Dark Magician: Rush! Deck #764906 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Wizened Dark Magician x3, Dark Eradicator Sorcerer x3, Dark Magician Girl x3 - Skill: Illusion of Execution. Created Oct 12, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/12/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
45± 12/ 100
Power Score
Structural 48
Reliability 48
Going First 47
Going Second 43

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 47
Going Second 43
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: FTK/Alternate-Win
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Archetype engine line that the guide describes as an OTK-style damage finish (Inferred from guide text only); Unknown; no resolved card text to confirm a second route
  • Turn 1 (going first): Open on the archetype core (19 copies, P(>=1 in opening 5) = 0.997) and convert the first live starter into board (Inferred)
  • Turn 2 (going second): Six-card hand almost always contains a core card; no hand traps or interaction tags resolved, so the plan relies on the starter engine (Inferred)
  • Recovery: Unknown; no recursion or search text available in the evidence
  • After siding: None: the deck has no side deck (side_count 0 in Rush Duel Sevens)

Why it scores here

The deck's consistency is the strongest part of the evaluation: 19 of its 30 main-deck cards belong to the archetype core, and the hypergeometric estimate gives about a 0.997 chance of opening at least one core card. The list is compact at 14 distinct cards on the minimum legal 30-card size, and usage statistics show it runs the archetype-standard core (8 of 9 core cards present). Conversion, floor, interaction and resilience score mid-range or lower because no recorded boards exist and 14 passcodes could not be resolved to card text, so roles and interaction cannot be verified. The guide's OTK-style claim is treated as an unverified narrative, not as evidence of ceiling. Popularity and archetype usage confirm the list is real and accessible but did not earn points on their own, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core card in opening 5) = 0.997 across 19 core copies; core stat shows 8 of 9 core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Low full-brick proxy of about 0.3% from the core group; roles unresolved, so conflicts cannot be checked (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling rests on the guide's OTK claim only (Provisional)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 45 14 distinct cards with 3-of heavy copy counts; no resolved recursion or redundancy text (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource signature or float/search text available (Provisional)
D7 End-Board & Interaction Quality 35 No negation, removal or hand-trap tags resolved (role_hint_tags all false) (Inferred)
D8 Going-Second & Board-Breaking Power 40 No going-second split or board-breaker text available (Provisional)
D9 Offensive Pressure & Closing Power 50 Closing power taken from the guide's OTK description only; no ATK or boss data resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 65 Compact 14-card main deck at the 30-card minimum, with 3-copy cards concentrated (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; neutral score, Extra-Deck dimension not applicable (Provisional)
D12 Side Deck Adaptability 35 No side deck exists in this format, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Guide describes the deck as luck-dependent and skill-dependent for OTK lines; step count unknown (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 47, Going Second ≈ 43, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: unresolved_card_identities (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*48 + 0.20*48 - 3 = 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (19 of 30 cards) with very high opening-hand access
  • Compact 14-card list at the legal minimum size
  • Usage statistics show the list matches the archetype-standard core

Weaknesses

  • 14 passcodes unresolved, so roles, interaction and resilience cannot be verified
  • No recorded boards, so combo ceiling and median are unmeasured
  • No side deck and no interaction tags, so adaptation and board-breaking are weak

Critical choke points

  • Single archetype engine with no verified second route or hand trap
  • Luck-dependent OTK line described in the guide
Priority Remove Add Reason
1 n/a n/a Resolve the 14 unresolved passcodes to card text and rerun the evaluation before relying on this score
2 n/a n/a Record real boards for this deck so combo ceiling and median can be measured instead of inferred

Evidence & confidence

  • Verified: Legality: 30 main cards, 0 extra, 0 side; all copies within the legal limit; banlist Unlimited; Compactness: 14 distinct cards, copy histogram 1x4, 2x4, 3x6; Usage stats: 8 of 9 archetype core cards present
  • Observed: No boards observed in the evidence
  • Inferred: Opening-hand access to the core is about 0.997 (hypergeometric); Going-first and going-second scores from consistency and interaction proxies; OTK-style conversion, based on guide text only
  • Provisional: Meta and matchup fit, which need a dated metagame sample; Median output and recovery, which lack board data
  • Data gaps: 14 passcodes in CardIDList could not be resolved to card names, types or text no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied guide evidence is a single snippet with no sections

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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