Light and Darkness Ritual Deck #764912 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Artifact Lancea x3, Mulcharmy Fuwalos x3. Created Oct 12, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
38± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz-based Fusion Summons (The Dragon that Devours the Dogma, Albion the Branded Dragon, Mirrorjade) and Black Chaos beatdown off Light and Darkness Ritual; Ritual Summon of Magician of Dark Chaos - Black Chaos, recurred through Skull Archfiend of Chaos and the GY
  • Turn 1 (going first): Branded Opening or Nadir Servant into Fallen of Albaz or Aluber to reach a Fusion Summon, with Ash Blossom and Droll as protection of the starter
  • Turn 2 (going second): Droll & Lock Bird and Mulcharmy Fuwalos for card advantage, Pot of Sloth to refill, then a Fallen of Albaz or Ecclesia line through the board
  • Recovery: Searchers (Branded Opening, Dogmatika Ecclesia, Light and Darkness Ritual) and Mulcharmy draw-on-summon to rebuild after a hand trap or Feather Duster
  • After siding: No Side Deck is run, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

This list is Illegal: three cards (Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization) run 3 copies against a Semi-Limited limit of 2, so the score below is a theoretical, structural-only read and not a normal Final Contextual score. Structurally the deck reliably reaches a Fallen of Albaz starter (about 0.72 for the archetype-core group in an opening 5) and has real end-board and closing power through 2800-3000 ATK Fusion and Ritual threats plus eight hand traps and Dominus Spark for interaction. It is held back by a conflicting engine: 67 of 55 main slots are off-archetype copies, the exact archetype name covers only 4.3% of the main, and Branded, Despia, Dogmatika, Albaz and Ritual lines compete for the same hand. The deck has no Side Deck, and no combo boards or tournament data are present, so combo floor, ceiling and matchup fit are text-based inferences. The score was not produced by averaging card scores or by the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) ≈ 0.72 across 12 copies; searchers ≈ 0.92 across 21 copies; multi-engine conflict lowers it (Inferred)
D2 Opening-Hand Quality & Brick Management 42 8 hand traps, 16 tech and several dead-without-board cards (Feather Duster, Called by the Grave, Gold Sarcophagus) give a meaningful brick risk in a 55-card main (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Fallen of Albaz to Fusion chains and Black Chaos Ritual lines are strong on paper but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No combo boards; the floor depends on whether the starter reaches a Fusion, which is inconsistent across engines (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 58 Searchers plus Mulcharmy and multiple hand traps give alternative routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Droll, Mulcharmy draw and Fallen recursion offset spend; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 66 Dominus Spark, Ash Blossom, Droll, Called by the Grave, Forbidden Droplet and Feather Duster layer interaction; copy-limit breaches inflate the count (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Droll, Mulcharmy, Pot of Sloth and Feather Duster help going second against an established board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board includes 2800 ATK Black Chaos, 3000 ATK Dragon that Devours the Dogma and 3000 ATK Mirrorjade (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55-card main with 29 distinct cards spread over three archetypes, 13 singletons and 4.3% exact-archetype purity lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 Fusion and 2 Synchro, most mentioning Fallen of Albaz, giving usable access but with some dependence on one starter (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 allowed), so there is no adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so neutral and Provisional
D14 Pilotability & Error Tolerance 35 Multi-archetype lines with many decision points and Fusion material choices make this hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Copy-limit violations (Illegal list) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers, capped low because the list is Illegal; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype group reaches a starter in the opening 5 about 72% of the time (Inferred)
  • Layered interaction: 8 hand traps, Dominus Spark, Feather Duster, Droll and Called by the Grave
  • High closing power with 2500-3000 ATK Fusion and Ritual threats

Weaknesses

  • Illegal copy counts on three Semi-Limited cards
  • Three archetypes compete for one hand, with only 4.3% exact-archetype purity
  • No Side Deck, so no post-side adaptation
  • High pilot complexity across Fusion material choices

Critical choke points

  • Dependence on Fallen of Albaz as the Fusion gateway for most Extra Deck threats
  • Limited-status cards (Branded Fusion, Called by the Grave, Gold Sarcophagus, Feather Duster) are single copies, so a single hand or GY loss removes a line
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization None required for legality The list is Illegal at 3 copies of each Semi-Limited card; cutting to 2 restores legality, and main stays at 52 within the 40-60 range
2 None A Side Deck of up to 15 cards The deck currently has no post-side plan (D12 = 10); a Side Deck covering the most common matchups would add adaptability
3 Off-archetype singletons with low starter access Additional copies of the archetype-core cards (Fallen of Albaz, Branded Opening, Dogmatika Ecclesia) Raising exact-archetype purity and copies of the starter improves consistency (D1, D2, D10)

Evidence & confidence

  • Verified: Legality: 55 Main / 15 Extra / 0 Side, sizes legal for TCG; 3 copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Card text and stats for all 29 main and 13 extra distinct cards in evidence; Archetype-core inclusion statistics (Mulcharmy Fuwalos 94%, Droll & Lock Bird 94%, Ash Blossom 83%); Exact-archetype purity 4.3%
  • Inferred: Starter access ≈ 0.72 (archetype-core) and ≈ 0.92 (searcher group) from hypergeometric draw estimates; Brick and conflict risk from multi-archetype composition; Interaction quality from text role hints and copy counts; Going-first and going-second estimates from text and card roles
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) and Tournament Reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck supplied, so D12 cannot be assessed beyond composition

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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