Phantom Knights Deck #764670 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Phantom Knights of Decayed Cloak x3. Created Oct 12, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Phantom Knights Xyz/Link boards built from hand-to-field engine summons (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret) and Rank-Up-Magic chains into Break Sword, Malevolent Scythe and Rusty Bardiche; Negate-protected Xyz boards with Arc Rebellion Xyz Dragon, Evilswarm Ophion and Raider's Knight once the engine is online
  • Turn 1 (going first): Open Phantom Knights hand-to-field summons, search a Phantom Knights monster or Rank-Up-Magic, and land a Level 3 Xyz board; keep Ash Blossom, Droll and Infinite Impermanence up as interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Evenly Matched, Droll, Infinite Impermanence) and Solemn-family counters to stop the opponent's board, then rebuild through the same engine
  • Recovery: Recover through GY banish effects (Doomed Soleret, Decayed Cloak, Silent Boots search) and Rank-Up-Magic Requiem / Force to re-enter Xyz monsters
  • After siding: No side deck is submitted, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The score is built on the system, not on card averages: the 28 exact-name Phantom Knights cards and the 3-copy Torn Scales, Silent Boots, Decayed Cloak and Doomed Soleret set give the hypergeometric estimate of roughly 0.94 for at least one core card in a 5-card opening hand, which earns the consistency points (Inferred). The Extra Deck (Break Sword, Malevolent Scythe, Rusty Bardiche, Arc Rebellion, Ophion) and the three Rank-Up-Magics form a coherent Xyz/Link route, and the 22 negation-text cards plus Solemn-family counters give layered interaction (Inferred from card text). The deck does not reach a legal evaluation: it runs five copies over OCG limits, two of them Forbidden, and has no side deck, so the Final score is capped at 30 under the Illegal rule. No combo boards or tournament data exist, so floor, median and ceiling are text-only estimates and Meta Power is null. Popularity of the archetype did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in opening hand of 5) approx 0.94 for the 24-card core group, with 3-copy engine monsters; Inferred hypergeometric
D2 Opening-Hand Quality & Brick Management 55 23 generic and 22 tech/negation slots dilute the engine; brick risk moderate with 13 hand traps (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Xyz/Link text and Rank-Up-Magic chains (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unmeasured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Two independent routes (hand-to-field Phantom Knights and hand-trap-protected Xyz) and recursion from GY (Inferred from card text)
D6 Resource Economy, Recovery & Grind 58 GY banish recursion and Mulcharmy draw effects; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 22 negation-text cards, 13 hand traps and Solemn-family counters provide layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 55 Ash Blossom, Droll, Dominus Impulse and Evenly Matched cover going-second boards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz end boards of 1900-3000 ATK (Arc Rebellion 3000, Ophion 2550), no materialized win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 22 tech slots and 44 off-archetype copies; compactness is weak (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra with 12 distinct Xyz/Link cards and 9 Xyz plus 6 Link (Verified composition)
D12 Side Deck Adaptability 20 No side deck submitted, so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype-level usage only (Provisional)
D14 Pilotability & Error Tolerance 50 Several chain-timing decisions across hand traps and Rank-Up-Magics; moderate step count (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_cap (-14). Final formula: Illegal-deck cap: 0.80*Structural(57) + 0.20*TournamentReliability(48) = 55.2, modifiers -12 applied, then capped at 30 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent Phantom Knights hand-to-field engine with 3-copy engine monsters
  • Layered negation and hand-trap interaction with 22 negation-text cards
  • Full 15-card Extra Deck with Xyz/Link coverage and multiple board routes
  • Recursion through GY banish effects

Weaknesses

  • Five copy-limit violations, two Forbidden cards in the Main Deck
  • No side deck, so no post-side plan
  • Low archetype purity (38.9%) with 23 generic and 22 tech slots
  • No combo or tournament data to confirm the deck works in practice

Critical choke points

  • Phantom Knights engine starter (Torn Scales/Silent Boots/Decayed Cloak/Doomed Soleret) being negated before the Xyz route is set up
  • Rank-Up-Magic chain depends on a single Launch/Requiem/Force card being in hand
Priority Remove Add Reason
1 Called by the Grave (1), Triple Tactics Talent (1) Legal cards from the Phantom Knights core or a legal interaction card Forbidden in OCG; the deck cannot be legal while they are in the Main Deck
2 Ash Blossom & Joyous Spring (1), Dominus Impulse (1), Droll & Lock Bird (1) Phantom Knights core or a 15-card side deck Copies exceed the Semi-Limited and Limited caps; reducing to legal copies also frees slots for a side deck

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 counts from the export; Five copy-limit violations and two Forbidden cards from the OCG ban list; Extra Deck composition 9 Xyz and 6 Link; Archetype purity 28 of 72 exact-name copies
  • Inferred: Hypergeometric starter availability of approx 0.94 for the core group; Consistency, brick and interaction density scores from card text; Midrange primary strategy from Xyz/Link summons and negation density
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13) is provisional
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal, so the score is structural-only and capped

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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