Charmer Deck #764055 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Aussa the Earth Channeler x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (41)
- Alpha The Electromagnet Warrior x1
- Aussa the Earth Channeler x3
- Awakening of the Possessed - Nefariouser Archfiend x1
- Berserkion the Electromagna Warrior x1
- Beta The Electromagnet Warrior x3
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Doki Doki x1
- Eda the Sun Magician x1
- Epsilon The Magnet Warrior x1
- Familiar-Possessed - Aussa x1
- Gamma The Electromagnet Warrior x1
- Koa'ki Meiru Guardian x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Nefarious Archfiend Eater of Nefariousness x1
- Rock Band Xenoguitar x1
- Tellusion the Magna Warrior x1
- The Earth - Hex-Sealed Fusion x1
- Valkyrion the Magna Warrior x1
- Aussa the Earth Charmer x1
- Adamancipator Researcher x1
- Adamancipator Seeker x1
- Magnet Bonding x3
- Possessed Destiny x1
- Spirit Charmers x3
- Spiritual Earth Art - Kurogane x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Imperion Magnum the Superconductive Battlebot x1
- Naturia Exterio x1
- Aussa the Earth Charmer, Immovable x1
- Borrelguard Dragon x1
- Cross-Sheep x1
- Dogurad, the Stonetrooper x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x1
- Goyo Guardian x1
- Juraishin, the Cursed Thunder God x1
- Naturia Barkion x1
- Naturia Beast x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 52 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion/Synchro/Link
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Board presence from Magnet Warrior Fusion/Synchro bosses (Valkyrion the Magna Warrior 3500 ATK, Imperion Magnum 4000 ATK, Block Dragon 2500 ATK) built through a dense searcher chain; Charmer and Possessed follow-ups (Familiar-Possessed - Aussa, Aussa the Earth Charmer, Awakening of the Possessed - Nefariouser Archfiend) for recursion and protection
- Turn 1 (going first): Turn 1 Magnet Bonding or Spirit Charmers to search a Magnet Warrior, then chain Beta or Alpha The Electromagnet Warrior searches toward a Level 8 Magna Warrior and a Magnum fusion route
- Turn 2 (going second): Hand-trap-free and interaction-light; relies on Magnet Warrior Sigma Minus negation and Koa'ki Meiru Guardian reveal-negate once a board exists, with Possessed Destiny for removal
- Recovery: Rock and Magnet monsters in the GY recur through Rock Band Xenoguitar, Adamancipator Seeker/Researcher excavation, and Magnet Warrior Sigma Plus GY effects
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
This list is illegal in OCG: Naturia Beast and Cross-Sheep are Forbidden and both are run, so the deck receives only a structural, theoretical score capped low. Structurally it is a Magnet Warrior Midrange shell whose searcher density (20 searcher-text copies, about 97% to hit at least one in an opening 5-card hand, Inferred from the hypergeometric table) gives it a real chance to reach its Fusion/Synchro bosses. Its floor is weakened by low exact-name archetype purity (10.7%, with 50 off-archetype copies spread across Magnet, Adamancipator, Naturia, Possessed and Magician) and a 15-card Extra Deck that splits its routes. No combo boards were recorded, so the ceiling and median are text-only inference, and the deck has no Side Deck and no tournament or meta evidence. The score comes from consistency, engine coherence and the boss-closing text on the system, not from averaging card scores, and not from the archetype's popularity, which earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in opening 5) ≈ 0.97; Magnet searchers give redundant T1 access but purity is low (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 23 singleton slots and 6 three-copy cards; several off-engine Extra and Main choices can dead-draw without a Magnet base (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling read only from Valkyrion/Imperion/Magnum text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output and power distribution are unknown; floor assumed weak from purity (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple Magnet Warrior GY recursions and Adamancipator excavation give some alternate lines, but no independent second route is evidenced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text and Rock Band Xenoguitar/Sigma Plus GY recursion support grind; no resource signature was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Negate text on Sigma Minus, Koa'ki Meiru Guardian, Awakening and Imperion Magnum plus 7 removal-text cards; no hand traps or floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split unavailable; boss-breaking relies on Valkyrion and Block Dragon text with no hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Valkyrion 3500 ATK, Imperion 4000 ATK and Block Dragon 2500 ATK are real closers, but no end-board ATK sample exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 main cards with 29 distinct; 23 singletons and 6 triples; only 6 exact-name Charmer cards, so coherence is low (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots; Naturia Beast and Cross-Sheep are illegal, so the Extra Deck is partly unusable as built (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered; no post-side adaptability is possible (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated metagame; archetype share unavailable, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Magnet and Fusion/Synchro sequencing with several Special Summon conditions; moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); weak or absent post-side plan (-3); illegal-list cap (-6). Final formula: Illegal cap applied: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47.2, then modifiers -11 = 36, capped to 30 because the list is illegal (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density gives near-certain T1 access to a Magnet Warrior (Inferred)
- Three large Magnet-chain bosses (Valkyrion, Imperion Magnum, Block Dragon) give real closing power (Inferred)
- Multiple GY recursion routes support a grind plan (Inferred)
Weaknesses
- Illegal list: two Forbidden cards are run, so it cannot be played as built (Verified)
- Low exact-name purity (10.7%) with many off-archetype copies weakens engine coherence (Verified)
- No Side Deck and no hand traps or floodgates, so there is little going-second interaction (Verified)
- No recorded boards, so the combo ceiling and median are unknown (Verified)
Critical choke points
- Naturia Beast and Cross-Sheep are illegal, so Extra Deck slots are lost until they are removed
- The Magnet Warrior search chain runs through a few key monsters; losing them removes the Level 8 boss route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast | A legal Level 5 EARTH synchro or a Magnet Warrior fusion option | Forbidden in OCG; the list is illegal until it is removed |
| 2 | Cross-Sheep | A legal Link-2 EARTH monster or a Magnet-support Link | Forbidden in OCG; restores legal Extra Deck count and Link access |
| 3 | Off-archetype singletons (e.g. Doki Doki, Eda the Sun Magician) | Additional Magnet Warrior or Charmer cards | Raises exact-name purity and reduces dead draws |
| 4 | None | A 5 to 15 card Side Deck | The deck has no post-side plan; a Side Deck is required for best-of-3 adaptation |
Evidence & confidence
- Verified: Deck is illegal: Naturia Beast and Cross-Sheep are Forbidden in OCG (legal_copies 0) and are run; Main 41 and Extra 15 are within OCG size rules; Side is 0 with no Side Deck; exact_name_purity_pct 10.7 with 50 off-archetype copies; Searcher-text count is 20 and negation text 5, removal text 7 (from role_hint counts)
- Inferred: P(>=1 searcher in opening 5) ≈ 0.97 gives high T1 access; Valkyrion, Imperion Magnum and Block Dragon form the closing package; Interaction is light with no hand traps; going-second strength is weak
- Provisional: Meta Power is null; no dated metagame sample is supplied; Format fit (D13) is provisional with no tournament link
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no usage-stat core present for Charmer (core_cards_present 0 of 4)
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