D/D/D Deck #765012 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D Scale Surveyor x3. Created Oct 13, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
59± 7/ 100
Power Score
Structural 62
Reliability 52
Going First 68
Going Second 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.7
Going First 68
Going Second 69
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck D/D/D monsters (Deus Machinex, Arc Crisis, Bright Armageddon, Kali Yuga) that pressure the board once the opponent's answers are spent; Link pressure from D/D/D Abyss King Gilgamesh and D/D/D Sky King Zeus Ragnarok
  • Turn 1 (going first): Search a D/D monster with Dark Contract with the Gate, Pendulum Summon D/D monsters to set up Extra Deck summons, and hold Ash Blossom, Infinite Impermanence and Maxx C as interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Dominus Impulse, Infinite Impermanence) to stop the opponent's line, then rebuild the D/D engine from the GY and Deck
  • Recovery: Recursion from the GY via D/D Necro Slime, D/D Lance Soldier and Dark Contract cards, plus Pendulum re-summons to rebuild boards after an interruption
  • After siding: No side deck is registered, so there is no post-side plan; the deck relies entirely on its main-deck answers

Why it scores here

The deck reliably opens its engine through searchers: the group of 10 searcher-text cards gives roughly a 78% chance of at least one in the opening five, and Dark Contract with the Gate (3 copies) adds D/D monsters on demand (Inferred). Its conversion depends on the Extra Deck kings, whose text describes strong boards, but no recorded boards exist, so the ceiling is a text read and the median is unmeasured (Inferred). Nine hand traps and a dense negation suite give it strong resilience and end-board interaction, and the going-second score rests on the same hand traps. Closing power comes from high-ATK Extra Deck monsters, while the 2-for-1 Dark Contract self-damage and the complex pendulum sequencing pull the score down. The score comes from the deck as a system (consistency, interaction, and resilience); it does not come from D/D/D's popularity or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in opening 5) ~0.78; Dark Contract with the Gate x3 gives a reliable D/D source (Inferred)
D2 Opening-Hand Quality & Brick Management 58 15 D/D-dependent starters and 9 hand traps; 21 distinct main cards with 10 singletons raise brick risk moderately (Inferred)
D3 Combo Conversion & Ceiling 68 Extra Deck kings have high-impact text (negation, mass summon, Arc Crisis), but there are no recorded boards to confirm conversion (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards exist, so the median output is unmeasured and is estimated conservatively from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Three negate spells, Ash Blossom, Droll, Maxx C and Dominus Impulse give multiple independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion (Necro Slime, Lance Soldier) and Dark Contract search help rebuilding, but the standby 1000 self-damage is a real cost (Inferred)
D7 End-Board & Interaction Quality 74 Layered negates across hand traps, Siegfried, Caesar and Ash Blossom give broad interaction; no board data confirms it (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density and Droll/Maxx C give strong going-second answers to a set-up board (Inferred)
D9 Offensive Pressure & Closing Power 72 High-ATK Extra Deck monsters (Arc Crisis 4000, Deus Machinex 3000, Bright Armageddon 3500) give closing power (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40-card main with 8 three-ofs and 10 singletons; tech slots such as Triple Tactics Talent and Crossout dilute efficiency somewhat (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 11 singletons; the 2-copy Gilgamesh and Machinex carry mandatory use, leaving little flexibility (Inferred)
D12 Side Deck Adaptability 25 No side deck is registered, so there is no post-side adaptation to score (Verified, provisional for best-of-3)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale management, GY-to-Extra sequencing and many decision points make pilotage demanding (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 Stun. Structural ≈ 61.7, Going First ≈ 68, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine redundancy (2); self-damage burden (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 61.7, TR 52, modifiers -1 => 58.8, rounded to 59)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation suite: Ash Blossom, Infinite Impermanence, Droll, Maxx C, Dominus Impulse and Crossout Designator give several answers per threat
  • Redundant D/D starters: 10 searcher-text cards and 4 Dark Contract cards keep the engine accessible
  • High-ATK Extra Deck closers with negation text (Arc Crisis, Caesar, Siegfried, Bright Armageddon)

Weaknesses

  • No side deck, so there is no post-side adaptation
  • Heavy Extra Deck dependence with 11 singletons reduces flexibility
  • Self-damage cards (Dark Contract with the Gate) cost life during long games
  • Extended pendulum and GY sequencing raises the pilot skill ceiling

Critical choke points

  • The D/D monster needed for Extra Deck summons: removing D/D monsters from the hand or field can stall the engine
  • Dark Contract cards (4 total): losing them to disruption removes most of the Extra Deck route
Priority Remove Add Reason
1 Triple Tactics Talent Dark Contract with the Zero King (second copy) Triple Tactics Talent needs a monster effect during your Main Phase, which is narrow; a second Dark Contract adds engine redundancy, and the Zero King is Unlimited
2 none (side deck empty) Side deck of up to 15 cards A best-of-3 deck with no side has no post-side plan; the Master Duel size rules allow up to 15 side cards

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side; Crossout Designator, Maxx C and Droll & Lock Bird are at or below their legal copy limits; Card text and stats come from the resolved card list; 21 distinct main cards and 13 distinct Extra Deck cards
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Consistency, brick, interaction and resilience reads from card text; Going-first and going-second estimates
  • Provisional: Matchup and format fit (D13); no tournament data or dated meta sample; Meta Power (null)
  • Data gaps: No recorded boards (total_combos 0): combo ceiling, median and power distribution are text-only inferences usage_statistics.in_this_deck disagrees with the card list: Extra Deck cards such as Gilgamesh, Zeus, Kali Yuga, Caesar and Alfred are listed as not in the deck but appear in the card list with zone extra, so the 56% core-present figure is unreliable No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick or starter rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Guides are short Vietnamese snippets with no sections; they confirm intent only

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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