Tellarknight Deck #764180 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Tellarknight Cygnian x3. Created Oct 12, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 42
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Xyz
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz boss from the Extra Deck (Constellar Ptolemy Omega7, Stellarknight Constellar Diamond, Constellar Pleiades) built off Tellarknight/Constellar Xyz materials; Hand-trap-protected Xyz beatdown with Tellarknight Altairan and Satellarknight Unukalhai as board pieces
  • Turn 1 (going first): Open a Level 4 Constellar starter (Castor or Cygnian) and search a Tellarknight/Constellar monster or Spell, then Xyz Summon while protecting the engine with hand traps (theoretical, no combo data)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Dominus Purge to stop the opponent's first engine play, then rebuild from the Graveyard with Caduceus or Stellarnova Bonds (theoretical)
  • Recovery: Use Constellar Caduceus and Tellarknight Cygnian searches plus Mulcharmy draw to refill hand after a broken opening
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck is Illegal in OCG: three Seventh Tachyon, three Ash Blossom, two Droll & Lock Bird and a Forbidden Triple Tactics Talent exceed their copy limits, so this is a theoretical, structural-only read capped low and not a normal Final score. Its strongest structural feature is end-board interaction: about 23 negation-text and 20 removal-text cards, 15 hand traps and several Quick Effect responses give it a high going-second board-breaking profile. The engine is a Tellarknight/Constellar Xyz chain whose starter density is modest (about 26% for any three-copy starter in a five-card opening hand, per the hypergeometric estimate), so consistency is middling, and no recorded boards were supplied, so the combo ceiling and median are text-only inferences. The score comes from consistency, interaction and going-second strength on the system, not from the archetype's popularity or from averaging card scores; there is no side deck and no meta sample, which holds back the resilience and matchup dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) ≈ 0.26 and searcher text in 10 cards P ≈ 0.66; engine density is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 hand traps and 22 tech cards in 53 main slots raise brick and dead-card risk; 13 singletons add variance (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; text-only read of Caduceus recursion, Ptolemy Omega7 and Gagagaga Magician shows a plausible high ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence; median output is unknown and assumed below ceiling because the engine needs specific materials (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Xyz routes and recursion (Dominus Purge, Stellarnova Alpha) help after one disruption, but the chain depends on a few starters (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mulcharmy draw give some refill, but the Xyz engine spends materials quickly (Inferred)
D7 End-Board & Interaction Quality 78 Dense negation and removal text across 23 negation and 20 removal cards, with Ash, Ghost Belle, Infinite Impermanence and Evenly Matched (Inferred semantic read, verified card text)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap coverage: P(at least one hand trap in 6 cards) ≈ 0.88 from the hypergeometric estimate (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK 2700 Xyz (Ptolemy Omega7, Diamond, M7) and Tellarknight Altairan removal support closing power (Verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 53 main slots with only 28 distinct cards; exact archetype purity is 5.9% and off-archetype copies are 64 across several related families (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck Xyz across 14 distinct cards cover many boss options, but several (Chronomaly, Gagaga, Utopia) are off-engine flex (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Xyz chains with many timing-sensitive hand traps demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); illegal cap (-5). Final formula: Structural 55 (Combo profile) -> no meta: 0.80*55 + 0.20*42 = 52.4; modifiers -12 (banlist exposure) = 40; illegal cap applied: min(40, 35) = 35; theoretical structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps, many negation and removal responses, strong going-second hand coverage
  • Xyz finisher pool with 2700-ATK bosses and recursion via Caduceus and Stellarnova Bonds

Weaknesses

  • Illegal list: copy-limit and Forbidden violations must be fixed before any legal play
  • No side deck, so no post-side adaptation
  • Dispersed engine: 64 off-archetype copies across several related families reduce coherence

Critical choke points

  • Starter density: three-copy Level 4 starters give about a 26% chance of being in a five-card opening hand
  • Hand-trap dependence: many hands hold only reactive cards and need a Constellar starter to convert
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) Any legal Tellarknight/Constellar Spell or a Side-compatible tech Forbidden card must leave the list to make the deck legal
2 1 Seventh Tachyon and 1 Ash Blossom & Joyous Spring (copies over the limit) Constellar starters or Tellarknight Spells already legal in the list Brings copy counts within Limited/Semi-Limited caps while keeping the engine
3 1 Droll & Lock Bird (copies over the limit) A legal Constellar Level 4 monster Limited copy cap is 1 in OCG; the second copy is illegal
4 Sideline tech with no Side Deck A 15-card Side Deck of legal hand traps and Xyz answers Gives post-side adaptability and removes the Side-plan penalty

Evidence & confidence

  • Verified: Legality: Illegal, four copy-limit violations (Seventh Tachyon, Ash Blossom, Droll & Lock Bird, Triple Tactics Talent); Main Deck 53 and Extra Deck 15 are within OCG size rules; Side Deck 0 is within 0-15; Card text and stats from the evidence pack (e.g. Ptolemy Omega7 2700 ATK); Composition: 28 distinct main, 14 distinct extra, archetype purity 5.9%
  • Inferred: Starter probabilities (about 26% for a three-copy starter in hand5; about 66% for a searcher); Going-second hand-trap coverage ≈ 0.88; Structural and dimension scores; Functional roles and turn plans
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability assumed from consistency and the missing side deck
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups or brick rate Meta Power is Provisional without a dated metagame sample Usage-statistics inconsistency: 11 of the missing_core entries (e.g. Tellarknight Constellar Caduceus, Stellarknight Constellar Diamond, Constellar Pleiades, Exstellarknight Ptolemy Omega7, Tellarknight Ptolemaeus, Constellar Ptolemy M7, Stellarknight Delteros, Eclipse Twins, both Number F0, Tellarknight Constellar Delteros) are reported as not in this deck, yet the cards array lists them in the Extra Deck. core_present_pct (56) is therefore unreliable and was not used Deck title is null, so the deck is identified by id and archetype only

More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top