D/D/D Deck #765013 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 13, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
60± 8/ 100
Power Score
Structural 64
Reliability 58
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-enabled Extra Deck chains (D/D/D Deus Machinex, Kali Yuga, Caesar) that stack Special Summons and end on a 3000+ ATK boss; Dark Contract damage pressure and Gate-based recursion over a long game
  • Turn 1 (going first): T1 Pendulum-set and search a D/D through Dark Contract with the Gate or Kepler/Surveyor, then build Pendulum Zones toward an Extra Deck boss
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C", Ghost Ogre, Effect Veiler and Dominus Impulse to disrupt the opponent's summon or draw, then rebuild through searchers and Pendulum summons
  • Recovery: Recur D/D monsters from the GY via D/D Necro Slime, D/D/D Flame King Genghis and the Dark Contract effects
  • After siding: No side zone is used in this evidence (side_count 0); no post-side plan can be scored from data

Why it scores here

The deck reliably opens a functional engine: roughly 34% of hands contain any given 3-copy Pendulum starter and about 99% of hands contain at least one D/D monster, with the Dark Contract searchers (10 searcher-text cards, about 78% to hit one in a 5-card hand) keeping the engine fed. It converts that into Extra Deck pressure, with 15 Extra Deck slots covering Link, Xyz, Fusion and Synchro bosses up to 4000 ATK. It survives disruption through a dense hand-trap suite (Ash, Droll, Maxx C, Ghost Ogre, Veiler, Impulse) and recursion through Necro Slime and Genghis. Interaction and going-second strength are credited, but the score is not driven by D/D/D's popularity or by an average of card scores; it reflects the system's consistency, interaction and closing power. Without recorded boards, the combo ceiling and median are text-based inferences and the score carries a wider band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 3-copy starter in 5-card hand) ≈ 0.34; P(>=1 D/D monster) ≈ 0.99; Pendulum scale plays need two pendulum cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Hand traps and Droll/Maxx go dead without opponent draws or summons; 10 searchers and 15 Pendulum/Extra options offset bricks (Inferred)
D3 Combo Conversion & Ceiling 66 Pendulum-to-Extra chains into Deus Machinex (3000) and Kali Yuga (3500) with 4 Extra Deck Xyz/Fusion routes; no parseable boards (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unknown; usage stats show the D/D/D core is standard but not a verified floor (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Kepler, Surveyor, Gryphon, Dark Contract Gate) and GY recursion give second lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Dark Contract Gate and Zero King searches plus Necro Slime/Genghis recursion regenerate resources; standby 1000-damage costs are a real drawback (Inferred)
D7 End-Board & Interaction Quality 74 Dominus Impulse, Dark Contract Eternal Darkness, Siegfried and Zero King give layered interaction; hand traps add counter-plays (Inferred)
D8 Going-Second & Board-Breaking Power 68 Impulse, hand traps and Extra Deck boss stacking let the deck challenge an established opposing board on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 70 Deus Machinex 3000 ATK, Kali Yuga 3500 and Arc Crisis 4000 ATK provide closing power; direct damage is limited (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 66 40-card main with 22 distinct cards; 38 D/D plus Mulcharmy/Dominus splash, so the engine is compact but purity is not exact-name (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots used (4 copies of 2 bosses, 11 singles) covering Link, Xyz, Fusion and Synchro routes (Verified)
D12 Side Deck Adaptability 40 Side zone is empty in evidence (side_count 0), so post-side adaptability is unscored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share context was supplied, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale timing, chain-heavy Extra Deck plays and multiple hand traps demand high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (Ash, Droll, Maxx C, Ghost Ogre, Veiler, Impulse)
  • Strong Extra Deck closers (Deus Machinex 3000, Kali Yuga 3500, Arc Crisis 4000)
  • Compact D/D engine with four Dark Contract searchers/recursion options

Weaknesses

  • Pendulum starters are only about 34% per hand, so the T1 engine is not reliable
  • Standby 1000-damage Dark Contract costs and several dead hand traps
  • No side deck evidence and no matchup or meta context

Critical choke points

  • Pendulum Zone setup (two D/D pendulums needed) before Extra Deck summons
  • Dark Contract Gate or Kepler as the searcher for the first extension
Priority Remove Add Reason
1 1 Droll & Lock Bird 1 additional D/D Pendulum starter (for example a second D/D Count Surveyor or Copernicus) Droll is a dead card without opponent draws; more starters raise the T1 engine rate (Inferred)
2 Crossout Designator a D/D searcher or Pendulum starter A Limited single-copy interaction card is less important than a consistent engine piece (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel with 40 main and 15 extra; no copy-limit violations; Banlist statuses: Maxx C Limited, Designator Limited, Droll Semi-Limited; Extra Deck composition: 4 Gilgamesh/Machinex copies plus 11 singles; Usage stats report core inclusion across the archetype (25 core cards)
  • Inferred: Starter hit probabilities (hypergeometric); Hand-trap and interaction density; Closing power from printed ATK; Recursion and resource regeneration
  • Provisional: Meta power (no dated meta sample); Matchup and format fit (no tournament context); Side adaptability (no side zone)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags contradict the cards list: D/D/D Duo-Dawn King Kali Yuga, Wave High King Caesar, Marksman King Tell, Wise King Solomon, Cursed King Siegfried, First King Clovis, Arc Crisis, Alfred, Flame King Genghis and Sky King Zeus are present in cards but reported as not in deck, so core_present_pct and missing_core are unreliable Side zone is empty (side_count 0) so no post-side performance data exists

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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