Shaddoll Deck #764889 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. A/D Changer x3, Artifact Lancea x3, Reeshaddoll Wendi x3 - Skill: Reign of Shadows. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Reign of Shadows
Main Deck (30)
- A/D Changer x3
- Artifact Lancea x3
- Helshaddoll Hollow x1
- Naelshaddoll Ariel x2
- Nehshaddoll Genius x1
- Qadshaddoll Keios x1
- Reeshaddoll Wendi x3
- Shaddoll Beast x1
- Shaddoll Dragon x2
- Shaddoll Hedgehog x1
- Shaddoll Hound x1
- Shaddoll Squamata x1
- Ghost Ogre & Snow Rabbit x1
- El Shaddoll Fusion x3
- Shaddoll Fusion x1
- Purushaddoll Aeon x2
- Resh Shaddoll Incarnation x1
- Shaddoll Core x1
- Shaddoll Schism x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link pressure: El Shaddoll Construct (2800 ATK), Helshaddoll Hollow (2900 ATK), Underworld Goddess (3000 ATK Link 5) and Super Starslayer TY-PHON (Xyz) converted from Shaddoll Fusion starts; Flip-effect Shaddoll board control (Squamata, Hollow, Dragon, Ariel) grinding the opponent's field before the Extra Deck threat lands
- Turn 1 (going first): Set Reeshaddoll Wendi or a flip monster to reach a Shaddoll Fusion or El Shaddoll Fusion starter, then Fusion Summon Construct or Apkallone while keeping Artifact Lancea as a hand-trap backup (Inferred)
- Turn 2 (going second): Hold Artifact Lancea and Ghost Ogre & Snow Rabbit to answer the opponent's first board, then rebuild through Shaddoll Hound or Naelshaddoll Ariel recursion and Apkallone negation (Inferred)
- Recovery: Recover from the GY with Shaddoll Hound (add Shaddoll card from GY), Resh Shaddoll Incarnation (Special Summon from GY) and Shaddoll Construct (Link Summon from GY) (Inferred)
- After siding: No side deck is run (side_count 0), so there is no post-side plan; the deck relies on its main-deck tools only
Why it scores here
The deck reliably opens its Fusion engine: four Fusion spells (three El Shaddoll Fusion and one Shaddoll Fusion) give roughly a 54% chance of at least one in a 5-card opening hand, rising to about 61% going second, which is an Inferred hypergeometric estimate from the Main Deck. Its real strength is on the system rather than on any single card: flip-effect Shaddolls (Squamata, Hollow, Dragon, Ariel) remove or bounce opposing monsters, Apkallone adds negation, and four hand traps cover the first turn going second. Recursion from the GY (Hound, Incarnation, Construct) gives the deck a plausible second wind after disruption. Scores come from consistency, interaction and recovery on the whole list, not from averaging card scores, and the Shaddoll archetype's popularity earned no points by itself. No recorded boards, tournament record or side deck exist, so the median output, meta fit and post-side scores stay Inferred or Provisional and cap confidence at Medium.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(>=1 of 4 Fusion spells in opening 5) ~ 0.54, going second ~ 0.61; 3-copy Fusion-spell P(>=1 in 5) 0.4335 from probabilities (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 single-copy slots and several conditional traps (Aeon, Schism, Incarnation, Core) raise brick and dead-hand risk; no side deck to fix it (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Shaddoll Fusion into Construct, Apkallone (negate) or Hollow (banish) gives a strong ceiling, but no parseable boards exist to confirm it (Inferred from card text) |
| D4 | Combo Floor & Median Output | 55 | No recorded board median or power distribution exists; the floor is inferred from starter reliability and the Extra Deck's Link requirements (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Four hand traps, Shaddoll Core/Incarnation recursion and multiple flip starters give alternate lines after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | GY recursion from Hound, Incarnation, Ariel and Construct gives a real grind and rebuild path (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 75 | 14 removal-text cards, Apkallone negation, Squamata destroy, Hollow banish and Dragon bounce give layered interaction (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 72 | Lancea and Ghost Ogre hit 61% of going-second hands; Apkallone, Hollow and Squamata handle a set board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Construct 2800, Hollow 2900, TY-PHON 2900 and Underworld Goddess 3000 give strong end-board ATK; no boards confirm conversion (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 Main slots used at the maximum with 19 distinct cards and 12 singles; compact but some conditional filler (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Full 9/9 Extra Deck with 3 Fusion, 5 Link and 1 Xyz; Goddess needs 4+ effect monsters, so the slots are heavily demanding (Inferred) |
| D12 | Side Deck Adaptability | 35 | Side deck is empty (side_count 0), so there is no post-side adaptation (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link exists; neutral Provisional score, excluded from the meta-neutral structural formula (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple flip effects, Fusion material choices and 9 Extra Deck picks give several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Extra-Deck dependence (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Meta provisional; Structural is meta-neutral (D13 dropped and Combo weights re-normalized over 97): 0.80*66 + 0.20*58 - 2 = 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four Fusion spells plus Shaddoll search and flip starters give multiple independent starts
- Four hand traps and Apkallone negation cover the going-second turn
- Layered on-field removal (Squamata, Hollow, Dragon, Ariel) and GY recursion for resilience
- High-ATK Extra Deck closers (Construct, Hollow, TY-PHON, Goddess) with a fully legal list
Weaknesses
- No recorded boards, so the combo floor and median are unverified
- Several conditional single-copy traps and a fully used Main Deck raise brick risk
- No side deck, so there is no post-side adaptation
- A 9/9 Extra Deck with five Links makes the engine demanding to build and play
Critical choke points
- Shaddoll Fusion or El Shaddoll Fusion in the opening hand (4 copies total)
- Reliance on Shaddoll monsters in the GY for recursion (Hound, Incarnation, Construct)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Shaddoll Schism (1 copy) | a second Shaddoll Fusion (1 copy, Unlimited) | Schism needs Fusion banish materials on the field or GY, which makes it conditional; a second Fusion spell raises starter density and lowers brick risk (Inferred, untested) |
Evidence & confidence
- Verified: Legal under BanDuelLink: 30 Main (range 20-30), 9 Extra (0-9), 0 Side; Resh Shaddoll Incarnation (Limited) run 1 copy, within its legal limit; Shaddoll archetype with 69.2% exact-name purity; 27 Shaddoll, 8 generic, 3 Artifact, 1 Knightmare; Usage stats available: 25 core cards, 19 present in the Main Deck
- Inferred: Four Fusion spells give about 54% at least one in opening 5 and about 61% going second (hypergeometric, computed here); Hand traps (Lancea x3, Ghost Ogre) cover about 61% of going-second hands; Flip-effect removal and GY recursion give interruption resilience; Combo ceiling from Fusion/Link Extra Deck and interaction text, with no board evidence
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Post-side plan: no side deck, so the score can only be provisional
- Data gaps: No parseable combos: the combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics marks Knightmare Phoenix, I:P Masquerena, Underworld Goddess, S:P Little Knight, Super Starslayer TY-PHON and El Shaddoll Apkallone as in_this_deck=false and missing_core, yet the cards list runs each in the Extra Deck (1 copy each); core_present_pct 76 understates the deck, and the Extra Deck is not being checked for usage stats Side deck is empty, so there is no post-side evidence
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