Cyber Dragon Deck #765010 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Cyber Dragon Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
52± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.6
Going First 58
Going Second 61
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Cyber Dragon searcher chains (Core, Cyber Emergency, Claw, Realm) into Cyber Dragon / Nova / Infinity board pressure, closed by Fusion or Xyz boss monsters such as Cyber End Dragon or Chimeratech Rampage Dragon; Link and Xyz pressure from Sieger, Azalea and Infinity, with Power Bond or Polymerization as a fusion route
  • Turn 1 (going first): Normal Summon Cyber Dragon Core for a Cyber searcher, Cyber Emergency for a Cyber Dragon or LIGHT Machine, then Nachster or Herz to extend; hand traps held for the second turn
  • Turn 2 (going second): Ash Blossom and Maxx C against the opponent's first summon or search, then Cyber Dragon Core or Special Summon Cyber Dragon when the opponent controls a monster, into Nova or Infinity
  • Recovery: Cyberdark Claw and Cyberdark Realm recover Cyberdark monsters from the GY; Night Train Blue Traveler and Clockwork Night recover EARTH Machines; Cyber Dragon Herz and Nachster recur from GY
  • After siding: Not applicable: Master Duel format with no side deck (side_count 0); no post-side plan exists in this format

Why it scores here

The deck scores as a connected Cyber Dragon system rather than an average of its cards. Its searcher density (about 20 searcher-text cards, 97.6% chance of at least one in a 5-card opening hand) and three Cyber Dragon Core copies give it a reasonable chance of a live starter by turn 1 to 2, which lifts the engine-access and resource scores. Ceiling is the strongest part of the read: Cyber End Dragon, Chimeratech Rampage and the Power Bond or Polymerization routes can produce large boards, but the median output is unmeasured because no recorded boards exist, so the floor score is held down. Interaction is credible (four hand traps, Maxx C, Cybernetic Overflow, Luminous Cyber Dragon and Therion Regulus negation), and it helps going second. The score is held back by engine conflict: exact-name Cyber Dragon purity is only 27.3%, with Cyberdark, Mulcharmy, Train, Infinitrack and Clockwork cards competing for the same slots, and several Extra Deck cards (Kashtira Arise-Heart, Sky Striker Ace - Azalea) have no support in the list. Popularity and guide mentions were not credited, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Cyber Dragon Core in a 5-card opener) = 0.338 with 3 copies; searcher-text group P(>=1) = 0.976; no Monte Carlo or combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 60 About 20 searcher-text cards and 4 hand traps help avoid dead hands, but Mulcharmy and conditional Special Summons are dead without an empty field or opponent monster (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Cyber End Dragon, Chimeratech Rampage, Infinity and Power Bond routes in the Extra Deck; no recorded boards exist, so this is a semantic read (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; the combos_evidence block is empty (0 boards), so the floor is low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters (Core, Cyber Emergency, Claw, Realm, Herz, Nachster) and recursion routes give resilience, but Cyberdark and Cyber lines conflict (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY recursion (Claw, Realm, Night Train, Herz, Nachster) support recovery; card-text read only (Inferred)
D7 End-Board & Interaction Quality 62 Four hand traps, Maxx C, Cybernetic Overflow and two negation monsters give layered interaction from card text; no interaction-density data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Ash Blossom help going second, and Chimeratech Rampage and Cyber End Dragon remain bosses; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Cyber End Dragon (4000 ATK) and Chimeratech Rampage are real closers; end-board ATK is only partly verified from card stats (Verified card stats / Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 main with 16 singletons and 6 three-copy staples, but 5 Mulcharmy copies and off-archetype fillers reduce compactness (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 46 15 Extra slots with 6 fusion, 5 Xyz and 4 Link cards; Kashtira Arise-Heart and Sky Striker Ace - Azalea have no archetype support in the list (Verified composition / Inferred)
D12 Side Deck Adaptability 40 Side deck is 0 in this Master Duel list, which is not a sideboard format; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and meta sample are absent; the guides call the deck a meme or semi-competitive build (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion and Xyz routes with many decision points and conditional summons (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.6, Going First ≈ 58, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflict (-4); orphan_extra_deck_cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*59.6 + 0.20*52 - 6 = 52.1

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (about 20 searcher-text cards) gives high chance of a live engine
  • Four hand traps and Maxx C provide layered going-second interaction
  • Several Extra Deck routes (Cyber End Dragon, Chimeratech Rampage, Infinity) give real closing power
  • Recursion routes in the GY support recovery

Weaknesses

  • Exact-name Cyber Dragon purity is low at 27.3%; multiple archetypes compete for the engine
  • Five Mulcharmy copies and other off-archetype fillers reduce compactness
  • Two Extra Deck cards have no support in the list (Kashtira Arise-Heart, Sky Striker Ace - Azalea)
  • No recorded boards, so the median and floor are unverified

Critical choke points

  • Cyber Dragon Core and Cyber Emergency as the first searcher; without them the Cyber searcher chain stalls
  • Hand traps are dead when the opponent does not act on the relevant turn, so going second is not guaranteed interaction
Priority Remove Add Reason
1 Kashtira Arise-Heart Cyber Dragon Infinity Infinity is supported by Cyber Dragon Nova and the Cyber Dragon engine, and Kashtira has no support in this list
2 Mulcharmy Purulia A third Cyber Dragon-compatible searcher or extender Mulcharmy is off-archetype and dead when the field is not empty; reduce conflict with the Cyber engine

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; Maxx C runs 1 of 1 legal copies; Exact-name archetype purity 27.3% and the archetype spread from composition; Searcher-text group P(>=1 in opener) = 0.976 and Cyber Dragon Core P = 0.338 from hypergeometric draw table; Three guides attached (topic 1478, 1254, 284)
  • Observed: Usage statistics show Cyber Dragon Herz, Cyber Dragon Core and Cyber Emergency in the core list (100% inclusion)
  • Inferred: Engine access and brick estimates from searcher density and copy counts; Ceiling and interaction reads from card text (not recorded boards); Going-first and going-second estimates from hand-trap and hand-size probabilities
  • Provisional: Meta power (no dated meta sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side deck in Master Duel format)
  • Data gaps: No recorded combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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