Cyber Dragon Deck #765010 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (40)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Infinitrack Crab Crane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x2
- Cybernetic Horizon x1
- Future Fusion Nova x3
- Outrigger Extension x1
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x2
- Cyber Dragon Sieger x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Infinitrack River Stormer x1
- Kashtira Arise-Heart x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.6 |
| Going First | 58 |
| Going Second | 61 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Cyber Dragon searcher chains (Core, Cyber Emergency, Claw, Realm) into Cyber Dragon / Nova / Infinity board pressure, closed by Fusion or Xyz boss monsters such as Cyber End Dragon or Chimeratech Rampage Dragon; Link and Xyz pressure from Sieger, Azalea and Infinity, with Power Bond or Polymerization as a fusion route
- Turn 1 (going first): Normal Summon Cyber Dragon Core for a Cyber searcher, Cyber Emergency for a Cyber Dragon or LIGHT Machine, then Nachster or Herz to extend; hand traps held for the second turn
- Turn 2 (going second): Ash Blossom and Maxx C against the opponent's first summon or search, then Cyber Dragon Core or Special Summon Cyber Dragon when the opponent controls a monster, into Nova or Infinity
- Recovery: Cyberdark Claw and Cyberdark Realm recover Cyberdark monsters from the GY; Night Train Blue Traveler and Clockwork Night recover EARTH Machines; Cyber Dragon Herz and Nachster recur from GY
- After siding: Not applicable: Master Duel format with no side deck (side_count 0); no post-side plan exists in this format
Why it scores here
The deck scores as a connected Cyber Dragon system rather than an average of its cards. Its searcher density (about 20 searcher-text cards, 97.6% chance of at least one in a 5-card opening hand) and three Cyber Dragon Core copies give it a reasonable chance of a live starter by turn 1 to 2, which lifts the engine-access and resource scores. Ceiling is the strongest part of the read: Cyber End Dragon, Chimeratech Rampage and the Power Bond or Polymerization routes can produce large boards, but the median output is unmeasured because no recorded boards exist, so the floor score is held down. Interaction is credible (four hand traps, Maxx C, Cybernetic Overflow, Luminous Cyber Dragon and Therion Regulus negation), and it helps going second. The score is held back by engine conflict: exact-name Cyber Dragon purity is only 27.3%, with Cyberdark, Mulcharmy, Train, Infinitrack and Clockwork cards competing for the same slots, and several Extra Deck cards (Kashtira Arise-Heart, Sky Striker Ace - Azalea) have no support in the list. Popularity and guide mentions were not credited, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Cyber Dragon Core in a 5-card opener) = 0.338 with 3 copies; searcher-text group P(>=1) = 0.976; no Monte Carlo or combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | About 20 searcher-text cards and 4 hand traps help avoid dead hands, but Mulcharmy and conditional Special Summons are dead without an empty field or opponent monster (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling from Cyber End Dragon, Chimeratech Rampage, Infinity and Power Bond routes in the Extra Deck; no recorded boards exist, so this is a semantic read (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured; the combos_evidence block is empty (0 boards), so the floor is low-confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent starters (Core, Cyber Emergency, Claw, Realm, Herz, Nachster) and recursion routes give resilience, but Cyberdark and Cyber lines conflict (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers and GY recursion (Claw, Realm, Night Train, Herz, Nachster) support recovery; card-text read only (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Four hand traps, Maxx C, Cybernetic Overflow and two negation monsters give layered interaction from card text; no interaction-density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Ash Blossom help going second, and Chimeratech Rampage and Cyber End Dragon remain bosses; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Cyber End Dragon (4000 ATK) and Chimeratech Rampage are real closers; end-board ATK is only partly verified from card stats (Verified card stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main with 16 singletons and 6 three-copy staples, but 5 Mulcharmy copies and off-archetype fillers reduce compactness (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 46 | 15 Extra slots with 6 fusion, 5 Xyz and 4 Link cards; Kashtira Arise-Heart and Sky Striker Ace - Azalea have no archetype support in the list (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 40 | Side deck is 0 in this Master Duel list, which is not a sideboard format; no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and meta sample are absent; the guides call the deck a meme or semi-competitive build (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step fusion and Xyz routes with many decision points and conditional summons (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59.6, Going First ≈ 58, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflict (-4); orphan_extra_deck_cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*59.6 + 0.20*52 - 6 = 52.1
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (about 20 searcher-text cards) gives high chance of a live engine
- Four hand traps and Maxx C provide layered going-second interaction
- Several Extra Deck routes (Cyber End Dragon, Chimeratech Rampage, Infinity) give real closing power
- Recursion routes in the GY support recovery
Weaknesses
- Exact-name Cyber Dragon purity is low at 27.3%; multiple archetypes compete for the engine
- Five Mulcharmy copies and other off-archetype fillers reduce compactness
- Two Extra Deck cards have no support in the list (Kashtira Arise-Heart, Sky Striker Ace - Azalea)
- No recorded boards, so the median and floor are unverified
Critical choke points
- Cyber Dragon Core and Cyber Emergency as the first searcher; without them the Cyber searcher chain stalls
- Hand traps are dead when the opponent does not act on the relevant turn, so going second is not guaranteed interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Arise-Heart | Cyber Dragon Infinity | Infinity is supported by Cyber Dragon Nova and the Cyber Dragon engine, and Kashtira has no support in this list |
| 2 | Mulcharmy Purulia | A third Cyber Dragon-compatible searcher or extender | Mulcharmy is off-archetype and dead when the field is not empty; reduce conflict with the Cyber engine |
Evidence & confidence
- Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; Maxx C runs 1 of 1 legal copies; Exact-name archetype purity 27.3% and the archetype spread from composition; Searcher-text group P(>=1 in opener) = 0.976 and Cyber Dragon Core P = 0.338 from hypergeometric draw table; Three guides attached (topic 1478, 1254, 284)
- Observed: Usage statistics show Cyber Dragon Herz, Cyber Dragon Core and Cyber Emergency in the core list (100% inclusion)
- Inferred: Engine access and brick estimates from searcher density and copy counts; Ceiling and interaction reads from card text (not recorded boards); Going-first and going-second estimates from hand-trap and hand-size probabilities
- Provisional: Meta power (no dated meta sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side deck in Master Duel format)
- Data gaps: No recorded combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied
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