Power Patron Deck #764939 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 12, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Vidolium 5000 ATK via Pendulum effect, Nerva 3300 ATK, Jupiter 3500 ATK) after Artmage/Medius board development; Fusion and Link pressure from Artmage Non-Finito, Artmage Diactorus, Predaplant Dragostapelia and Mudragon
  • Turn 1 (going first): Pendulum Treasure or Artmage Power Patron searches, Artmage/Medius Normal Summons and Fusion extension into a boss; hand traps held for the opponent's first activation
  • Turn 2 (going second): Ash Blossom, Droll & Lock Bird and Ghost Ogre & Snow Rabbit answer the opponent's starter, then Medius and Artmage recover the board
  • Recovery: Mulcharmy draw engine plus Medius recursion from the GY (Inferred; no board data)
  • After siding: Not evaluable: side deck is empty, so no best-of-3 plan exists

Why it scores here

The deck is Illegal as submitted: three copy-limit violations (Ash Blossom, Super Polymerization, Droll and Lock Bird) and three Forbidden cards (Called by the Grave, Charmer Quartet in Bloom, Varudras). It is therefore capped and labeled structural-only. Structurally it opens reasonably often, with the Power Patron/Artmage core present in about 91 percent of opening 5-card hands (Inferred), and it has eight hand traps that score well going second. Its weakness is coherence: only 9 of 61 non-generic copies are exact Power Patron names, and the main deck mixes Artmage, Mulcharmy, Pendulum, Greed, Kuriboh, Medius, Theorealize, DoomZ, Elfnote and Predaplant engines, so starters often compete for the same space. No combo boards, side deck or tournament data exist, so floor, median and ceiling are inferred and not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in opening 5) about 0.91; engine spread across 10 sub-archetypes lowers reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype-core proxy brick rate about 0.09 at hand 5, and many generic cards need a Power Patron or Artmage enabler (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; the ceiling rests on Nerva, Jupiter and Vidolium plus Artmage fusion text (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unmeasured and kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and multiple negation/removal cards give some redundancy; the Artmage engine is a single line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw and Medius recursion help grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 55 Removal text on 25 cards and negation on 12 give layered interaction, but three Forbidden and two over-limit cards weaken it (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability about 0.63 for at least one hand trap in hand 6 (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium at 5000 ATK and Jupiter/Nerva at 3300-3500 ATK give strong closing power if the engine lands (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 55 main cards across 29 distinct names with 14 singletons; 22 non-monster slots and many off-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Eight Fusion, four Link, two Xyz and one Synchro give useful coverage, but Charmer and Varudras are not legal (Verified legality, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion and Artmage sequencing with many sub-archetypes is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap: 0.80*Structural(49) + 0.20*TournamentReliability(42) = 48, plus modifiers (-12) = 36, capped at 30 for Illegal status; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and a large negation/removal count give layered interaction
  • Archetype core present in roughly 91 percent of 5-card openings
  • Strong Extra Deck closers (Vidolium, Nerva, Jupiter)

Weaknesses

  • Illegal copy counts and three Forbidden cards
  • Ten sub-archetype engines in one 55-card main deck
  • No side deck

Critical choke points

  • Artmage Power Patron and Medius as the first-turn enablers
  • Fusion Summon legality of the Extra Deck boss monsters
Priority Remove Add Reason
1 Called by the Grave, Charmer Quartet in Bloom, Varudras (Forbidden) and one copy each of Ash Blossom, Super Polymerization, Droll and Lock Bird Legal substitutes from the same archetype core or generic hand traps Makes the list legal so it can receive a normal Final Contextual score
2 Off-archetype spells and monsters from secondary engines (Greed, Kuriboh, DoomZ, Elfnote) More Power Patron and Artmage copies Raises exact-name purity and starter reliability
3 A 15-card side deck Enables post-side plans and removes the D12 penalty

Evidence & confidence

  • Verified: Main deck 55 cards, Extra 15, Side 0; legal size range; Six copy-limit violations and three Forbidden cards per banlist field; Archetype usage: Ash Blossom, Mulcharmy Fuwalos, Droll and Lock Bird at 100 percent inclusion
  • Inferred: Opening-hand probabilities for the archetype core and starters; Structural scores for D1 through D14; Going-first and going-second splits from card text
  • Provisional: Meta Power (null); Matchup fit (D13)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no side deck, so best-of-3 adaptability cannot be scored no win-rate telemetry exists in YGOVN

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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