Fairy Tail Deck #764665 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Mulcharmy Fuwalos x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (56)
- Crowley, the Gifted Magistus x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Snow x1
- Fog King x1
- Genia of the Ring x1
- Gravekeeper's Shaman x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x2
- Regulus, the Prince of Endymion x3
- Spenta, the Magistus Sealer x1
- Dark Magician x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Dark Magical Curtain x3
- Endymion Empire x1
- Fairy Tail Ball x3
- Illusion Gate x1
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Tails of the Fairy Tails x2
- Terraforming x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Eradicator Epidemic Virus x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Enlightenment Paladin x1
- Fairy Tail - Wiccat x2
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Extra-Deck boss and attacker conversion from the Fairy Tail / Magistus / Endymion Extra Deck (Zoroa 2900 ATK, Dark Magician of Destruction, Fairy Tail - Wiccat, Summon Sorceress), once a Fairy Tail or Endymion starter is live (Inferred from card text).; Mulcharmy draw-engine chip damage and Fairy Tail Ball direct attacks (Inferred).
- Turn 1 (going first): Open a Level 4 Fairy Tail or Endymion starter (Matchgiru, Luna, Regulus, Genia) and use Fairy Tail Ball or Once Upon a Fairy Tail to reach a Fusion or Link Summon (Inferred; no recorded boards).
- Turn 2 (going second): Use Ash Blossom, Ghost Belle and Droll & Lock Bird to answer the opponent's first starter, then rebuild through Mulcharmy draws and the Fairy Tail starters (Inferred).
- Recovery: Mulcharmy Fuwalos, Meowls and Purulia draw on opponent summons, and Pot of Sloth or Pot of Prosperity refill the hand (Inferred from card text).
- After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan.
Why it scores here
The deck is Illegal in OCG: three copies of Ash Blossom, two of Droll & Lock Bird, and four Forbidden cards (Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon) are all over their limits. Under the rubric it therefore gets only a theoretical, structural-only read, capped at 25 with ±10 uncertainty. The Structural score of about 54 comes from the Combo profile, which rewards engine access and interruption resilience: the archetype core shows about 93% hand-5 access (Inferred) and seven hand traps give some protection. Going-first conversion, board-breaking and median output are only text-inferred, because the export has no recorded boards and no win-rate telemetry. The score reflects the deck as a system, not an average of card scores, and the popularity of the Fairy Tail archetype (about 92% core inclusion) did not add points. The 0-card side deck and the lack of any matchup or tournament data hold the reliability and format-fit scores down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 of 3 copies in 5-card opening hand) is about 0.25 per card, but the archetype core has P(>=1 in hand 5) of about 0.93 (Inferred from hypergeometric probabilities; usage core 12 of 21 present) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Seven hand traps plus several conditional spells (Triple Tactics, Dark Magical Curtain, Pot of Sloth) and Level 4 Mulcharmy dead-ends raise brick risk; conflicting starters are likely (Inferred from card text) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards exist, so ceiling comes only from text: Fairy Tail Ball and Once Upon a Fairy Tail chaining into Fusion or Link Summons, with Zoroa and Wiccat as payoffs (Inferred, no combo data) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, and the median depends on drawing a Fairy Tail or Endymion starter; with 18% exact-name archetype purity the median is weaker than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Ghost Belle, Droll & Lock Bird and the Mulcharmy draw effects give several independent responses to disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draws, Pot of Sloth and Pot of Prosperity regenerate cards, but Pot of Prosperity and Instant Fusion have Limited status and the Extra Deck spend is high (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | Teller of Fairy Tails, Zoroa and Magistus Chorozo give negation text, and Eradicator Epidemic Virus gives removal; the Forbidden Called by the Grave would have added more (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-6 hand-trap access is about 0.57 (Inferred); Dark Magician and Dark Magician of Destruction give board presence, but there is no recorded going-second data |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck ATK tops out at 2900 (Zoroa), with Dark Magician of Destruction at 2800 and Summon Sorceress at 2400 (Verified from card data); closing depends on a live Extra Deck summon |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main cards across 33 distinct names with 18.3% exact-archetype purity; many single-copy support cards and mixed Magistus and Mulcharmy lines reduce compactness (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards (6 Fusion, 5 Link, 3 Xyz, 1 Synchro) give good coverage, but several are single copies and the deck has no reliable access to the Forbidden Extra Deck monsters (Verified composition) |
| D12 | Side Deck Adaptability | 15 | The deck runs 0 side cards, so there is no post-side plan and no adaptability (Verified; no post-side data) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share is supplied, so format fit is provisional (Provisional; no dated meta sample) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Fusion, Link and Xyz chains with ordering decisions, plus hand-trap timing choices, give a high decision load (Inferred from card text and composition) |
How the score was computed
Strategy profile: Combo primary with Stun secondary for hand-trap weight; the Combo profile is used in full for the Structural score. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*45 = 52.2, minus the banlist-exposure modifier (-12) = 40.2; Illegal-deck cap applied, final = 25 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core access is high (about 93% hand-5 access, Inferred)
- Seven hand traps and several negation texts give layered disruption (Inferred)
- The Extra Deck has strong ATK bosses (Zoroa 2900, Dark Magician of Destruction 2800) (Verified card data)
Weaknesses
- Illegal in OCG: copy limits and four Forbidden cards must be removed before this list can be played
- No side deck, so no post-side adaptability
- Multi-archetype build with 18.3% exact-archetype purity weakens engine coherence (Verified composition)
- No recorded boards, so the combo floor and median are unknown (Verified: data gap)
Critical choke points
- Starter access depends on Fairy Tail or Endymion Level 4 monsters being drawn; the Forbidden Called by the Grave and Triple Tactics Talent cuts remove interaction (Inferred)
- Extra Deck summons depend on Instant Fusion (Limited, 1 copy) and Fairy Tail Ball, so one removal from the opponent can break the Fusion route (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon | Legal OCG replacements (for example, a second Droll & Lock Bird is not legal; use a legal non-Forbidden card) | Four Forbidden cards must leave the deck for it to be legal; without this change the deck cannot be played. |
| 2 | One Ash Blossom & Joyous Spring; one Droll & Lock Bird | Two legal Level 4 Fairy Tail or Endymion starters, or non-Limited hand traps | Brings the Semi-Limited and Limited cards within the OCG copy limits and keeps the hand-trap count close to the current level. |
| 3 | A few single-copy off-archetype support cards | A 15-card side deck of hand traps and generic interaction | A 0-card side deck gives no post-side plan (D12 = 15); a side deck is the most direct improvement to adaptability. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies (limit 2), Droll & Lock Bird 2 (limit 1), and four Forbidden cards over the limit (legality export); Main 56, Extra 15, Side 0 (within OCG size rules); Card text and stats for all listed cards (card data); Usage core: 12 of 21 core cards present (usage statistics)
- Inferred: Hand-5 access to the archetype core is about 0.93 (hypergeometric from the Main Deck); Hand-trap coverage and brick risk (card text); Going-first and going-second plans (card text; no recorded boards)
- Provisional: Meta Power (null: no dated metagame sample); Format fit (no tournament link or meta-share data)
- Data gaps: No recorded combos, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample The deck has no title, so the name is unknown No side deck, so post-side performance cannot be assessed
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