Cyber Dragon Deck #764900 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Droll & Lock Bird x3 - Skill: I'll Show You Perfection!. Created Oct 12, 2026 by YGO Mod.

Deck Cyber Dragon Duel Links

Created by: YGO Mod (20517634)

Created On: 10/12/2026

I'll Show You Perfection!
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
68± 6/ 100
Power Score
Structural 70
Reliability 64
Going First 62
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.6
Going First 62
Going Second 72
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon-chain of Cyber Dragon bodies (2100 ATK) and Cyber Dragon Infinity / Nova / Chimeratech fusions into a board of large attackers, with Cyber End Dragon (4000, piercing) as the top end.; Jizukiru (3300 ATK) and Cyber Dragon Sieger as follow-up beaters once the engine has resolved.
  • Turn 1 (going first): T1: Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap (Cyber Emergency or Cyber Repair Plant). Cyber Dragon special summons from hand need an opponent monster, so a turn-1 going-first line is thinner and leans on Core, Emergency and Jormungardr/Nibiru summons.
  • Turn 2 (going second): Hand traps (Droll & Lock Bird x3, Nibiru x2) to blank the opponent's first summon, then Cyber Dragon from hand onto their monster, with Cyber Dragon Core and Cyber Repair Plant rebuilding the GY-based summons.
  • Recovery: Cyber Repair Plant and Cyber Dragon Nova / Infinity recursion from the GY, plus Cyber Dragon Herz and Nachster re-summons, to rebuild Cyber Dragon bodies after a board wipe.
  • After siding: Not applicable: Duel Links is a single-deck format with no side deck (side_count 0).

Why it scores here

The deck reliably opens its engine: Cyber Dragon Core, Cyber Emergency and Cyber Repair Plant each run 3 copies, and the searcher density is about 98% in a 5-card opening hand (Inferred, hypergeometric). Conversion is a real ceiling, since Cyber Dragon bodies feed Infinity, Nova and the Chimeratech fusions, but no recorded boards exist, so the median output is scored from text only and kept lower. Interaction is the strongest system trait: 5 hand traps (Droll x3, Nibiru x2), Forbidden Droplet and removal text give about 70% odds of at least one hand trap in a 6-card going-second hand. Points come from the system (engine compactness, redundant starters, interaction layering), not from averaging card scores or from the archetype's popularity, which earned no points. Score is capped by the lack of combo and matchup data and by the going-first turn-1 limitation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(>=1 searcher in 5) = 0.98; P(>=1 Cyber Dragon Core in 5) = 0.43 with 3 copies; core archetype group open 0.9996 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 22/30 main cards are archetype-tied, so few dead hands; Nibiru and Droplet need board conditions (Inferred)
D3 Combo Conversion & Ceiling 78 Core -> Cyber Dragon -> Infinity / Nova / Chimeratech chain has a high text-level ceiling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 60 No parseable boards, so median power is not measured; scored from starter diversity only (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Seven starters (Core, Cyber Dragon, Emergency, Repair Plant, Nachster, Herz, Jormungardr) give independent routes after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY recursion via Repair Plant, Nova and Infinity; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 74 5 hand traps plus Droplet and Heosvarog/Jizukiru negation text; interaction density is high (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Jizukiru tribute summon challenge an established board; going-second split not measured (Inferred)
D9 Offensive Pressure & Closing Power 68 Cyber End Dragon 4000 with piercing, Jizukiru 3300, and 2100-ATK Cyber Dragons (Verified stats)
D10 Main Deck Efficiency & Flexibility 62 30 main / 16 distinct with 6 cards at 3 copies gives consistency, but 8 singleton tech cards add dilution (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 Extra deck full at 9 with fusion, xyz and link coverage; several Extra cards are mandatory for the engine (Verified composition, Inferred role)
D12 Side Deck Adaptability 50 No side deck in Duel Links, so adaptability is not applicable; neutral placeholder (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; dimension dropped from structural score (Provisional)
D14 Pilotability & Error Tolerance 58 Several conditional summon rules (opponent-monster requirements, once-per-turn limits) across the engine (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69.6, Going First ≈ 62, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: engine compactness (2); off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural renormalized over 97 weight points with D13 dropped (meta-neutral)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy starters and a 15-card searcher group make the engine very likely to be live by turn 2 (Inferred)
  • Five hand traps with Droplet and removal text give layered going-second interaction (Inferred)
  • Redundant starters and GY recursion give several routes after disruption (Inferred)

Weaknesses

  • No recorded boards, so median output and the real combo conversion are unmeasured (Provisional)
  • Cyber Dragon's hand summon needs an opponent monster, so going-first turn 1 is thinner (Inferred)
  • Eight singleton tech cards and off-archetype spells dilute the engine (Verified composition)

Critical choke points

  • Cyber Dragon Core and Cyber Dragon bodies are the engine's entry; losing them to one hand trap or removal forces the Cyber Spell/recursion routes (Inferred)
  • Extra-Deck fusion/xyz routes depend on specific materials (Cyber Dragon bodies in GY), so an early board clear can strand the Extra deck (Inferred)
Priority Remove Add Reason
1 none clear none clear No slot is clearly weak without recorded boards or meta data; re-evaluate once combo and tournament data exist.

Evidence & confidence

  • Verified: Legal Duel Links list: 30 main, 9 extra, 0 side, all cards Unlimited; Card stats and text from the resolved card list; Composition counts and copy histogram; Hypergeometric probabilities recomputed and matched (Core 0.4335, searcher 0.9789, hand-trap 0.7017)
  • Observed: Usage statistics show Cyber Dragon core cards at 100% inclusion for this archetype
  • Inferred: Engine accessibility and consistency estimates (D1, D2); Combo ceiling from card text only (D3); Interaction density and going-second read from text (D7, D8); Pilotability from summon-condition complexity (D14)
  • Provisional: Median combo output (D4) with no boards; Meta and matchup fit (D13), dropped from structural score; Side adaptability (D12), not applicable in Duel Links; Tournament reliability
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup or brick rates Meta Power provisional unless a dated metagame sample is supplied usage_statistics in_this_deck is false for Extra-Deck core cards (Heosvarog, Cyber Dragon Nova, Chimeratech Rampage/Megafleet, Cyber End Dragon, Cyber Dragon Infinity, Chronomaly Vimana) even though they appear in the deck's extra-zone card list; the core match looks main-deck-only, so core_present_pct 61.9 is understated (about 20/21 on a corrected count) deck title is null one guide (id 1483) has an empty snippet and no sections

More Duel Links Info

Cyber Dragon

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