Phantom Beast (Chimera) Deck #764465 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (52)
- Big-Winged Berfomet x1
- Black Chaos x1
- Diabellstar Vengeance x1
- Diabellze the Original Sinkeeper x1
- Diabellze the White Witch x1
- Fleeting Phantom Mask Master x1
- Gazelle the King of Mythical Claws x3
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x3
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x1
- Lava Golem x2
- Mirror Swordknight x3
- Nightmare Apprentice x1
- Santa Claws x1
- Skull Archfiend of Chaos x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Chimera Fusion x3
- Eye of Illusion x3
- Filia Diabell x1
- Hecahands Tartaros x1
- Light and Darkness Ritual x1
- Lightning Vortex x3
- Sinful Spoils of the White Forest x1
- Spellbound x1
- Twin Twisters x3
- Breakthrough Skill x2
- Curse of Diabell x1
- Ib'al-Hecahands x1
- Mind Shuffle x1
- Yad'al-Hecahands x1
Extra Deck (18)
- Aerial Eater x1
- Azamina Moa Regina x1
- Azamina Sol Erysichthon x1
- Berfomet the Mythical King of Phantom Beasts x2
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Hecahands Dandalos x1
- Hecahands Jauzah x5
- Hecahands Xeno x1
- Nightmare-Eyes Restrict x1
- Predaplant Dragostapelia x1
- Silvera, Wolf Tamer of the White Forest x1
- Dhampir Vampire Sheridan x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion and Ritual boards built from Hecahands, Chimera, and Light and Darkness Ritual bosses (Hecahands Xeno, Black Chaos, Black Luster Soldier, Chimera the Illusion Beast) backed by Hecahands Dandalos control-steal (Inferred from card text).; Diabell and Sinful Spoils recursion lines (Filia Diabell, Curse of Diabell, Diabellze the White Witch) converting into destruction and board wipes (Inferred).
- Turn 1 (going first): Opening searchers (Gazelle, Hecahands Yadel, Hecahands Mankibuel, Chimera Fusion) fetch a Hecahands or Chimera starter into a Fusion Summon; no combo data supports a specific line (Inferred).
- Turn 2 (going second): Hecahands and Diabell defensive effects plus Yad'al/Ib'al-Hecahands and Breakthrough Skill to answer the opponent's board; no recorded boards to confirm (Inferred).
- Recovery: Searchers (Mind Shuffle, Diabellze, Skull Archfiend of Chaos) and GY recursion from Light and Darkness Ritual and Sinful Spoils to rebuild after an answered starter (Inferred).
- After siding: Not applicable: side count is 0, so the deck has no post-side plan.
Why it scores here
This list is illegal in OCG as built: the Extra Deck holds 18 cards against a limit of 15, Hecahands Jauzah runs 5 copies against a limit of 3, and Aerial Eater is Forbidden, so the score is a theoretical, structural-only read capped at 25. The deck's reliable opening is the searcher package: P(at least one searcher-text card in a 5-card hand) is about 0.85 and P(at least one archetype-core card) is about 0.67, which supports D1 at 55 (Inferred). The deck is a mix of at least four engines (Hecahands, Chimera, Diabell, Light and Darkness Ritual) with only 24 singleton cards and 70 off-exact-archetype copies, so it bricks and conflicts often, which keeps D2, D10 and D11 low. Its strongest closing bodies (Hecahands Xeno, Black Chaos, Black Luster Soldier) and removal text earn D7 and D9, but there are no recorded boards, no side deck and no tournament data, so the floor, median and ceiling cannot be separated from evidence. Popularity was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Chimera Fusion or Gazelle in a 5-card hand) is about 0.27 per 3-copy card; searcher group P(at least one) is about 0.85 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | 24 singleton cards and a 52-card main with 34 distinct cards suggest frequent dead or conflicting hands across four engines (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; semantic read of Hecahands and Chimera Fusion lines gives a plausible but unverified ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has 0 scored combos, so the median is unknown and only text-based reasoning is available (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several overlapping searchers (16 searcher-text cards) and recursion from GY give partial route redundancy (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Skull Archfiend, Diabellze, Light and Darkness Ritual) help rebuild after spending resources (Inferred). |
| D7 | End-Board & Interaction Quality | 55 | Four negation-text cards plus Lightning Vortex, Twin Twisters and Breakthrough Skill give removal breadth, but no hand traps (Inferred from text flags). |
| D8 | Going-Second & Board-Breaking Power | 45 | Lightning Vortex, Hecahands Dandalos control-steal and Diabellze give going-second board answers; no going-second split is recorded (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Black Chaos and Black Luster Soldier at 3000 ATK, Hecahands Xeno at 3400 ATK and Chimera the Illusion Beast at 3100 ATK give strong closing bodies (Verified stats). |
| D10 | Main Deck Efficiency & Flexibility | 35 | 52 main cards with 24 singletons and 70 off-exact-archetype copies mean low compactness and coherence (Verified composition). |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck holds 18 cards against a 15-card limit, includes a Forbidden card and 5 copies of one Fusion (Verified legality). |
| D12 | Side Deck Adaptability | 10 | Side count is 0, so there is no post-side adaptability (Verified composition). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; Archetype share is absent (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Four engines and multiple Fusion, Ritual and Synchro routes with long decision trees make pilotability hard (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); copy_limit_violation (-3); extra_deck_overflow (-3); no_side_plan (-2). Final formula: No reliable metagame: 0.80*Structural(44) + 0.20*TournamentReliability(40) = 43.2; modifiers total -12 gives 31.2; capped at 25 because legality status is Illegal (theoretical-only, structural read).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (16 searcher-text cards) gives high starter access; archetype-core group P(at least one) about 0.67 (Inferred).
- Several 3000+ ATK closing bodies (Black Chaos, Black Luster Soldier, Hecahands Xeno, Chimera the Illusion Beast) (Verified stats).
- Removal and negation text across Spells, Traps and monsters gives interaction breadth (Inferred from text).
Weaknesses
- Illegal as built: Extra Deck overflow, copy-limit violation on Hecahands Jauzah, and a Forbidden Fusion (Verified).
- Four or more engines (Hecahands, Chimera, Diabell, Light and Darkness Ritual) with 24 singletons create brick and conflict risk (Inferred).
- No side deck and no recorded boards, so no adaptability or combo evidence (Verified gaps).
Critical choke points
- Chimera Fusion and Hecahands searchers are the only paths into the Fusion starters; losing them to one interruption leaves few alternate lines (Inferred).
- Extra Deck legality itself: the list cannot be played in OCG until it is brought to 15 Extra cards and 3 copies of Jauzah (Verified).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Aerial Eater and 2 Extra Deck cards (down to 15 Extra) | Legal Extra Deck replacements matching the Hecahands or Chimera core | Restores legality: Forbidden card removed and Extra Deck brought within the 15-card limit. |
| 2 | 2 copies of Hecahands Jauzah | Hecahands or Illusion filler sized to the main deck | Brings Jauzah to the legal copy limit of 3. |
| 3 | Singleton off-core cards from the four-engine mix | Additional copies of the main engine starters (Hecahands or Chimera) | Reduces brick and conflict rate by committing to one or two engines (Inferred). |
| 4 | None | A 10–15 card side deck | Gives a post-side plan and matchup tuning option; currently absent. |
Evidence & confidence
- Verified: Main 52 and Extra 18; Extra exceeds 15 cap (legality); Hecahands Jauzah 5 copies vs legal 3 (legality); Aerial Eater Forbidden in OCG (banlist status); Side count 0 (composition); Card stats for Black Chaos, Black Luster Soldier, Hecahands Xeno and Chimera the Illusion Beast (card data)
- Inferred: Starter access about 0.67 for archetype core and 0.85 for searcher group (hypergeometric); Brick and engine-conflict risk from 24 singletons across four engines; Toolbox primary strategy from the mixed engine composition; Closing and interaction read from card text
- Provisional: Matchup and format fit (D13), no dated meta sample; Tournament reliability, based on the structural read
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown Meta Power is Provisional: no dated metagame sample side deck is empty, so post-side adaptability cannot be scored
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