Zoodiac Xyz cards have few enablers in the main deck, so the swap improves Extra Deck access (Inferred).

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side within the size rules; Three Limited cards (Foolish Burial, Maxx C, Zoodiac Broadbull) each run at their legal copy count; Exact-name purity 49.1%; 30 archetype core copies; 68% of the usage-stat core is present
  • Inferred: P(≥1 starter in opening 5) ≈ 0.34 direct, ≈ 0.64 with search cards; Hand-trap access P ≈ 0.58 going second; Recursion and interruption resilience read from card text; Dancer closing power read from stat and text
  • Provisional: Matchup and format fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side performance is unassessable

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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