Onomat Deck #764312 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dodododo Warrior x3, Gogogo Goblindbergh x3, Mulcharmy Fuwalos x3. Created Oct 12, 2026 by YGO Mod.

Deck Onomat OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
20± 5/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-rank Number / Utopia / Gagaga Xyz monsters off the Onomat-Dododo-Gagaga starter chain, then close with ATK pressure; Grind through Ash Blossom, Infinite Impermanence and Gagaga/Dododo recursion into Xyz boards
  • Turn 1 (going first): Onomatopaira or Onomatopickup to search a Zubaba/Gagaga/Gogogo/Dododo starter, then Normal Summon into a Gagaga or Dododo Xyz line; hand traps held up
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Infinite Impermanence, Maxx C, Droll) to slow the opponent, then restart the starter chain
  • Recovery: Recycle Gagaga/Dododo monsters from the GY through Xyz materials and Gagagaga Girl / Onomatopickup searches
  • After siding: No side deck: the list cannot adapt between games in a best-of-3

Why it scores here

The deck is scored as a system: its Onomat/Gagaga/Dododo starter chain is reasonably likely to produce a live starter (Onomatopaira or Onomatopickup in the opening five is about 0.25 per copy count, and any core-archetype card is about 0.89 Inferred). Interaction is dense, with 16 hand traps and 12 negation-text cards, which earns the strongest dimension (D7). Combo ceiling and floor could not be measured because the export has no recorded boards, so D3 and D4 are text-only Inferred estimates. The deck is illegal, because Triple Tactics Talent (2 copies) and Number 60 (1 copy) are Forbidden, so it receives a capped score rather than a normal Final score. Popularity and archetype usage stats did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Onomatopaira in opening 5) is about 0.25 per copy count; P(at least one archetype-core card in opening 5) is about 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many Level-0 spell/trap slots and 21 tech cards with no side deck raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling is a text-only read of the starter chain into Xyz boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Zubaba, Gagaga, Gogogo, Dododo) and multiple searchers give redundant routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Gagagaga Girl, Onomatopickup) help rebuild, but Xyz material cost is high (Inferred)
D7 End-Board & Interaction Quality 65 16 hand traps, 12 negation-text cards and 13 removal-text cards, but several are Limited or Semi-Limited (verified banlist status, Inferred interaction read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand trap group P(at least one in hand6) is about 0.89; board-breaking is text-based only (Inferred)
D9 Offensive Pressure & Closing Power 45 Number 99 and Super Starslayer TY-PHON give high end-board ATK; no closing-power data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards across 31 distinct cards with 3-copy starters, 21 tech cards and only 4.3% exact-archetype purity lower compactness (verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 Xyz monsters across several sub-archetypes, with a moderate mix of flexible and mandatory slots (verified composition)
D12 Side Deck Adaptability 15 No side deck (0 cards), so there is no post-side adaptation plan (verified composition)
D13 Matchup Coverage & Format Fit 10 No tournament link or dated meta sample; matchup fit is Provisional and the deck is illegal (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype chain with many decision points and Xyz materials; high error tolerance demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 45.4; plus modifiers (-12) = 33.4; capped to 20 because the deck is Illegal (Forbidden cards in the Main and Extra Deck)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (16 hand traps, 12 negation-text cards)
  • Multiple searchers across Onomat, Gagaga and Dododo give redundant starter access
  • Strong Xyz end-boards (Number 99, Super Starslayer TY-PHON)

Weaknesses

  • Illegal list: Forbidden cards Triple Tactics Talent and Number 60 are in the deck
  • No side deck, so no post-side adaptation
  • Low exact-archetype purity (4.3%) and 21 tech cards dilute the engine

Critical choke points

  • Onomatopaira / Onomatopickup as the main search route into the starter chain
  • Xyz material cost in the Extra Deck
Priority Remove Add Reason
1 Triple Tactics Talent (2 copies) and Number 60: Dugares the Timeless (1 copy) Legal replacements that keep the Xyz and hand-trap plan The list is illegal; removing Forbidden cards is required before any normal score can apply
2 Several off-archetype tech cards A 15-card side deck covering the common disruption routes Gives a post-side plan and reduces dead tech draws

Evidence & confidence

  • Verified: Legality: 2 Forbidden cards in the deck (Triple Tactics Talent 2 copies, Number 60 1 copy); Main 55 and Extra 15 are inside the OCG size rules; Side 0 is within the 0-15 range; Archetype purity 4.3% and archetype spread from composition; Limited and Semi-Limited cards are within legal copy counts
  • Inferred: Hypergeometric starter, core-group and hand-trap probabilities; Interaction read from card text; Consistency and brick estimates for the Xyz chain
  • Provisional: Matchup and format-fit scores (no dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Onomat

Onomat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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