Swordsoul Deck #764992 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Tenyi Spirit - Ashuna x3, Tenyi Spirit - Vishuda x3, Flawless Perfection of the Tenyi x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (40)
- Prufinesse, the Tactical Trapper x2
- Tenyi Spirit - Ashuna x3
- Tenyi Spirit - Mapura x1
- Tenyi Spirit - Nahata x1
- Tenyi Spirit - Shthana x1
- Tenyi Spirit - Vishuda x3
- Mystery Shell Dragon x2
- Tenyi Spirit - Adhara x2
- Flawless Perfection of the Tenyi x3
- Mystical Space Typhoon x3
- Backup Team x1
- D.D. Post x1
- Fists of the Unrivaled Tenyi x2
- Lost Wind x2
- Paleozoic Dinomischus x3
- Paleozoic Marrella x3
- Primite Howl x1
- Swordsoul Blackout x3
- Torrential Tribute x3
Extra Deck (15)
- Blue-Eyes Ultimate Dragon x1
- Berserker of the Tenyi x1
- Codebreaker Virus Swordsman x1
- Haggard Lizardose x1
- Imduk the World Chalice Dragon x1
- Monk of the Tenyi x3
- Triple Burst Dragon x1
- Enlightenment Paladin x1
- Giganticastle x1
- Stardust Charge Warrior x1
- Number 29: Mannequin Cat x1
- Number 70: Malevolent Sin x1
- Wonky Quartet x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Link
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz boards from hand-summoned Tenyi Spirits, closed by Berserker of the Tenyi (3000 ATK) and Number 70 / Number 29 pressure; Triple Burst Dragon piercing damage and Stardust Charge Warrior / Enlightenment Paladin synchro pressure
- Turn 1 (going first): Open with a Tenyi Spirit hand-summon (no Effect Monster on field) such as Vishuda or Ashuna, then banish a Tenyi from hand or GY to add a Tenyi/Wyrm or to reach a Link-1 Monk of the Tenyi and build toward Link-3
- Turn 2 (going second): Use Fists of the Unrivaled Tenyi, Lost Wind, Mapura, and Swordsoul Blackout to answer the opponent's board, then rebuild through hand-summoned Tenyi monsters from hand or GY
- Recovery: Banished-from-GY Tenyi and Paleozoic recursion (Dinomischus, Marrella) re-enter the field from hand or GY to rebuild a board after an interruption
- After siding: Not applicable: Master Duel has no sideboard in this list (side_count 0); the Main Deck is the only build
Why it scores here
The deck's strength is the Tenyi hand-summon engine: eleven hand-summonable effect monsters (Vishuda 3, Ashuna 3, Adhara 2, Shthana 1, Mapura 1, Nahata 1) that can each be recovered from hand or GY, giving it recursion and interaction on the same board. Its opening is probabilistic rather than guaranteed: a 3-copy card is in the opening five only about 34% of the time, and the deck has 19 trap cards among 40 Main Deck slots, so brick risk is real. The score is built on the system, not on an average of card scores: the Tenyi hand-summon self-conflict (those monsters require no Effect Monsters on the field), the 19-trap composition and the 2-of-3 Blue-Eyes Fusion slot that cannot be reached all pull the score down, while repeatable hand-summon interaction and the Link/Xyz closers push it up. Because no combo boards are recorded, the ceiling and median are text-inferred and confidence is Low. Popularity was not credited: the usage-stat core cards for the archetype are all absent from this list, so this is a divergent Tenyi-core build labelled Swordsoul, and that earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 3-copy Tenyi starter in opening 5) = 0.34; hand-summon gated by no Effect Monster on the field creates self-conflict between Tenyi copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 trap cards and only 2 Normal monsters in 40 slots; several traps are set-and-wait pieces, so full-brick risk is elevated (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards, so ceiling is inferred from text only: Tenyi banish-from-hand chains into Link-3 and Xyz/Synchro boards (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo aggregate exists; median is unknown and assumed to sit below ceiling because starter access is about one-third per opening (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Hand and GY summons plus Paleozoic GY revival and Dinomischus/Marrella recursion give several independent re-entry lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Tenyi banish-from-hand/GY costs regenerate resources and the GY is repeatedly reused; recursion is textual and not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 33 removal-text hits and 5 negation-text hits: Mapura and Fists negate, Lost Wind and Vishuda answer boards, and Mystical Space Typhoon and Torrential Tribute add removal (Inferred semantic read; hand-trap tags are empty) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second split is unavailable; Fists, Lost Wind and Torrential Tribute challenge a standing board but Torrential also destroys your own monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Berserker of the Tenyi at 3000 ATK, Triple Burst Dragon piercing and Malevolent Sin/Wonky Quartet pressure (Verified stats, Inferred closing read) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main Deck cards, 19 distinct, with 8 three-copy and 5 two-copy staples; the trap-heavy composition lowers flexibility (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15/15 Extra Deck slots are used, but Blue-Eyes Ultimate Dragon has no Blue-Eyes White Dragon in the Main Deck, leaving one dead slot (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck and Master Duel single-game format, so post-side adaptability is not measurable (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype meta-share absent, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Hand-summon sequencing, the no-Effect-Monster condition and GY/hand banish costs demand decision-heavy play (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_self_conflict (-3); dead_extra_slot (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 0.80*57.15 + 0.20*55 - 5 = 51.7, rounded to 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eleven hand-summonable Tenyi effect monsters give recursion and interaction from hand or GY
- Removal and negation spread across traps and monsters (Mystical Space Typhoon, Torrential Tribute, Lost Wind, Fists of the Unrivaled Tenyi, Mapura)
- Link/Xyz/Synchro closers with real board pressure (Berserker of the Tenyi, Triple Burst Dragon, Number 70)
Weaknesses
- Tenyi hand-summon self-conflict: Effect Monsters block each other
- Trap-heavy Main Deck (19 traps) with only 2 Normal monsters raises brick risk
- Blue-Eyes Ultimate Dragon is a dead Extra slot without Blue-Eyes White Dragon
- Usage-stat core cards are absent, so this is a divergent build labelled as the Swordsoul archetype
Critical choke points
- Hand-summon of a Tenyi Spirit at the start of the turn requires the field to be free of Effect Monsters
- Opening-hand access to the 3-copy starters is about one-third per hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Backup Team (x1) | Tenyi Spirit - Shthana (second copy) | Replaces a draw trap with a hand-summonable Tenyi that adds an engine body and recursion, which the trap-heavy build lacks |
| 2 | Blue-Eyes Ultimate Dragon (x1) | Link or Synchro card that a Tenyi build can reach without Blue-Eyes White Dragon | Removes the dead Extra slot that cannot be summoned without three Blue-Eyes White Dragon |
Evidence & confidence
- Verified: Legality: Master Duel, 40 Main, 15 Extra, 0 Side, no banned or limited cards; Copy histogram and Extra Deck breakdown (8 Link, 3 Xyz, 3 Synchro, 1 Fusion); Hypergeometric draw probabilities (0.3376 for 3 copies in opening five); Usage stats: all 25 core cards are absent from this list
- Inferred: Tenyi hand-summon engine consistency and self-conflict; Recursion and resource regeneration through hand and GY banish; Interaction density from text hints; Going-first and going-second power estimates
- Provisional: Meta Power and matchup fit (no dated meta sample); Median output (no combo boards)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no sideboard in this list, so side adaptability is unmeasured
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