Labrynth Deck #764897 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Mulcharmy Fuwalos x3, Big Welcome Labrynth x3 - Skill: Precious Cards of the Dark. Created Oct 12, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 10/12/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
55± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 62
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Combo, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Normal Trap chains (Welcome Labrynth / Big Welcome Labrynth into Labrynth Labyrinth) that clear the opponent's board and set up Lady, Lovely, or Lord of the Heavenly Prison as the closing threat, with Extra Deck Link/Fusion monsters as secondary finishers.; Extra Deck Link and Fusion summons (Muckraker, Berfomet, Chimera, Underworld Goddess) that convert a cleared board into pressure.
  • Turn 1 (going first): Open a Labrynth starter (Arianna, Arias, or Chandraglier), Set Welcome Labrynth or Big Welcome Labrynth, then Normal Trap to clear the opponent's monster and recover Labrynth monsters from the GY.
  • Turn 2 (going second): Use Ice Dragon's Prison or Ghastly Glitch to answer the opponent's board while Set Normal Traps protect the next Labrynth summon, then transition to a Lady or Lovely Labrynth closing board.
  • Recovery: Recycle Normal Traps and Labrynth monsters from the GY via Cooclock, Stovie Torbie, Chandraglier, and Welcome Labrynth, and use Mulcharmy Fuwalos for card draw.
  • After siding: Not applicable: Duel Links has no side deck, so there is no post-side plan.

Why it scores here

The score comes from how the Labrynth system behaves as a whole, not from averaging its card scores. Its 26 Labrynth-family copies and the 11 Normal Trap-related cards give about a 43% chance (Inferred, hypergeometric) of at least one Arianna in an opening hand of five, and a 70% chance of at least one searcher, so the engine is reasonably accessible but not reliable. Its strongest dimension is interaction: Ice Dragon's Prison, Ghastly Glitch, Dogmatika Punishment, Terrors of the Overroot, and Compulsory Evacuation Device give broad removal and layering. GY recursion through Cooclock, Stovie Torbie, Chandraglier, and Welcome Labrynth keeps the deck going after disruption. The weaknesses are a 46% exact-archetype purity (three Mulcharmy Fuwalos and other off-archetype cards dilute the engine), dead Normal Traps when no Labrynth monster is available, and no recorded combo boards to confirm the ceiling. Usage statistics confirm this is a real, standard list, but popularity did not earn points. Side-deck adaptability is low because Duel Links has no side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Arianna in opening hand of 5) ≈ 0.43 and P(≥1 searcher) ≈ 0.70; starter access is decent but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 52 11 Normal Trap cards plus 3 off-archetype Mulcharmy copies can be dead without a Labrynth monster; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred from card text of the Welcome Labrynth and Labyrinth chain (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output cannot be measured, so the score is text-based only (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple GY recursion paths (Cooclock, Stovie, Chandraglier, Welcome) give redundant continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY recycling and search text plus Mulcharmy draw offset resource spend (Inferred)
D7 End-Board & Interaction Quality 74 Ice Dragon's Prison, Ghastly Glitch, Dogmatika Punishment, Terrors, Compulsory Evacuation, and Lady/Lord protection give broad interaction (Verified text, Inferred density)
D8 Going-Second & Board-Breaking Power 55 Going-second board-breaking relies on Set Normal Traps and Nibiru/Lord; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing threats include Lady 3000, Lovely 2900, Lord 3000, and Nibiru 3000 plus Extra Deck links and fusions (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 All 30 cards are used, but 3 Mulcharmy and 1 Ghastly Glitch dilute the engine; 13 distinct singletons add flexibility at the cost of consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 9 Extra Deck cards cover Link, Fusion, Synchro, and Xyz roles without over-reliance on one card (Verified composition)
D12 Side Deck Adaptability 35 Duel Links has no side deck, so adaptability is not applicable and scored low (Verified rule, Provisional score)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Normal Trap sequencing with Labrynth monsters in the GY and multiple recursion routes is complex to pilot (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*58.9 + 0.20*52 - 2 ≈ 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density from multiple removal and negation traps
  • Redundant GY recursion routes for recovery after disruption
  • Closing monsters at 3000 ATK with protection effects

Weaknesses

  • Low exact-archetype purity (46%) with off-archetype Mulcharmy and Ghastly Glitch
  • Normal Traps are dead without Labrynth monsters in hand
  • No side deck in Duel Links, so no post-side adjustment

Critical choke points

  • Access to at least one Labrynth starter (Arianna, Arias, or Chandraglier)
  • Normal Trap activation depends on Labrynth monsters being in hand or GY
Priority Remove Add Reason
1 Mulcharmy Fuwalos x1 Labrynth Labyrinth-compatible Labrynth monster or Normal Trap Reduces off-archetype engine conflict and raises exact-archetype purity without changing the core engine.

Evidence & confidence

  • Verified: Deck is legal in Duel Links at 30 Main / 9 Extra / 0 Side with no copy-limit violations; Archetype purity is 46.2% exact-name, 21 off-archetype copies; Usage statistics show the core Labrynth cards at 100% inclusion
  • Inferred: Starter access P(≥1 Arianna in hand of 5) ≈ 0.43; Searcher access P(≥1 in hand of 5) ≈ 0.70; Interaction density is high based on card text; Recursion routes give redundancy after disruption
  • Provisional: Meta power is null; matchup fit (D13) and tournament reliability are provisional without dated meta or tournament data
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, and brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Duel Links has no side deck, so post-side adaptability cannot be measured

More Duel Links Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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