Charmer Deck #764055 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Aussa the Earth Channeler x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 12, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Link
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board presence from Magnet Warrior Fusion/Synchro bosses (Valkyrion the Magna Warrior 3500 ATK, Imperion Magnum 4000 ATK, Block Dragon 2500 ATK) built through a dense searcher chain; Charmer and Possessed follow-ups (Familiar-Possessed - Aussa, Aussa the Earth Charmer, Awakening of the Possessed - Nefariouser Archfiend) for recursion and protection
  • Turn 1 (going first): Turn 1 Magnet Bonding or Spirit Charmers to search a Magnet Warrior, then chain Beta or Alpha The Electromagnet Warrior searches toward a Level 8 Magna Warrior and a Magnum fusion route
  • Turn 2 (going second): Hand-trap-free and interaction-light; relies on Magnet Warrior Sigma Minus negation and Koa'ki Meiru Guardian reveal-negate once a board exists, with Possessed Destiny for removal
  • Recovery: Rock and Magnet monsters in the GY recur through Rock Band Xenoguitar, Adamancipator Seeker/Researcher excavation, and Magnet Warrior Sigma Plus GY effects
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

This list is illegal in OCG: Naturia Beast and Cross-Sheep are Forbidden and both are run, so the deck receives only a structural, theoretical score capped low. Structurally it is a Magnet Warrior Midrange shell whose searcher density (20 searcher-text copies, about 97% to hit at least one in an opening 5-card hand, Inferred from the hypergeometric table) gives it a real chance to reach its Fusion/Synchro bosses. Its floor is weakened by low exact-name archetype purity (10.7%, with 50 off-archetype copies spread across Magnet, Adamancipator, Naturia, Possessed and Magician) and a 15-card Extra Deck that splits its routes. No combo boards were recorded, so the ceiling and median are text-only inference, and the deck has no Side Deck and no tournament or meta evidence. The score comes from consistency, engine coherence and the boss-closing text on the system, not from averaging card scores, and not from the archetype's popularity, which earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in opening 5) ≈ 0.97; Magnet searchers give redundant T1 access but purity is low (Inferred)
D2 Opening-Hand Quality & Brick Management 55 23 singleton slots and 6 three-copy cards; several off-engine Extra and Main choices can dead-draw without a Magnet base (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read only from Valkyrion/Imperion/Magnum text (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown; floor assumed weak from purity (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple Magnet Warrior GY recursions and Adamancipator excavation give some alternate lines, but no independent second route is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text and Rock Band Xenoguitar/Sigma Plus GY recursion support grind; no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 55 Negate text on Sigma Minus, Koa'ki Meiru Guardian, Awakening and Imperion Magnum plus 7 removal-text cards; no hand traps or floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second split unavailable; boss-breaking relies on Valkyrion and Block Dragon text with no hand traps (Inferred)
D9 Offensive Pressure & Closing Power 55 Valkyrion 3500 ATK, Imperion 4000 ATK and Block Dragon 2500 ATK are real closers, but no end-board ATK sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 41 main cards with 29 distinct; 23 singletons and 6 triples; only 6 exact-name Charmer cards, so coherence is low (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots; Naturia Beast and Cross-Sheep are illegal, so the Extra Deck is partly unusable as built (Inferred)
D12 Side Deck Adaptability 10 No Side Deck registered; no post-side adaptability is possible (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame; archetype share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Magnet and Fusion/Synchro sequencing with several Special Summon conditions; moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); weak or absent post-side plan (-3); illegal-list cap (-6). Final formula: Illegal cap applied: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47.2, then modifiers -11 = 36, capped to 30 because the list is illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density gives near-certain T1 access to a Magnet Warrior (Inferred)
  • Three large Magnet-chain bosses (Valkyrion, Imperion Magnum, Block Dragon) give real closing power (Inferred)
  • Multiple GY recursion routes support a grind plan (Inferred)

Weaknesses

  • Illegal list: two Forbidden cards are run, so it cannot be played as built (Verified)
  • Low exact-name purity (10.7%) with many off-archetype copies weakens engine coherence (Verified)
  • No Side Deck and no hand traps or floodgates, so there is little going-second interaction (Verified)
  • No recorded boards, so the combo ceiling and median are unknown (Verified)

Critical choke points

  • Naturia Beast and Cross-Sheep are illegal, so Extra Deck slots are lost until they are removed
  • The Magnet Warrior search chain runs through a few key monsters; losing them removes the Level 8 boss route
Priority Remove Add Reason
1 Naturia Beast A legal Level 5 EARTH synchro or a Magnet Warrior fusion option Forbidden in OCG; the list is illegal until it is removed
2 Cross-Sheep A legal Link-2 EARTH monster or a Magnet-support Link Forbidden in OCG; restores legal Extra Deck count and Link access
3 Off-archetype singletons (e.g. Doki Doki, Eda the Sun Magician) Additional Magnet Warrior or Charmer cards Raises exact-name purity and reduces dead draws
4 None A 5 to 15 card Side Deck The deck has no post-side plan; a Side Deck is required for best-of-3 adaptation

Evidence & confidence

  • Verified: Deck is illegal: Naturia Beast and Cross-Sheep are Forbidden in OCG (legal_copies 0) and are run; Main 41 and Extra 15 are within OCG size rules; Side is 0 with no Side Deck; exact_name_purity_pct 10.7 with 50 off-archetype copies; Searcher-text count is 20 and negation text 5, removal text 7 (from role_hint counts)
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.97 gives high T1 access; Valkyrion, Imperion Magnum and Block Dragon form the closing package; Interaction is light with no hand traps; going-second strength is weak
  • Provisional: Meta Power is null; no dated metagame sample is supplied; Format fit (D13) is provisional with no tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no usage-stat core present for Charmer (core_cards_present 0 of 4)

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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