Sky Striker Deck #765016 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Pot of Desires x3. Created Oct 13, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
54± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Sky Striker Ace link monsters (Zero, Kagari, Camellia, Zeke, Azalea) and Ecclesia/Albion extra-deck bosses converting Mobilize/Raye engine pressure into board and damage; Recursion of Sky Striker Ace monsters and Spells from the GY to rebuild the board after a disruption
  • Turn 1 (going first): Open Mobilize (Linkage or Engage) or Raye to search or summon a Sky Striker Ace, link into Zero/Kagari, and protect the line with Infinite Impermanence or Ash Blossom held up
  • Turn 2 (going second): Use a hand trap (Droll & Lock Bird, Ghost Ogre, Ash Blossom, Maxx C) on the opponent's first summon or search, then rebuild through Raye and Lemnisgate recursion
  • Recovery: Recover Sky Striker Spells and Aces from the GY through Lemnisgate, Camellia, Zero and Raye to re-establish a board after a disruption
  • After siding: Not evidenced: the deck runs zero side-deck cards, so no post-side plan is available

Why it scores here

The deck reliably opens an engine: three Mobilize copies and three Raye copies bring the link-line starters into hand, and P(at least one of the six Mobilize copies in a 5-card opening hand) is about 0.58 (hypergeometric, Inferred). Interaction is layered across the whole game through 11 hand traps and a set of Spell/Trap answers, which earns the strongest scores on D7 and D5. Conversion and median output are scored from card text only because no recorded boards exist, so D3 and D4 carry low certainty. The score comes from consistency, interaction and extra-deck efficiency on the system; the deck's popularity (Sky Striker is a widely played archetype) earned no points, and no card scores were averaged. Off-archetype copies (Branded, Greed, Forbidden, Ecclesia, Radiant Typhoon) lower exact-name purity to 52.7% and cost points on engine coherence and efficiency, and the empty side deck caps post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 6 Mobilize copies in a 5-card opening hand) ≈ 0.58, with Raye and Widow Anchor as secondary starters; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and 17 tech cards compete for hand space and include conflicting Normal-Summon-free dead draws in 40 cards; brick rate not measured (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: Zero/Kagari/Ecclesia/Albion link-and-fusion lines; no recorded boards so no PowerIndex (Inferred)
D4 Combo Floor & Median Output 55 Median output estimated from text; the hand-trap-plus-engine line is more reliable than the full board line (Inferred)
D5 Interruption Resilience & Route Redundancy 68 11 hand traps plus Raye/Lemnisgate/Camellia recursion provide independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pot of Desires, Triple Tactics Talent, Upstart Goblin and 5 searcher-text cards refill resources; Upstart gives the opponent 1000 LP (Inferred)
D7 End-Board & Interaction Quality 70 Infinite Impermanence, Ash Blossom, Droll & Lock Bird x2, Ghost Ogre x2, Forbidden Droplet x2 and Widow Anchor give layered interaction (Inferred from text, flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are strong (P(at least one hand trap in 6-card hand) ≈ 0.88, Inferred); board-breaking is text-only and limited to Droplet and Widow Anchor
D9 Offensive Pressure & Closing Power 62 Ace link bosses at 1500–2500 ATK with Ecclesia and Albion at 2500; no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards at minimum size with 20 distinct names; 26 off-archetype copies lower compactness and purity to 52.7% (verified composition)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck uses all 15 slots: 13 Link, 1 Synchro, 1 Fusion; Zero/Kagari triple copies give flexible Ace access (verified composition, Inferred on use)
D12 Side Deck Adaptability 10 Zero side-deck cards in a format allowing up to 15; no post-side plan or performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share is absent, so neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Link Summon sequences and Ace-selection decisions with several decision points; moderately complex (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts / off-archetype dilution (-2); no post-side plan (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*59.8 + 0.20*55 = 58.8, then modifiers −5 → 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and Spell/Trap interaction across both turn orders
  • Full, efficient Extra Deck with 13 Link monsters and multiple Ace access routes
  • Recursion from the GY through Lemnisgate, Camellia, Zero and Raye for interruption recovery

Weaknesses

  • Off-archetype copies dilute the engine and lower exact-name purity to 52.7%
  • No side deck, so no post-side adaptability
  • No recorded boards, so combo conversion and median output rest on text inference

Critical choke points

  • Mobilize Linkage and Engage: six copies in total, and the deck's engine opens through them
  • Single-copy Mystical Space Typhoon and Maxx C limit the removal and draw answers
Priority Remove Add Reason
1 One Triple Tactics Talent A second Mystical Space Typhoon or a stable Sky Striker Spell Cuts an off-archetype Normal Spell and adds a Quick-Play answer that sustains the engine
2 One Forbidden Droplet One Sky Striker Mobilize or Sky Striker Spell Reduces off-archetype density and raises engine consistency

Evidence & confidence

  • Verified: Legal 40/15/0 with Limited and Semi-Limited copy limits respected; Copy histogram 1:7, 2:6, 3:7; Hand-trap count 11 and tech count 17 from role tags; Exact-name purity 52.7% and extra-deck breakdown 13 Link / 1 Synchro / 1 Fusion
  • Inferred: Engine accessibility from hypergeometric odds (P ≈ 0.58 for the Mobilize group); Interruption resilience from hand-trap redundancy and recursion text; Going-second hand-trap coverage (P ≈ 0.88); Ceiling and median from card text only, since no boards exist
  • Provisional: Meta power (null); Matchup and format fit (D13 at 50)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage_statistics flags Camellia, Azalea, Zeke, Amatsu, Hayate, Shizuku, Kagari and Zero as in_this_deck=false while the cards list includes them in the Extra Deck, so core_present_pct is unreliable; the Extra Deck was read from the cards list no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top