Swordsoul Deck #764992 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Tenyi Spirit - Ashuna x3, Tenyi Spirit - Vishuda x3, Flawless Perfection of the Tenyi x3. Created Oct 12, 2026 by YGO Mod.

Deck Swordsoul Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 29, 2026
52± 8/ 100
Power Score
Structural 57
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz boards from hand-summoned Tenyi Spirits, closed by Berserker of the Tenyi (3000 ATK) and Number 70 / Number 29 pressure; Triple Burst Dragon piercing damage and Stardust Charge Warrior / Enlightenment Paladin synchro pressure
  • Turn 1 (going first): Open with a Tenyi Spirit hand-summon (no Effect Monster on field) such as Vishuda or Ashuna, then banish a Tenyi from hand or GY to add a Tenyi/Wyrm or to reach a Link-1 Monk of the Tenyi and build toward Link-3
  • Turn 2 (going second): Use Fists of the Unrivaled Tenyi, Lost Wind, Mapura, and Swordsoul Blackout to answer the opponent's board, then rebuild through hand-summoned Tenyi monsters from hand or GY
  • Recovery: Banished-from-GY Tenyi and Paleozoic recursion (Dinomischus, Marrella) re-enter the field from hand or GY to rebuild a board after an interruption
  • After siding: Not applicable: Master Duel has no sideboard in this list (side_count 0); the Main Deck is the only build

Why it scores here

The deck's strength is the Tenyi hand-summon engine: eleven hand-summonable effect monsters (Vishuda 3, Ashuna 3, Adhara 2, Shthana 1, Mapura 1, Nahata 1) that can each be recovered from hand or GY, giving it recursion and interaction on the same board. Its opening is probabilistic rather than guaranteed: a 3-copy card is in the opening five only about 34% of the time, and the deck has 19 trap cards among 40 Main Deck slots, so brick risk is real. The score is built on the system, not on an average of card scores: the Tenyi hand-summon self-conflict (those monsters require no Effect Monsters on the field), the 19-trap composition and the 2-of-3 Blue-Eyes Fusion slot that cannot be reached all pull the score down, while repeatable hand-summon interaction and the Link/Xyz closers push it up. Because no combo boards are recorded, the ceiling and median are text-inferred and confidence is Low. Popularity was not credited: the usage-stat core cards for the archetype are all absent from this list, so this is a divergent Tenyi-core build labelled Swordsoul, and that earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 3-copy Tenyi starter in opening 5) = 0.34; hand-summon gated by no Effect Monster on the field creates self-conflict between Tenyi copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 19 trap cards and only 2 Normal monsters in 40 slots; several traps are set-and-wait pieces, so full-brick risk is elevated (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards, so ceiling is inferred from text only: Tenyi banish-from-hand chains into Link-3 and Xyz/Synchro boards (Inferred)
D4 Combo Floor & Median Output 48 No combo aggregate exists; median is unknown and assumed to sit below ceiling because starter access is about one-third per opening (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Hand and GY summons plus Paleozoic GY revival and Dinomischus/Marrella recursion give several independent re-entry lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 Tenyi banish-from-hand/GY costs regenerate resources and the GY is repeatedly reused; recursion is textual and not measured (Inferred)
D7 End-Board & Interaction Quality 70 33 removal-text hits and 5 negation-text hits: Mapura and Fists negate, Lost Wind and Vishuda answer boards, and Mystical Space Typhoon and Torrential Tribute add removal (Inferred semantic read; hand-trap tags are empty)
D8 Going-Second & Board-Breaking Power 58 Going-second split is unavailable; Fists, Lost Wind and Torrential Tribute challenge a standing board but Torrential also destroys your own monsters (Inferred)
D9 Offensive Pressure & Closing Power 70 Berserker of the Tenyi at 3000 ATK, Triple Burst Dragon piercing and Malevolent Sin/Wonky Quartet pressure (Verified stats, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards, 19 distinct, with 8 three-copy and 5 two-copy staples; the trap-heavy composition lowers flexibility (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 40 15/15 Extra Deck slots are used, but Blue-Eyes Ultimate Dragon has no Blue-Eyes White Dragon in the Main Deck, leaving one dead slot (Verified count, Inferred)
D12 Side Deck Adaptability 35 No side deck and Master Duel single-game format, so post-side adaptability is not measurable (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype meta-share absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Hand-summon sequencing, the no-Effect-Monster condition and GY/hand banish costs demand decision-heavy play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_self_conflict (-3); dead_extra_slot (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 0.80*57.15 + 0.20*55 - 5 = 51.7, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand-summonable Tenyi effect monsters give recursion and interaction from hand or GY
  • Removal and negation spread across traps and monsters (Mystical Space Typhoon, Torrential Tribute, Lost Wind, Fists of the Unrivaled Tenyi, Mapura)
  • Link/Xyz/Synchro closers with real board pressure (Berserker of the Tenyi, Triple Burst Dragon, Number 70)

Weaknesses

  • Tenyi hand-summon self-conflict: Effect Monsters block each other
  • Trap-heavy Main Deck (19 traps) with only 2 Normal monsters raises brick risk
  • Blue-Eyes Ultimate Dragon is a dead Extra slot without Blue-Eyes White Dragon
  • Usage-stat core cards are absent, so this is a divergent build labelled as the Swordsoul archetype

Critical choke points

  • Hand-summon of a Tenyi Spirit at the start of the turn requires the field to be free of Effect Monsters
  • Opening-hand access to the 3-copy starters is about one-third per hand
Priority Remove Add Reason
1 Backup Team (x1) Tenyi Spirit - Shthana (second copy) Replaces a draw trap with a hand-summonable Tenyi that adds an engine body and recursion, which the trap-heavy build lacks
2 Blue-Eyes Ultimate Dragon (x1) Link or Synchro card that a Tenyi build can reach without Blue-Eyes White Dragon Removes the dead Extra slot that cannot be summoned without three Blue-Eyes White Dragon

Evidence & confidence

  • Verified: Legality: Master Duel, 40 Main, 15 Extra, 0 Side, no banned or limited cards; Copy histogram and Extra Deck breakdown (8 Link, 3 Xyz, 3 Synchro, 1 Fusion); Hypergeometric draw probabilities (0.3376 for 3 copies in opening five); Usage stats: all 25 core cards are absent from this list
  • Inferred: Tenyi hand-summon engine consistency and self-conflict; Recursion and resource regeneration through hand and GY banish; Interaction density from text hints; Going-first and going-second power estimates
  • Provisional: Meta Power and matchup fit (no dated meta sample); Median output (no combo boards)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no sideboard in this list, so side adaptability is unmeasured

More Master Duel Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top