DoomZ Deck #764861 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 12, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
60± 8/ 100
Power Score
Structural 64
Reliability 60
Going First 67
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.3
Going First 67
Going Second 63
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from DoomZ and Power Patron Xyz monsters (Drastea 2400 ATK, Jupiter 3500 ATK, Vidolium 5000 ATK via Power Patron) converting a board the deck has already disrupted.; Equip-based Xyz chains (Amalthe, Seven - Elara, Power Patron DoomZ, DoomZ Destruction) that keep producing Xyz bodies from the Extra Deck.
  • Turn 1 (going first): Open a searcher such as DoomZ Change, DoomZ Raiders or Jupredo to fetch a DoomZ or Power Patron starter, then go to a Level 4 or Level 8 Xyz line while holding Ash Blossom or Ghost Ogre for the opponent's first responses.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Maxx C for the opponent's first activation, then use Drastea or Regulus to answer the first board and rebuild through DoomZ searchers and Mulcharmy draw.
  • Recovery: Recover from the GY with Medius (GY banish-and-revive), DoomZ Change (GY add) and Raiders, then rebuild a Xyz from Level 4 DoomZ bodies.
  • After siding: Not applicable: the deck runs no Side Deck in Master Duel, so there is no post-side plan to evaluate.

Why it scores here

The deck is scored as a connected Midrange system, not as an average of its card scores. Its strongest reliable feature is access: with 18 searcher-text cards, P(at least one searcher in an opening 5) is about 0.96, so the DoomZ engine is usually reachable on turn 1 or 2. Interaction is layered (Ash Blossom, Ghost Ogre, Maxx C, Regulus, Drastea, Destruction), which lifts the end-board and resilience dimensions. Conversion and median output could not be measured because no recorded boards exist, so those scores are text-based Inferred estimates held near the middle. Weaknesses are the 58% off-archetype spread across Power Patron, Mulcharmy, Change, Branded and Ecclesia cards, the low-synergy Extra Deck singletons, and the absence of a Side Deck. Archetype popularity and 100% inclusion of core cards earned no points, and no meta or tournament data was used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one 3-copy starter in a 5-card opening) ≈ 0.34; P(at least one searcher text card) ≈ 0.96; several independent searchers make the engine accessible (Inferred)
D2 Opening-Hand Quality & Brick Management 60 6 hand traps and several board-dependent spells (Change, Destruction, Command) create dead cards in some hands; 5 Mulcharmy draw cards are brick-prone with a full hand (Inferred)
D3 Combo Conversion & Ceiling 66 12 Xyz monsters with Drastea, Jupiter and Vidolium give a high text-level ceiling, but there are no recorded boards to confirm it (Inferred, text-only)
D4 Combo Floor & Median Output 60 No combo boards exist, so the median is unmeasured; the deck's dependence on several specific line starters suggests a middling typical output (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 70 Multiple searchers, two Power Patron routes and recursion from GY (Medius, Change) give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw effects (Fuwalos, Purulia) and GY recursion (Medius, Change, Raiders) let the deck regenerate resources in long rounds (Inferred)
D7 End-Board & Interaction Quality 74 Layered interaction: Ash Blossom, Ghost Ogre, Maxx C, Regulus and Drastrius negate/destroy, Destruction and Command protect boards (Inferred from card text, flags verified)
D8 Going-Second & Board-Breaking Power 62 Going second has 6 hand traps across 6 cards (P ≥ 1 ≈ 0.65) and Vidolium/Drastea answers to established boards, but the deck relies on specific Xyz setups (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple high-ATK closers (Vidolium 5000, Jupiter 3500, Drastea 2400) with equip-based piercing text (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 main with 21 distinct cards and 7 three-copy staples; exact archetype purity is only 41.8% with several sub-archetypes, which dilutes coherence (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra slots are used, but 11 distinct cards with several off-engine singletons (Clockwork Knight, Number F0, Ecclesia, Albion) reduce efficiency (Verified composition)
D12 Side Deck Adaptability 40 No Side Deck exists in this Master Duel list, so post-side adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context is unavailable and no dated meta sample is supplied, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Chain-sensitive hand traps, multi-step Xyz and equip interactions, and many decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64.3, Going First ≈ 67, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine_conflicts (-2); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-3) = 0.80*64.31 + 0.20*60 - 3 = 60.45 -> 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable searcher access (P ≈ 0.96 of at least one searcher in hand, Inferred)
  • Layered interaction: Ash Blossom, Ghost Ogre, Maxx C, Regulus, Drastrius and Destruction
  • Several high-ATK closers from the Extra Deck (Vidolium 5000, Jupiter 3500, Drastea 2400)
  • Recursion from the GY (Medius, Change, Raiders) supports long rounds

Weaknesses

  • Only 41.8% exact archetype purity; 32 off-archetype main copies blur the engine
  • Extra Deck contains low-synergy singletons (Clockwork Knight, Number F0, Ecclesia, Albion, Sargas)
  • No recorded boards, so conversion and median output are unmeasured
  • No Side Deck, so no post-side plan

Critical choke points

  • Turn-1 searcher or starter being hand-trapped by Ash Blossom or Ghost Ogre before the Xyz line is live
  • Dependence on the Power Patron Xyz (Jupiter, Vidolium) lines for the highest-ceiling closes
Priority Remove Add Reason
1 Clockwork Knight (Extra Deck) A DoomZ Xyz from the core list that is actually run (verify first; see data_gaps) Off-engine Link singleton with no DoomZ tie; a core Xyz improves consistency with the engine.
2 One Mulcharmy Purulia DoomZ Command 'A.D.R.A.S.T.E.I.A.' copy or another DoomZ searcher (if the list has room) Off-archetype draw cards are brick-prone with a full hand; a DoomZ card keeps the engine coherent.

Evidence & confidence

  • Verified: Legal under BanMasterDuel with 40 main / 15 extra / 0 side inside size rules; Maxx C is Limited at 1 copy and The Fallen & The Virtuous is Semi-Limited at 2 copies, both within limits; Main deck copy histogram: 7 three-copy, 5 two-copy, 9 one-copy cards; Extra Deck: 15 cards across 11 distinct entries, matching the cards list
  • Observed: Core inclusion percentages from usage_statistics (archetype-level, not deck-level win data)
  • Inferred: Starter access ≈ 0.34 (3-copy starter, going first) and ≈ 0.96 (searcher text group); Hand-trap probability ≈ 0.65 going second; Interaction density and endboard quality from card text; Conversion ceiling and median from text only (no boards)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament_context); Side-deck adaptability (no Side Deck in this format list)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Data conflict: usage_statistics marks DoomZ XIII Over - Graflareio, DoomZ Break - Diactorus, Jupiter, DoomZ XII End - Drastrius, Gigantic Sargas and Springans Merrymaker as in_this_deck=false, while the cards list runs them (2/2/2/2/1/1 copies). The cards list was treated as authoritative because its zone counts sum to 15 Extra Deck cards archetype_core_group proxy (P open = 1) is trivially saturated with 34 core copies and was not used No Side Deck in this list, so side adaptability is not evaluable

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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