Supreme King Deck #764226 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Lady Labrynth of the Silver Castle x3. Created Oct 12, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 22, 2026
28± 10/ 100
Power Score
Structural 42
Reliability 30
Going First 38
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 38
Going Second 42
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Supreme King Z-ARC, Chaos Angel, Divine Arsenal) summoned off a Normal Trap-driven board; Labrynth and Dominus Normal Trap chains that Special Summon Fiend and Level 8+ monsters
  • Turn 1 (going first): Open a Labrynth starter (Arianna, Arias, Lady Labrynth) and chain Normal Traps (Welcome Labrynth, Big Welcome Labrynth) to build a Fiend board; the plan is untested without combo data
  • Turn 2 (going second): Hold Dominus Purge, Dominus Impulse and Soul of the Supreme King as hand-based negations against the opponent's first Special Summon or search effect
  • Recovery: Trap Holic and Trap Tracks recycle destroyed Spell/Traps; Lovely Labrynth and Lady Labrynth can reuse a Normal Trap from the GY (not verified against combo boards)
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is a 40-card Main built around 26 Trap cards, mostly Normal Traps from the Labrynth and Dominus lines, with 15 Extra Deck monsters across four summon types. Its consistency rests on Labrynth starters and Normal Trap chains, which the hypergeometric estimate supports only partially: P(at least one searcher-text card in a 5-card opening hand) is about 0.74, but the monster-to-trap ratio leaves a real brick risk. Interaction is the strongest attribute, with 8 negation-text and 16 removal-text cards, though many depend on conditions such as a Set card or a GY Trap. Popularity and archetype usage were not counted: the deck runs only 12.7% exact-name Supreme King cards, and the archetype usage core (12 cards) is entirely absent. The Forbidden Crystal Wing Synchro Dragon makes the list illegal, so the score is capped and reflects structure only. The score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 3 copies of a Labrynth starter in 5 cards) is 0.34 per card; searcher-text group P(>=1 in hand) about 0.74; no combo boards to confirm the starter-to-board conversion (Inferred)
D2 Opening-Hand Quality & Brick Management 35 26 Trap cards and few monsters in the Main; Normal Trap plans need a Labrynth monster on the field, so opening hands are often dead or conflicting (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist; the ceiling is a text-only read of Labrynth Normal Trap chains into Fiend summons and Z-ARC (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence is empty, so the median and floor are unknown; the estimate is text-only and uncertain (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple negation options and some GY recovery (Trap Holic, Trap Tracks) give partial route redundancy, but the single-starter dependence is high (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Trap Holic, Trap Tracks and the Labrynth GY effects; the card economy is not measured (Inferred)
D7 End-Board & Interaction Quality 55 8 negation-text and 16 removal-text cards, including Dominus Impulse, Dominus Purge and Soul of the Supreme King; many are conditional (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand-based negations rather than a board breaker; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 40 Z-ARC (4000 ATK), Chaos Angel (3500) and Odd-Eyes Rebellion Dragon Overlord (3000) provide closing bodies, but the route to them is unverified (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 40 Main cards, 27 level-0 cards, and 12.7% exact-name purity make the list compact but not coherent; cross-support between Labrynth and Dominus is partial (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across Fusion, Synchro, Xyz and Link; the triple Z-ARC and Chaos Angel give access, but the Extra mix is broad (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered, so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; the archetype usage core is absent from this list (Provisional)
D14 Pilotability & Error Tolerance 30 Many conditional chain and negation effects and multiple summon routes raise the decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 39.8 before modifier and legality cap, then -12 banlist exposure, rounded to 28

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal text (8 negation, 16 removal) across Normal Traps and Dominus cards
  • Four Extra Deck summon routes with high-ATK boss options (Z-ARC, Chaos Angel)
  • Compact 40-card Main with a clean copy histogram (3-copy core)

Weaknesses

  • Illegal in its listed format because of the Forbidden Crystal Wing Synchro Dragon
  • Trap-heavy hands (26 Traps) with few monsters create brick and dead-hand risk
  • Low exact-archetype purity (12.7%) and no usage-core overlap
  • No Side Deck, so no best-of-3 plan

Critical choke points

  • Crystal Wing Synchro Dragon is Forbidden; removing it is required before any normal score
  • Labrynth starters (Arianna, Arias, Lady Labrynth) must be drawn to enable Normal Trap chains
  • Z-ARC is the main closer and is a single point of failure in the Extra Deck
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon A legal Synchro or Xyz boss already in the Extra Deck slot count Removes the Forbidden card so the list is legal and can receive a normal Final score
2 One Trap Holic or Destructive Daruma Karma Cannon A Labrynth or Dominus monster Trap-heavy hands are the main brick risk; adding a monster improves starter density
3 No Side Deck A 10-15 card Side Deck with extra negations or board-breakers A registered Side Deck is required to evaluate post-side adaptability (D12)

Evidence & confidence

  • Verified: Legal size: 40 Main, 15 Extra, 0 Side; Crystal Wing Synchro Dragon is Forbidden and over the copy limit (1 copy, 0 legal); S:P Little Knight (Limited, 1 legal copy) and Dominus Impulse (Semi-Limited, 2 legal copies) are within limits; Composition counts, copy histogram and Extra Deck breakdown (5 Fusion, 4 Synchro, 1 Link, 5 Xyz); Card text for Labrynth, Dominus and Supreme King cards as provided; Usage core absent from this list (0 of 12 core cards present)
  • Inferred: Brick and dead-hand risk from the 26-Trap Main; Engine coherence across Labrynth and Dominus sub-archetypes; Going-first and going-second interaction estimates; Recovery plan via Trap Holic and Trap Tracks
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) No Side Deck registered, so D12 cannot be evaluated from data Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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