Infernoid Deck #764749 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Armageddon Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (53)
- Armageddon Knight x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Tearlaments Havnis x1
- Tearlaments Scheiren x1
- Naelshaddoll Ariel x1
- Reeshaddoll Wendi x2
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x3
- Tohushaddoll Grysta x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Crossout Designator x1
- El Shaddoll Fusion x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lev Shaddoll Fusion x3
- Reinforcement of the Army x1
- Shaddoll Fusion x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Void Unleashing x3
- Resh Shaddoll Incarnation x1
- Shaddoll Schism x1
- Solemn Strike x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Shaddoll boss monsters (El Shaddoll Construct, Winda, Meshahrail, Apkallone) from the Extra Deck via Shaddoll Fusion / Lev Shaddoll Fusion, then close with 2500 to 2800 ATK bodies; Void and Mulcharmy disruption lines that grind the opponent's hand and board while the Fusion engine recovers
- Turn 1 (going first): Open a Shaddoll or Fusion starter, use Shaddoll Fusion or Lev Shaddoll Fusion to reach a boss, and hold Ash Blossom and Droll (both over the copy limit) as the only hand-trap protection
- Turn 2 (going second): Use Ash, Droll and Solemn Strike to answer the opponent's first summon, then rebuild the Fusion route from the Shaddoll recursion monsters in the GY
- Recovery: Shaddoll Construct (Link) and Resh Shaddoll Incarnation recycle Shaddoll monsters from the GY, and Void Unleashing searches a Shaddoll card
- After siding: No Side Deck is registered, so there is no post-side plan. Best-of-3 play is structurally unsupported until a legal Side is built
Why it scores here
This is a structural read only, because the list is illegal in OCG: it runs 3 Ash Blossom (limit 2), 2 Droll and Lock Bird (limit 1), and 1 Triple Tactics Talent, which is Forbidden. The Shaddoll Fusion engine has real reach, with 15 Extra Deck cards, a fusion route through several Shaddoll bosses, and a strong hand-trap and negation shell (Ash, Droll, Solemn, and the negating Fusion monsters). Consistency is the weak point: the archetype core is only 3 copies (about 26 percent to open in 5), the main deck spreads across 29 distinct cards with 15 tech and off-archetype cards, and there is no Side Deck. The score comes from consistency, median output, and interaction on the whole system, not from averaging the card scores and not from Infernoid's popularity, which has no tournament or meta data in this export. The combo block is empty, so the floor, median and ceiling are text-based estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core (3 copies) P(>=1 in 5-card hand) = 0.26; searcher text group P = 0.62; starter access is spread across many 1-copy cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Eight Fusion spells and many 1-copy specialists with a 53-card main deck raise the brick risk; 10 cards run 3 copies and 15 are tech (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combos_evidence; the ceiling rests on the Shaddoll fusion route and boss stats from card text (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is a text-only estimate with a low fused floor because of the tech density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Shaddoll recursion (Construct, Incarnation, Hedgehog) and Void searches give alternative routes after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher text covers 9 copies and GY recursion covers Shaddoll monsters; no resource data is supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash, Droll, Solemn and negating Fusion bosses give layered interaction, but two of the interaction cards are over the copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 52 | Solemn Strike, Harpie's Feather Duster and Crossout Designator cover the board, but there is no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK of 2500 to 2800 closes games, but the path to a boss depends on the fragile fusion line (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 main cards from 29 distinct names, with 67 off-archetype copies and only 1.5 percent exact-archetype purity, make the build loose (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards (14 Fusion, 1 Link) with 3-copy bosses; mandatory slots are clear and flexibility is acceptable (Verified) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is registered, so post-side adaptability is effectively zero (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; the archetype share is unknown, so the score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Fusion and flip-effect sequences with copy-limit errors require careful play and decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(46) - 12 (banlist exposure) = 40, then capped to 28 because the list is Illegal (theoretical/structural-only, not a normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Fusion route with 15 Extra Deck cards and several boss monsters that have negation and removal text
- Strong hand-trap and negation shell (Ash, Droll, Solemn, Apkallone and Grysta)
- Shaddoll recursion gives some recovery after disruption
Weaknesses
- Illegal list: three cards exceed their copy limits, including a Forbidden card
- Low archetype core density (3 copies) and a loose main deck with 67 off-archetype copies
- No Side Deck, so there is no post-side plan
Critical choke points
- Access to the first Fusion boss depends on a single Fusion spell (Lev Shaddoll, Shaddoll Fusion or El Shaddoll Fusion) and a monster on the field or in hand
- Droll and Ash are both over the copy limit, so the hand-trap protection is unreliable until the list is fixed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird, 1 Triple Tactics Talent | Legal replacements from the Shaddoll or Infernoid pool (for example a second copy of a core Shaddoll monster that is not over the limit) | Makes the list legal so it can receive a normal Final score. The replacements must stay within the copy limits |
| 2 | Tech cards with no line support (Armageddon Knight, Blazing Cartesia, Foolish Burial) | More Shaddoll core monsters or searchers | Raises exact-archetype purity and reduces brick risk in the opening hand |
| 3 | None | A legal Side Deck of 0 to 15 cards | A Side Deck is needed for best-of-3 play and to answer matchup-specific threats |
Evidence & confidence
- Verified: Legality: 53 main, 15 extra, 0 side, with three copy-limit violations including Triple Tactics Talent (Forbidden); Composition: 29 distinct main cards, 14 Fusion and 1 Link in the Extra Deck, exact-archetype purity 1.5 percent; Card text and stats for the listed cards
- Inferred: Consistency and starter access estimates from the hypergeometric probabilities; Brick risk estimate from the composition; Interaction quality from the negation and removal text
- Provisional: Meta fit (D13) and any meta-based context, since no dated sample or tournament link is supplied
- Data gaps: No combos supplied, so the floor, median and ceiling are text-only estimates No tournament link, so the archetype meta share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck registered, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample
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